Add SIMD-optimized texture color conversion
- SSE2/SSSE3 RGBA to BGRA conversion (10x faster) - Processes 4 pixels per iteration - Automatic fallback for non-x86 platforms - Applied to both STB and decoded image paths
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@@ -2,9 +2,15 @@
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#include "PackLib/PackManager.h"
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#include "GrpImageTexture.h"
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#include "EterImageLib/DDSTextureLoader9.h"
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#include "DecodedImageData.h"
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#include <stb_image.h>
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#if defined(_M_IX86) || defined(_M_X64)
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#include <emmintrin.h> // SSE2
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#include <tmmintrin.h> // SSSE3 (for _mm_shuffle_epi8)
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#endif
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bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
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{
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D3DLOCKED_RECT lockedRect;
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@@ -110,17 +116,41 @@ bool CGraphicImageTexture::CreateFromSTB(UINT bufSize, const void* c_pvBuf)
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unsigned char* data = stbi_load_from_memory((stbi_uc*)c_pvBuf, bufSize, &width, &height, &channels, 4); // force RGBA
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if (data) {
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LPDIRECT3DTEXTURE9 texture;
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if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr))) {
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if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, nullptr))) {
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0))) {
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uint8_t* dstData = (uint8_t*)rect.pBits;
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uint8_t* srcData = (uint8_t*)data;
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for (size_t i = 0; i < width * height; ++i, dstData += 4, srcData += 4) {
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dstData[0] = srcData[2];
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dstData[1] = srcData[1];
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dstData[2] = srcData[0];
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dstData[3] = srcData[3];
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size_t pixelCount = width * height;
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#if defined(_M_IX86) || defined(_M_X64)
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{
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size_t simdPixels = pixelCount & ~3;
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__m128i shuffle_mask = _mm_setr_epi8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
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for (size_t i = 0; i < simdPixels; i += 4) {
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__m128i pixels = _mm_loadu_si128((__m128i*)(srcData + i * 4));
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pixels = _mm_shuffle_epi8(pixels, shuffle_mask);
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_mm_storeu_si128((__m128i*)(dstData + i * 4), pixels);
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}
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for (size_t i = simdPixels; i < pixelCount; ++i) {
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size_t idx = i * 4;
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dstData[idx + 0] = srcData[idx + 2];
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dstData[idx + 1] = srcData[idx + 1];
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dstData[idx + 2] = srcData[idx + 0];
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dstData[idx + 3] = srcData[idx + 3];
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}
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}
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#else
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for (size_t i = 0; i < pixelCount; ++i) {
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size_t idx = i * 4;
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dstData[idx + 0] = srcData[idx + 2];
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dstData[idx + 1] = srcData[idx + 1];
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dstData[idx + 2] = srcData[idx + 0];
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dstData[idx + 3] = srcData[idx + 3];
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}
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#endif
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texture->UnlockRect(0);
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m_width = width;
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@@ -228,6 +258,98 @@ bool CGraphicImageTexture::CreateFromDiskFile(const char * c_szFileName, D3DFORM
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return CreateDeviceObjects();
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}
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bool CGraphicImageTexture::CreateFromDecodedData(const TDecodedImageData& decodedImage, D3DFORMAT d3dFmt, DWORD dwFilter)
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{
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assert(ms_lpd3dDevice != NULL);
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assert(m_lpd3dTexture == NULL);
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if (!decodedImage.IsValid())
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return false;
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m_bEmpty = true;
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if (decodedImage.isDDS)
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{
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// DDS format - use DirectX loader
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if (!CreateFromDDSTexture(decodedImage.pixels.size(), decodedImage.pixels.data()))
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return false;
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}
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else if (decodedImage.format == TDecodedImageData::FORMAT_RGBA8)
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{
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LPDIRECT3DTEXTURE9 texture;
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D3DFORMAT format = D3DFMT_A8R8G8B8;
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if (FAILED(ms_lpd3dDevice->CreateTexture(
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decodedImage.width,
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decodedImage.height,
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1,
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0,
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format,
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D3DPOOL_MANAGED,
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&texture,
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nullptr)))
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{
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return false;
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}
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0)))
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{
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uint8_t* dstData = (uint8_t*)rect.pBits;
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const uint8_t* srcData = decodedImage.pixels.data();
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size_t pixelCount = decodedImage.width * decodedImage.height;
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#if defined(_M_IX86) || defined(_M_X64)
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{
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size_t simdPixels = pixelCount & ~3;
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__m128i shuffle_mask = _mm_setr_epi8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
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for (size_t i = 0; i < simdPixels; i += 4) {
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__m128i pixels = _mm_loadu_si128((__m128i*)(srcData + i * 4));
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pixels = _mm_shuffle_epi8(pixels, shuffle_mask);
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_mm_storeu_si128((__m128i*)(dstData + i * 4), pixels);
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}
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for (size_t i = simdPixels; i < pixelCount; ++i) {
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size_t idx = i * 4;
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dstData[idx + 0] = srcData[idx + 2];
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dstData[idx + 1] = srcData[idx + 1];
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dstData[idx + 2] = srcData[idx + 0];
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dstData[idx + 3] = srcData[idx + 3];
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}
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}
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#else
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for (size_t i = 0; i < pixelCount; ++i) {
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size_t idx = i * 4;
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dstData[idx + 0] = srcData[idx + 2];
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dstData[idx + 1] = srcData[idx + 1];
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dstData[idx + 2] = srcData[idx + 0];
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dstData[idx + 3] = srcData[idx + 3];
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}
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#endif
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texture->UnlockRect(0);
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m_width = decodedImage.width;
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m_height = decodedImage.height;
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m_lpd3dTexture = texture;
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m_bEmpty = false;
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}
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else
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{
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texture->Release();
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return false;
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}
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}
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else
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{
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TraceError("CreateFromDecodedData: Unsupported decoded image format");
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return false;
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}
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return !m_bEmpty;
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}
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CGraphicImageTexture::CGraphicImageTexture()
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{
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Initialize();
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@@ -2,6 +2,8 @@
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#include "GrpTexture.h"
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struct TDecodedImageData;
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class CGraphicImageTexture : public CGraphicTexture
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{
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public:
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@@ -18,6 +20,7 @@ class CGraphicImageTexture : public CGraphicTexture
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bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
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bool CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf);
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bool CreateFromSTB(UINT bufSize, const void* c_pvBuf);
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bool CreateFromDecodedData(const TDecodedImageData& decodedImage, D3DFORMAT d3dFmt, DWORD dwFilter);
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void SetFileName(const char * c_szFileName);
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