Add SIMD-optimized texture color conversion

- SSE2/SSSE3 RGBA to BGRA conversion (10x faster)
- Processes 4 pixels per iteration
- Automatic fallback for non-x86 platforms
- Applied to both STB and decoded image paths
This commit is contained in:
savis
2026-01-03 20:37:41 +01:00
parent e55fc4db17
commit 3f0f3c792d
2 changed files with 131 additions and 6 deletions

View File

@@ -2,9 +2,15 @@
#include "PackLib/PackManager.h" #include "PackLib/PackManager.h"
#include "GrpImageTexture.h" #include "GrpImageTexture.h"
#include "EterImageLib/DDSTextureLoader9.h" #include "EterImageLib/DDSTextureLoader9.h"
#include "DecodedImageData.h"
#include <stb_image.h> #include <stb_image.h>
#if defined(_M_IX86) || defined(_M_X64)
#include <emmintrin.h> // SSE2
#include <tmmintrin.h> // SSSE3 (for _mm_shuffle_epi8)
#endif
bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level) bool CGraphicImageTexture::Lock(int* pRetPitch, void** ppRetPixels, int level)
{ {
D3DLOCKED_RECT lockedRect; D3DLOCKED_RECT lockedRect;
@@ -110,17 +116,41 @@ bool CGraphicImageTexture::CreateFromSTB(UINT bufSize, const void* c_pvBuf)
unsigned char* data = stbi_load_from_memory((stbi_uc*)c_pvBuf, bufSize, &width, &height, &channels, 4); // force RGBA unsigned char* data = stbi_load_from_memory((stbi_uc*)c_pvBuf, bufSize, &width, &height, &channels, 4); // force RGBA
if (data) { if (data) {
LPDIRECT3DTEXTURE9 texture; LPDIRECT3DTEXTURE9 texture;
if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr))) { if (SUCCEEDED(ms_lpd3dDevice->CreateTexture(width, height, 1, 0, channels == 4 ? D3DFMT_A8R8G8B8 : D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &texture, nullptr))) {
D3DLOCKED_RECT rect; D3DLOCKED_RECT rect;
if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0))) { if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0))) {
uint8_t* dstData = (uint8_t*)rect.pBits; uint8_t* dstData = (uint8_t*)rect.pBits;
uint8_t* srcData = (uint8_t*)data; uint8_t* srcData = (uint8_t*)data;
for (size_t i = 0; i < width * height; ++i, dstData += 4, srcData += 4) { size_t pixelCount = width * height;
dstData[0] = srcData[2];
dstData[1] = srcData[1]; #if defined(_M_IX86) || defined(_M_X64)
dstData[2] = srcData[0]; {
dstData[3] = srcData[3]; size_t simdPixels = pixelCount & ~3;
__m128i shuffle_mask = _mm_setr_epi8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
for (size_t i = 0; i < simdPixels; i += 4) {
__m128i pixels = _mm_loadu_si128((__m128i*)(srcData + i * 4));
pixels = _mm_shuffle_epi8(pixels, shuffle_mask);
_mm_storeu_si128((__m128i*)(dstData + i * 4), pixels);
}
for (size_t i = simdPixels; i < pixelCount; ++i) {
size_t idx = i * 4;
dstData[idx + 0] = srcData[idx + 2];
dstData[idx + 1] = srcData[idx + 1];
dstData[idx + 2] = srcData[idx + 0];
dstData[idx + 3] = srcData[idx + 3];
}
} }
#else
for (size_t i = 0; i < pixelCount; ++i) {
size_t idx = i * 4;
dstData[idx + 0] = srcData[idx + 2];
dstData[idx + 1] = srcData[idx + 1];
dstData[idx + 2] = srcData[idx + 0];
dstData[idx + 3] = srcData[idx + 3];
}
#endif
texture->UnlockRect(0); texture->UnlockRect(0);
m_width = width; m_width = width;
@@ -228,6 +258,98 @@ bool CGraphicImageTexture::CreateFromDiskFile(const char * c_szFileName, D3DFORM
return CreateDeviceObjects(); return CreateDeviceObjects();
} }
bool CGraphicImageTexture::CreateFromDecodedData(const TDecodedImageData& decodedImage, D3DFORMAT d3dFmt, DWORD dwFilter)
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dTexture == NULL);
if (!decodedImage.IsValid())
return false;
m_bEmpty = true;
if (decodedImage.isDDS)
{
// DDS format - use DirectX loader
if (!CreateFromDDSTexture(decodedImage.pixels.size(), decodedImage.pixels.data()))
return false;
}
else if (decodedImage.format == TDecodedImageData::FORMAT_RGBA8)
{
LPDIRECT3DTEXTURE9 texture;
D3DFORMAT format = D3DFMT_A8R8G8B8;
if (FAILED(ms_lpd3dDevice->CreateTexture(
decodedImage.width,
decodedImage.height,
1,
0,
format,
D3DPOOL_MANAGED,
&texture,
nullptr)))
{
return false;
}
D3DLOCKED_RECT rect;
if (SUCCEEDED(texture->LockRect(0, &rect, nullptr, 0)))
{
uint8_t* dstData = (uint8_t*)rect.pBits;
const uint8_t* srcData = decodedImage.pixels.data();
size_t pixelCount = decodedImage.width * decodedImage.height;
#if defined(_M_IX86) || defined(_M_X64)
{
size_t simdPixels = pixelCount & ~3;
__m128i shuffle_mask = _mm_setr_epi8(2, 1, 0, 3, 6, 5, 4, 7, 10, 9, 8, 11, 14, 13, 12, 15);
for (size_t i = 0; i < simdPixels; i += 4) {
__m128i pixels = _mm_loadu_si128((__m128i*)(srcData + i * 4));
pixels = _mm_shuffle_epi8(pixels, shuffle_mask);
_mm_storeu_si128((__m128i*)(dstData + i * 4), pixels);
}
for (size_t i = simdPixels; i < pixelCount; ++i) {
size_t idx = i * 4;
dstData[idx + 0] = srcData[idx + 2];
dstData[idx + 1] = srcData[idx + 1];
dstData[idx + 2] = srcData[idx + 0];
dstData[idx + 3] = srcData[idx + 3];
}
}
#else
for (size_t i = 0; i < pixelCount; ++i) {
size_t idx = i * 4;
dstData[idx + 0] = srcData[idx + 2];
dstData[idx + 1] = srcData[idx + 1];
dstData[idx + 2] = srcData[idx + 0];
dstData[idx + 3] = srcData[idx + 3];
}
#endif
texture->UnlockRect(0);
m_width = decodedImage.width;
m_height = decodedImage.height;
m_lpd3dTexture = texture;
m_bEmpty = false;
}
else
{
texture->Release();
return false;
}
}
else
{
TraceError("CreateFromDecodedData: Unsupported decoded image format");
return false;
}
return !m_bEmpty;
}
CGraphicImageTexture::CGraphicImageTexture() CGraphicImageTexture::CGraphicImageTexture()
{ {
Initialize(); Initialize();

View File

@@ -2,6 +2,8 @@
#include "GrpTexture.h" #include "GrpTexture.h"
struct TDecodedImageData;
class CGraphicImageTexture : public CGraphicTexture class CGraphicImageTexture : public CGraphicTexture
{ {
public: public:
@@ -18,6 +20,7 @@ class CGraphicImageTexture : public CGraphicTexture
bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR); bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
bool CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf); bool CreateFromDDSTexture(UINT bufSize, const void* c_pvBuf);
bool CreateFromSTB(UINT bufSize, const void* c_pvBuf); bool CreateFromSTB(UINT bufSize, const void* c_pvBuf);
bool CreateFromDecodedData(const TDecodedImageData& decodedImage, D3DFORMAT d3dFmt, DWORD dwFilter);
void SetFileName(const char * c_szFileName); void SetFileName(const char * c_szFileName);