Consolidate file loading threading to CGameThreadPool
This commit is contained in:
@@ -3,171 +3,86 @@
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#include "PackLib/PackManager.h"
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#include "FileLoaderThread.h"
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#include "ResourceManager.h"
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#include "GameThreadPool.h"
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CFileLoaderThread::CFileLoaderThread() : m_bShutdowned(false), m_pArg(NULL), m_hThread(NULL), m_uThreadID(0)
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CFileLoaderThread::CFileLoaderThread() : m_bShutdowned(false)
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{
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}
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CFileLoaderThread::~CFileLoaderThread()
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{
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Destroy();
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Shutdown();
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}
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int CFileLoaderThread::Create(void * arg)
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bool CFileLoaderThread::Create(void * arg)
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{
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Arg(arg);
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m_hThread = (HANDLE) _beginthreadex(NULL, 0, EntryPoint, this, 0, &m_uThreadID);
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if (!m_hThread)
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return false;
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SetThreadPriority(m_hThread, THREAD_PRIORITY_NORMAL);
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// Modern implementation doesn't need explicit thread creation
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// The global CGameThreadPool handles threading
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m_bShutdowned = false;
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return true;
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}
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UINT CFileLoaderThread::Run(void * arg)
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{
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if (!Setup())
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return 0;
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return (Execute(arg));
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}
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/* Static */
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UINT CALLBACK CFileLoaderThread::EntryPoint(void * pThis)
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{
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CFileLoaderThread * pThread = (CFileLoaderThread *) pThis;
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return pThread->Run(pThread->Arg());
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}
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//////////////////////////////////////////////////////////////////////////
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void CFileLoaderThread::Destroy()
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{
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if (m_hSemaphore)
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{
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CloseHandle(m_hSemaphore);
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m_hSemaphore = NULL;
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}
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stl_wipe(m_pRequestDeque);
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stl_wipe(m_pCompleteDeque);
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}
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UINT CFileLoaderThread::Setup()
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{
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m_hSemaphore = CreateSemaphore(NULL, // no security attributes
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0, // initial count
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65535, // maximum count
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NULL); // unnamed semaphore
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if (!m_hSemaphore)
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return 0;
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return 1;
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}
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void CFileLoaderThread::Shutdown()
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{
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if (!m_hSemaphore)
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return;
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BOOL bRet;
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m_bShutdowned = true;
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do
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// Clear any pending completed items
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{
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bRet = ReleaseSemaphore(m_hSemaphore, 1, NULL);
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std::lock_guard<std::mutex> lock(m_CompleteMutex);
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stl_wipe(m_pCompleteDeque);
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}
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while (!bRet);
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WaitForSingleObject(m_hThread, 10000); // 쓰레드가 종료 되기를 10초 기다림
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}
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UINT CFileLoaderThread::Execute(void * /*pvArg*/)
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void CFileLoaderThread::Request(const std::string& c_rstFileName)
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{
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while (!m_bShutdowned)
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if (m_bShutdowned)
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return;
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// Enqueue file loading to the global thread pool
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CGameThreadPool* pThreadPool = CGameThreadPool::InstancePtr();
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if (pThreadPool)
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{
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DWORD dwWaitResult;
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dwWaitResult = WaitForSingleObject(m_hSemaphore, INFINITE);
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if (m_bShutdowned)
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break;
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switch (dwWaitResult)
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{
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case WAIT_OBJECT_0:
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{
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Process();
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}
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break;
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case WAIT_TIMEOUT:
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TraceError("CFileLoaderThread::Execute: Timeout occured while time-out interval is INIFITE");
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break;
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}
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pThreadPool->Enqueue([this, c_rstFileName]()
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{
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ProcessFile(c_rstFileName);
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});
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}
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else
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{
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// Fallback to synchronous loading if thread pool not available
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ProcessFile(c_rstFileName);
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}
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Destroy();
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return 1;
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}
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void CFileLoaderThread::Request(std::string & c_rstFileName) // called in main thread
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bool CFileLoaderThread::Fetch(TData ** ppData)
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{
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TData * pData = new TData;
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pData->File.clear();
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pData->stFileName = c_rstFileName;
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m_RequestMutex.Lock();
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m_pRequestDeque.push_back(pData);
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m_RequestMutex.Unlock();
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++m_iRestSemCount;
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if (!ReleaseSemaphore(m_hSemaphore, m_iRestSemCount, NULL))
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TraceError("CFileLoaderThread::Request: ReleaseSemaphore error");
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--m_iRestSemCount;
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}
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bool CFileLoaderThread::Fetch(TData ** ppData) // called in main thread
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{
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m_CompleteMutex.Lock();
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std::lock_guard<std::mutex> lock(m_CompleteMutex);
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if (m_pCompleteDeque.empty())
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{
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m_CompleteMutex.Unlock();
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return false;
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}
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*ppData = m_pCompleteDeque.front();
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m_pCompleteDeque.pop_front();
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m_CompleteMutex.Unlock();
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return true;
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}
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void CFileLoaderThread::Process() // called in loader thread
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void CFileLoaderThread::ProcessFile(const std::string& fileName)
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{
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m_RequestMutex.Lock();
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if (m_pRequestDeque.empty())
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{
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m_RequestMutex.Unlock();
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if (m_bShutdowned)
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return;
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}
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TData * pData = m_pRequestDeque.front();
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m_pRequestDeque.pop_front();
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m_RequestMutex.Unlock();
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TData * pData = new TData;
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pData->File.clear();
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pData->stFileName = fileName;
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CPackManager::instance().GetFile(pData->stFileName, pData->File);
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m_CompleteMutex.Lock();
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m_pCompleteDeque.push_back(pData);
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m_CompleteMutex.Unlock();
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// Add to completed queue
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{
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std::lock_guard<std::mutex> lock(m_CompleteMutex);
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m_pCompleteDeque.push_back(pData);
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}
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Sleep(g_iLoadingDelayTime);
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}
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@@ -2,11 +2,10 @@
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#define __INC_YMIR_ETERLIB_FILELOADERTHREAD_H__
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#include <deque>
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#include "Thread.h"
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#include "Mutex.h"
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#include <mutex>
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#include "PackLib/PackManager.h"
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class CFileLoaderThread
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class CFileLoaderThread
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{
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public:
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typedef struct SData
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@@ -19,41 +18,19 @@ class CFileLoaderThread
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CFileLoaderThread();
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~CFileLoaderThread();
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int Create(void * arg);
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bool Create(void * arg);
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void Shutdown();
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public:
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void Request(std::string & c_rstFileName);
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void Request(const std::string& c_rstFileName);
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bool Fetch(TData ** ppData);
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void Shutdown();
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protected:
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static UINT CALLBACK EntryPoint(void * pThis);
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UINT Run(void * arg);
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void * Arg() const { return m_pArg; }
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void Arg(void * arg) { m_pArg = arg; }
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HANDLE m_hThread;
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private:
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void * m_pArg;
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unsigned m_uThreadID;
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protected:
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UINT Setup();
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UINT Execute(void * pvArg);
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void Destroy();
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void Process();
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void ProcessFile(const std::string& fileName);
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private:
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std::deque<TData *> m_pRequestDeque;
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Mutex m_RequestMutex;
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std::deque<TData *> m_pCompleteDeque;
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Mutex m_CompleteMutex;
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HANDLE m_hSemaphore;
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int m_iRestSemCount;
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std::deque<TData*> m_pCompleteDeque;
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std::mutex m_CompleteMutex;
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bool m_bShutdowned;
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};
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@@ -1,270 +0,0 @@
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#include "StdAfx.h"
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#include "FileLoaderThreadPool.h"
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#include "BufferPool.h"
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#include "ImageDecoder.h"
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#include "PackLib/PackManager.h"
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#include <algorithm>
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static const bool USE_STAGED_TEXTURE_LOADING = true;
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CFileLoaderThreadPool::CFileLoaderThreadPool()
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: m_pCompletedQueue(nullptr)
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, m_bShutdown(false)
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, m_nextRequestID(0)
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, m_activeTasks(0)
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, m_threadCount(0)
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{
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}
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CFileLoaderThreadPool::~CFileLoaderThreadPool()
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{
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Shutdown();
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}
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bool CFileLoaderThreadPool::Initialize(unsigned int threadCount)
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{
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if (!m_workers.empty())
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{
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TraceError("CFileLoaderThreadPool::Initialize: Already initialized");
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return false;
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}
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if (threadCount == 0)
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{
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threadCount = std::thread::hardware_concurrency();
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if (threadCount == 0)
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threadCount = 4;
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else
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threadCount = std::max(4u, threadCount / 2);
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}
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threadCount = std::max(4u, std::min(16u, threadCount));
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m_threadCount = threadCount;
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Tracenf("CFileLoaderThreadPool: Initializing with %u worker threads", threadCount);
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m_pCompletedQueue = new SPSCQueue<TLoadResult>(COMPLETED_QUEUE_SIZE);
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m_workers.reserve(threadCount);
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for (unsigned int i = 0; i < threadCount; ++i)
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{
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TWorkerThread worker;
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worker.pRequestQueue = new SPSCQueue<TLoadRequest>(REQUEST_QUEUE_SIZE);
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worker.bBusy.store(false, std::memory_order_relaxed);
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try
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{
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worker.thread = std::thread(&CFileLoaderThreadPool::WorkerThreadFunction, this, i);
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}
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catch (const std::exception& e)
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{
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TraceError("CFileLoaderThreadPool::Initialize: Failed to create thread %u: %s", i, e.what());
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delete worker.pRequestQueue;
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worker.pRequestQueue = nullptr;
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Shutdown();
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return false;
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}
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m_workers.push_back(std::move(worker));
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}
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return true;
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}
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void CFileLoaderThreadPool::Shutdown()
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{
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if (m_workers.empty())
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return;
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// Signal shutdown
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m_bShutdown.store(true, std::memory_order_release);
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// Wait for all workers to finish
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for (auto& worker : m_workers)
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{
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if (worker.thread.joinable())
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worker.thread.join();
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// Cleanup request queue
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if (worker.pRequestQueue)
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{
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delete worker.pRequestQueue;
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worker.pRequestQueue = nullptr;
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}
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}
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m_workers.clear();
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// Cleanup completed queue
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if (m_pCompletedQueue)
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{
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delete m_pCompletedQueue;
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m_pCompletedQueue = nullptr;
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}
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m_threadCount = 0;
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}
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bool CFileLoaderThreadPool::Request(const std::string& fileName)
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{
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if (m_workers.empty())
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{
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TraceError("CFileLoaderThreadPool::Request: Thread pool not initialized");
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return false;
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}
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TLoadRequest request;
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request.stFileName = fileName;
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request.requestID = m_nextRequestID.fetch_add(1, std::memory_order_relaxed);
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request.decodeImage = false;
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if (USE_STAGED_TEXTURE_LOADING)
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{
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size_t dotPos = fileName.find_last_of('.');
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if (dotPos != std::string::npos && dotPos + 1 < fileName.size())
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{
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const char* ext = fileName.c_str() + dotPos;
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size_t extLen = fileName.size() - dotPos;
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if ((extLen == 4 && (_stricmp(ext, ".dds") == 0 || _stricmp(ext, ".png") == 0 ||
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_stricmp(ext, ".jpg") == 0 || _stricmp(ext, ".tga") == 0 || _stricmp(ext, ".bmp") == 0)) ||
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(extLen == 5 && _stricmp(ext, ".jpeg") == 0))
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{
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request.decodeImage = true;
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}
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}
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}
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unsigned int targetWorker = SelectLeastBusyWorker();
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if (!m_workers[targetWorker].pRequestQueue->Push(request))
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{
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for (unsigned int i = 0; i < m_threadCount; ++i)
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{
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unsigned int workerIdx = (targetWorker + i) % m_threadCount;
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if (m_workers[workerIdx].pRequestQueue->Push(request))
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{
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m_activeTasks.fetch_add(1, std::memory_order_relaxed);
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return true;
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}
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}
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TraceError("CFileLoaderThreadPool::Request: All worker queues full for file: %s", fileName.c_str());
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return false;
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}
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m_activeTasks.fetch_add(1, std::memory_order_relaxed);
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return true;
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}
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bool CFileLoaderThreadPool::Fetch(TLoadResult& result)
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{
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if (!m_pCompletedQueue)
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return false;
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if (m_pCompletedQueue->Pop(result))
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{
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m_activeTasks.fetch_sub(1, std::memory_order_relaxed);
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return true;
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}
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return false;
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}
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size_t CFileLoaderThreadPool::GetPendingCount() const
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{
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size_t total = 0;
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for (const auto& worker : m_workers)
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{
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if (worker.pRequestQueue)
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total += worker.pRequestQueue->Size();
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}
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return total;
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}
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bool CFileLoaderThreadPool::IsIdle() const
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{
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return m_activeTasks.load(std::memory_order_acquire) == 0;
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}
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unsigned int CFileLoaderThreadPool::SelectLeastBusyWorker() const
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{
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unsigned int leastBusyIdx = 0;
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size_t minSize = m_workers[0].pRequestQueue->Size();
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for (unsigned int i = 1; i < m_threadCount; ++i)
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{
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size_t queueSize = m_workers[i].pRequestQueue->Size();
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if (queueSize < minSize)
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{
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minSize = queueSize;
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leastBusyIdx = i;
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}
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}
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return leastBusyIdx;
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}
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void CFileLoaderThreadPool::WorkerThreadFunction(unsigned int workerIndex)
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{
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TWorkerThread& worker = m_workers[workerIndex];
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SPSCQueue<TLoadRequest>* pRequestQueue = worker.pRequestQueue;
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CBufferPool* pBufferPool = CPackManager::instance().GetBufferPool();
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Tracenf("CFileLoaderThreadPool: Worker thread %u started", workerIndex);
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int idleCount = 0;
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while (!m_bShutdown.load(std::memory_order_acquire))
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{
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TLoadRequest request;
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if (pRequestQueue->Pop(request))
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{
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idleCount = 0;
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worker.bBusy.store(true, std::memory_order_release);
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TLoadResult result;
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result.stFileName = request.stFileName;
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result.requestID = request.requestID;
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result.File.clear();
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result.hasDecodedImage = false;
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CPackManager::instance().GetFileWithPool(request.stFileName, result.File, pBufferPool);
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if (request.decodeImage && !result.File.empty())
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{
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if (CImageDecoder::DecodeImage(result.File.data(), result.File.size(), result.decodedImage))
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{
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result.hasDecodedImage = true;
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result.File.clear();
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}
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}
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while (!m_pCompletedQueue->Push(result))
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{
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std::this_thread::yield();
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if (m_bShutdown.load(std::memory_order_acquire))
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break;
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}
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worker.bBusy.store(false, std::memory_order_release);
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}
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else
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{
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idleCount++;
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if (idleCount > 1000)
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{
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Sleep(1);
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idleCount = 0;
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}
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else if (idleCount > 10)
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{
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std::this_thread::yield();
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}
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}
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}
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Tracenf("CFileLoaderThreadPool: Worker thread %u stopped", workerIndex);
|
||||
}
|
||||
@@ -1,90 +0,0 @@
|
||||
#ifndef __INC_ETERLIB_FILELOADERTHREADPOOL_H__
|
||||
#define __INC_ETERLIB_FILELOADERTHREADPOOL_H__
|
||||
|
||||
#include <vector>
|
||||
#include <thread>
|
||||
#include <atomic>
|
||||
#include "SPSCQueue.h"
|
||||
#include "PackLib/PackManager.h"
|
||||
#include "DecodedImageData.h"
|
||||
|
||||
class CFileLoaderThreadPool
|
||||
{
|
||||
public:
|
||||
struct TLoadRequest
|
||||
{
|
||||
std::string stFileName;
|
||||
uint32_t requestID;
|
||||
bool decodeImage;
|
||||
};
|
||||
|
||||
struct TLoadResult
|
||||
{
|
||||
std::string stFileName;
|
||||
TPackFile File;
|
||||
uint32_t requestID;
|
||||
TDecodedImageData decodedImage;
|
||||
bool hasDecodedImage;
|
||||
};
|
||||
|
||||
public:
|
||||
CFileLoaderThreadPool();
|
||||
~CFileLoaderThreadPool();
|
||||
|
||||
bool Initialize(unsigned int threadCount = 0);
|
||||
void Shutdown();
|
||||
bool Request(const std::string& fileName);
|
||||
bool Fetch(TLoadResult& result);
|
||||
size_t GetPendingCount() const;
|
||||
bool IsIdle() const;
|
||||
|
||||
private:
|
||||
struct TWorkerThread
|
||||
{
|
||||
std::thread thread;
|
||||
SPSCQueue<TLoadRequest>* pRequestQueue;
|
||||
std::atomic<bool> bBusy;
|
||||
|
||||
TWorkerThread() : pRequestQueue(nullptr), bBusy(false) {}
|
||||
|
||||
TWorkerThread(TWorkerThread&& other) noexcept
|
||||
: thread(std::move(other.thread))
|
||||
, pRequestQueue(other.pRequestQueue)
|
||||
, bBusy(other.bBusy.load())
|
||||
{
|
||||
other.pRequestQueue = nullptr;
|
||||
}
|
||||
|
||||
TWorkerThread& operator=(TWorkerThread&& other) noexcept
|
||||
{
|
||||
if (this != &other)
|
||||
{
|
||||
thread = std::move(other.thread);
|
||||
pRequestQueue = other.pRequestQueue;
|
||||
bBusy.store(other.bBusy.load());
|
||||
other.pRequestQueue = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
TWorkerThread(const TWorkerThread&) = delete;
|
||||
TWorkerThread& operator=(const TWorkerThread&) = delete;
|
||||
};
|
||||
|
||||
void WorkerThreadFunction(unsigned int workerIndex);
|
||||
unsigned int SelectLeastBusyWorker() const;
|
||||
|
||||
private:
|
||||
std::vector<TWorkerThread> m_workers;
|
||||
SPSCQueue<TLoadResult>* m_pCompletedQueue;
|
||||
|
||||
std::atomic<bool> m_bShutdown;
|
||||
std::atomic<uint32_t> m_nextRequestID;
|
||||
std::atomic<int> m_activeTasks; // Fast IsIdle check
|
||||
unsigned int m_threadCount;
|
||||
|
||||
static const size_t REQUEST_QUEUE_SIZE = 16384; // Doubled from 8192
|
||||
static const size_t COMPLETED_QUEUE_SIZE = 32768; // Doubled from 16384
|
||||
};
|
||||
|
||||
#endif // __INC_ETERLIB_FILELOADERTHREADPOOL_H__
|
||||
@@ -71,14 +71,7 @@ void CResourceManager::ProcessBackgroundLoading()
|
||||
|
||||
//printf("REQ %s\n", stFileName.c_str());
|
||||
|
||||
if (m_pLoaderThreadPool)
|
||||
{
|
||||
m_pLoaderThreadPool->Request(stFileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
ms_loadingThread.Request(stFileName);
|
||||
}
|
||||
ms_loadingThread.Request(stFileName);
|
||||
|
||||
m_WaitingMap.insert(TResourceRequestMap::value_type(dwFileCRC, stFileName));
|
||||
itor = m_RequestMap.erase(itor);
|
||||
@@ -87,44 +80,7 @@ void CResourceManager::ProcessBackgroundLoading()
|
||||
|
||||
DWORD dwCurrentTime = ELTimer_GetMSec();
|
||||
|
||||
if (m_pLoaderThreadPool)
|
||||
{
|
||||
CFileLoaderThreadPool::TLoadResult result;
|
||||
while (m_pLoaderThreadPool->Fetch(result))
|
||||
{
|
||||
CResource * pResource = GetResourcePointer(result.stFileName.c_str());
|
||||
|
||||
if (pResource)
|
||||
{
|
||||
if (pResource->IsEmpty())
|
||||
{
|
||||
if (result.hasDecodedImage)
|
||||
{
|
||||
CGraphicImage* pImage = dynamic_cast<CGraphicImage*>(pResource);
|
||||
if (pImage)
|
||||
{
|
||||
pImage->OnLoadFromDecodedData(result.decodedImage);
|
||||
}
|
||||
else
|
||||
{
|
||||
pResource->OnLoad(result.File.size(), result.File.data());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pResource->OnLoad(result.File.size(), result.File.data());
|
||||
}
|
||||
|
||||
pResource->AddReferenceOnly();
|
||||
m_pResRefDecreaseWaitingMap.insert(TResourceRefDecreaseWaitingMap::value_type(dwCurrentTime, pResource));
|
||||
}
|
||||
}
|
||||
|
||||
m_WaitingMap.erase(GetCRC32(result.stFileName.c_str(), result.stFileName.size()));
|
||||
}
|
||||
}
|
||||
|
||||
// Process old thread results
|
||||
// Process thread results
|
||||
CFileLoaderThread::TData * pData;
|
||||
while (ms_loadingThread.Fetch(&pData))
|
||||
{
|
||||
@@ -580,19 +536,9 @@ void CResourceManager::ReserveDeletingResource(CResource * pResource)
|
||||
}
|
||||
|
||||
CResourceManager::CResourceManager()
|
||||
: m_pLoaderThreadPool(nullptr)
|
||||
, m_pTextureCache(nullptr)
|
||||
: m_pTextureCache(nullptr)
|
||||
{
|
||||
ms_loadingThread.Create(0);
|
||||
|
||||
m_pLoaderThreadPool = new CFileLoaderThreadPool();
|
||||
if (!m_pLoaderThreadPool->Initialize())
|
||||
{
|
||||
TraceError("CResourceManager: Failed to initialize FileLoaderThreadPool");
|
||||
delete m_pLoaderThreadPool;
|
||||
m_pLoaderThreadPool = nullptr;
|
||||
}
|
||||
|
||||
m_pTextureCache = new CTextureCache(512);
|
||||
}
|
||||
|
||||
@@ -601,12 +547,6 @@ CResourceManager::~CResourceManager()
|
||||
Destroy();
|
||||
ms_loadingThread.Shutdown();
|
||||
|
||||
if (m_pLoaderThreadPool)
|
||||
{
|
||||
delete m_pLoaderThreadPool;
|
||||
m_pLoaderThreadPool = nullptr;
|
||||
}
|
||||
|
||||
if (m_pTextureCache)
|
||||
{
|
||||
delete m_pTextureCache;
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
#include "Resource.h"
|
||||
#include "FileLoaderThread.h"
|
||||
#include "FileLoaderThreadPool.h"
|
||||
|
||||
#include <set>
|
||||
#include <map>
|
||||
@@ -47,7 +46,6 @@ class CResourceManager : public CSingleton<CResourceManager>
|
||||
void PushBackgroundLoadingSet(std::set<std::string> & LoadingSet);
|
||||
|
||||
CTextureCache* GetTextureCache() { return m_pTextureCache; }
|
||||
CFileLoaderThreadPool* GetLoaderThreadPool() { return m_pLoaderThreadPool; }
|
||||
|
||||
protected:
|
||||
void __DestroyDeletingResourceMap();
|
||||
@@ -75,7 +73,6 @@ class CResourceManager : public CSingleton<CResourceManager>
|
||||
TResourceRefDecreaseWaitingMap m_pResRefDecreaseWaitingMap;
|
||||
|
||||
static CFileLoaderThread ms_loadingThread;
|
||||
CFileLoaderThreadPool* m_pLoaderThreadPool;
|
||||
CTextureCache* m_pTextureCache;
|
||||
|
||||
mutable std::mutex m_ResourceMapMutex; // Thread-safe resource map access
|
||||
|
||||
Reference in New Issue
Block a user