MR-2: Realtime character level updates + Macros removed

This commit is contained in:
Mind Rapist
2025-12-20 01:58:56 +02:00
parent 06c8e6f9b0
commit e0df09ea28
16 changed files with 80 additions and 94 deletions

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@@ -4,10 +4,8 @@
#include "PythonWindow.h"
#include "PythonSlotWindow.h"
#ifdef FIX_REFRESH_SKILL_COOLDOWN
#include "UserInterface/PythonSkill.h"
#include "UserInterface/PythonPlayer.h"
#endif
//#define __RENDER_SLOT_AREA__
@@ -209,12 +207,10 @@ void CSlotWindow::SetSlotType(DWORD dwType)
m_dwSlotType = dwType;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
DWORD CSlotWindow::GetSlotType() const
{
return m_dwSlotType;
}
#endif
void CSlotWindow::SetSlotStyle(DWORD dwStyle)
@@ -520,7 +516,6 @@ void CSlotWindow::SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsed
pSlot->fStartCoolTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CSlotWindow::StoreSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex, float fCoolTime, float fElapsedTime)
{
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[dwKey].find(dwSlotIndex);
@@ -602,7 +597,6 @@ void CSlotWindow::TransferSlotCoolTime(DWORD dwIndex1, DWORD dwIndex2)
}
}
}
#endif
void CSlotWindow::ActivateSlot(DWORD dwIndex)
{
@@ -618,12 +612,10 @@ void CSlotWindow::ActivateSlot(DWORD dwIndex)
__CreateSlotEnableEffect();
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[1].find(dwIndex);
if (it != m_CoolDownStore[1].end())
it->second.bActive = true;
#endif
}
void CSlotWindow::DeactivateSlot(DWORD dwIndex)
@@ -635,12 +627,10 @@ void CSlotWindow::DeactivateSlot(DWORD dwIndex)
pSlot->bActive = FALSE;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, SStoreCoolDown>::iterator it = m_CoolDownStore[1].find(dwIndex);
if (it != m_CoolDownStore[1].end())
it->second.bActive = false;
#endif
}
void CSlotWindow::ClearSlot(DWORD dwIndex)
@@ -1377,7 +1367,6 @@ void CSlotWindow::ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex)
m_ReserveDestroyEffectDeque.push_back(dwSlotIndex);
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CSlotWindow::ClearStoredSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex)
{
std::map<DWORD, SStoreCoolDown>& store = m_CoolDownStore[dwKey];
@@ -1386,7 +1375,6 @@ void CSlotWindow::ClearStoredSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex)
if (it != store.end())
store.erase(it);
}
#endif
DWORD CSlotWindow::Type()
{
@@ -1509,9 +1497,7 @@ void CSlotWindow::__Initialize()
m_dwSlotStyle = SLOT_STYLE_PICK_UP;
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
m_CoolDownStore.clear();
#endif
m_isUseMode = FALSE;

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@@ -75,9 +75,7 @@ namespace UI
} TSlot;
typedef std::list<TSlot> TSlotList;
typedef TSlotList::iterator TSlotListIterator;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
typedef struct SStoreCoolDown { float fCoolTime; float fElapsedTime; bool bActive; };
#endif
public:
@@ -88,9 +86,7 @@ namespace UI
// Manage Slot
void SetSlotType(DWORD dwType);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
DWORD GetSlotType() const;
#endif
void SetSlotStyle(DWORD dwStyle);
void AppendSlot(DWORD dwIndex, int ixPosition, int iyPosition, int ixCellSize, int iyCellSize);
@@ -114,11 +110,9 @@ namespace UI
void SetSlotCount(DWORD dwIndex, DWORD dwCount);
void SetSlotCountNew(DWORD dwIndex, DWORD dwGrade, DWORD dwCount);
void SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsedTime = 0.0f);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void StoreSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex, float fCoolTime, float fElapsedTime = .0f);
void RestoreSlotCoolTime(DWORD dwKey);
void TransferSlotCoolTime(DWORD dwIndex1, DWORD dwIndex2);
#endif
void ActivateSlot(DWORD dwIndex);
void DeactivateSlot(DWORD dwIndex);
void RefreshSlot();
@@ -162,9 +156,7 @@ namespace UI
// CallBack
void ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex);
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void ClearStoredSlotCoolTime(DWORD dwKey, DWORD dwSlotIndex);
#endif
protected:
void __Initialize();
@@ -215,9 +207,7 @@ namespace UI
std::list<DWORD> m_dwSelectedSlotIndexList;
TSlotList m_SlotList;
DWORD m_dwToolTipSlotNumber;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
std::map<DWORD, std::map<DWORD, SStoreCoolDown>> m_CoolDownStore;
#endif
BOOL m_isUseMode;
BOOL m_isUsableItem;

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@@ -81,9 +81,7 @@ namespace UI
bool HasParent() { return m_pParent ? true : false; }
bool HasChild() { return m_pChildList.empty() ? false : true; }
int GetChildCount() { return m_pChildList.size(); }
#ifdef FIX_REFRESH_SKILL_COOLDOWN
const TWindowContainer& GetChildList() const { return m_pChildList; }
#endif
CWindow * GetRoot();
CWindow * GetParent();

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@@ -652,7 +652,6 @@ namespace UI
m_pRightCaptureWindow = NULL;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CWindowManager::ClearStoredSlotCoolTimeInAllSlotWindows(DWORD dwKey, DWORD dwSlotIndex)
{
// recursively walk the window tree starting from layers and clear stored cooldown entries
@@ -683,7 +682,6 @@ namespace UI
recurse(pLayer);
}
}
#endif
void CWindowManager::SetResolution(int hres, int vres)
{

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@@ -106,9 +106,7 @@ namespace UI
void SetTop(CWindow * pWin);
void SetTopUIWindow();
void ResetCapture();
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void ClearStoredSlotCoolTimeInAllSlotWindows(DWORD dwKey, DWORD dwSlotIndex);
#endif
void Update();

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@@ -1254,7 +1254,6 @@ PyObject * wndMgrSetSlotCoolTime(PyObject * poSelf, PyObject * poArgs)
return Py_BuildNone();
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
PyObject* wndMgrStoreSlotCoolTime(PyObject* poSelf, PyObject* poArgs)
{
UI::CWindow* pWin;
@@ -1326,7 +1325,6 @@ PyObject* wndMgrTransferSlotCoolTime(PyObject* poSelf, PyObject* poArgs)
return Py_BuildNone();
}
#endif
PyObject * wndMgrSetToggleSlot(PyObject * poSelf, PyObject * poArgs)
{
@@ -2497,11 +2495,9 @@ void initwndMgr()
{ "SetSlotCount", wndMgrSetSlotCount, METH_VARARGS },
{ "SetSlotCountNew", wndMgrSetSlotCountNew, METH_VARARGS },
{ "SetSlotCoolTime", wndMgrSetSlotCoolTime, METH_VARARGS },
#ifdef FIX_REFRESH_SKILL_COOLDOWN
{ "StoreSlotCoolTime", wndMgrStoreSlotCoolTime, METH_VARARGS },
{ "RestoreSlotCoolTime", wndMgrRestoreSlotCoolTime, METH_VARARGS },
{ "TransferSlotCoolTime", wndMgrTransferSlotCoolTime, METH_VARARGS },
#endif
{ "SetToggleSlot", wndMgrSetToggleSlot, METH_VARARGS },
{ "ActivateSlot", wndMgrActivateSlot, METH_VARARGS },
{ "DeactivateSlot", wndMgrDeactivateSlot, METH_VARARGS },

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@@ -7,13 +7,11 @@
#define ENABLE_NEW_EQUIPMENT_SYSTEM
//#define ENABLE_DISCORD_RPC
// Fixes
#define FIX_MESSENGER_ACTION_SYNC
#define FIX_REFRESH_SKILL_COOLDOWN
#define FIX_SEQ_254
#define CHAR_SELECT_STATS_IMPROVEMENT // Improve stats values in character select screen
#define __ENABLE_STEALTH_FIX__
#define __BL_LEVEL_FIX__
// #define FIX_POS_SYNC
// #define TW1X1_TEST
// Python-only
#define FIX_HORSE_SKILLS_TAB

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@@ -2,9 +2,7 @@
#include "Gamelib/RaceData.h"
#include "StdAfx.h"
#ifdef FIX_REFRESH_SKILL_COOLDOWN
#include "GameType.h"
#endif
typedef uint8_t TPacketHeader;
@@ -516,6 +514,18 @@ typedef struct command_attack
uint32_t dwVictimVID; // 적 VID
uint8_t bCRCMagicCubeProcPiece;
uint8_t bCRCMagicCubeFilePiece;
#ifdef FIX_POS_SYNC
BOOL bPacket;
LONG lSX;
LONG lSY;
LONG lX;
LONG lY;
float fSyncDestX;
float fSyncDestY;
DWORD dwBlendDuration;
DWORD dwComboMotion;
DWORD dwTime;
#endif
} TPacketCGAttack;
typedef struct command_chat
@@ -735,9 +745,7 @@ enum
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE,
#ifdef FIX_MESSENGER_ACTION_SYNC
MESSENGER_SUBHEADER_GC_REMOVE_FRIEND
#endif
};
typedef struct packet_messenger
@@ -1870,6 +1878,16 @@ typedef struct packet_attack
uint32_t dwVID;
uint32_t dwVictimVID; // 적 VID
uint8_t bType; // 공격 유형
#ifdef FIX_POS_SYNC
BOOL bPacket;
LONG lSX;
LONG lSY;
LONG lX;
LONG lY;
float fSyncDestX;
float fSyncDestY;
DWORD dwBlendDuration;
#endif
} TPacketGCAttack;
typedef struct packet_c2c

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@@ -1489,22 +1489,4 @@ void initapp()
#else
PyModule_AddIntConstant(poModule, "ENABLE_NEW_EQUIPMENT_SYSTEM", 0);
#endif
#ifdef FIX_MESSENGER_ACTION_SYNC
PyModule_AddIntConstant(poModule, "FIX_MESSENGER_ACTION_SYNC", 1);
#else
PyModule_AddIntConstant(poModule, "FIX_MESSENGER_ACTION_SYNC", 0);
#endif
#ifdef FIX_REFRESH_SKILL_COOLDOWN
PyModule_AddIntConstant(poModule, "FIX_REFRESH_SKILL_COOLDOWN", 1);
#else
PyModule_AddIntConstant(poModule, "FIX_REFRESH_SKILL_COOLDOWN", 0);
#endif
#ifdef FIX_HORSE_SKILLS_TAB
PyModule_AddIntConstant(poModule, "FIX_HORSE_SKILLS_TAB", 1);
#else
PyModule_AddIntConstant(poModule, "FIX_HORSE_SKILLS_TAB", 0);
#endif
}

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@@ -5,10 +5,8 @@ void CPythonMessenger::RemoveFriend(const char * c_szKey)
{
m_FriendNameMap.erase(c_szKey);
#ifdef FIX_MESSENGER_ACTION_SYNC
if (m_poMessengerHandler)
PyCallClassMemberFunc(m_poMessengerHandler, "OnRemoveList", Py_BuildValue("(is)", MESSENGER_GRUOP_INDEX_FRIEND, c_szKey));
#endif
}
void CPythonMessenger::OnFriendLogin(const char * c_szKey/*, const char * c_szName*/)

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@@ -1495,7 +1495,6 @@ bool CPythonNetworkStream::RecvPointChange()
case POINT_STAT_RESET_COUNT:
__RefreshStatus();
break;
#ifdef CHAR_SELECT_STATS_IMPROVEMENT
case POINT_PLAYTIME:
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].dwPlayMinutes = PointChange.value;
break;
@@ -1504,9 +1503,6 @@ bool CPythonNetworkStream::RecvPointChange()
__RefreshStatus();
__RefreshSkillWindow();
break;
#else
case POINT_LEVEL:
#endif
case POINT_ST:
case POINT_DX:
case POINT_HT:
@@ -2429,6 +2425,30 @@ bool CPythonNetworkStream::RecvDamageInfoPacket()
return true;
}
#ifdef FIX_POS_SYNC
bool CPythonNetworkStream::RecvCharacterAttackPacket()
{
TPacketGCAttack kPacket;
if (!Recv(sizeof(TPacketGCAttack), &kPacket))
{
Tracen("CPythonNetworkStream::RecvCharacterAttackPacket - PACKET READ ERROR");
return false;
}
if (kPacket.lX && kPacket.lY) {
__GlobalPositionToLocalPosition(kPacket.lX, kPacket.lY);
}
__GlobalPositionToLocalPosition(kPacket.lSX, kPacket.lSY);
TPixelPosition tSyncPosition = TPixelPosition{ kPacket.fSyncDestX, kPacket.fSyncDestY, 0 };
m_rokNetActorMgr->AttackActor(kPacket.dwVID, kPacket.dwVictimVID, kPacket.lX, kPacket.lY, tSyncPosition, kPacket.dwBlendDuration);
return true;
}
#endif
bool CPythonNetworkStream::RecvTargetPacket()
{
TPacketGCTarget TargetPacket;
@@ -2520,11 +2540,20 @@ bool CPythonNetworkStream::RecvChangeSpeedPacket()
///////////////////////////////////////////////////////////////////////////////////////////////////
// Recv
#ifdef FIX_POS_SYNC
bool CPythonNetworkStream::SendAttackPacket(UINT uMotAttack, DWORD dwVIDVictim, BOOL bPacket, CActorInstance::BlendingPosition& sBlending)
#else
bool CPythonNetworkStream::SendAttackPacket(UINT uMotAttack, DWORD dwVIDVictim)
#endif
{
if (!__CanActMainInstance())
return true;
#ifdef FIX_POS_SYNC
CPythonCharacterManager& rkChrMgr = CPythonCharacterManager::Instance();
CInstanceBase* pkInstMain = rkChrMgr.GetMainInstancePtr();
#endif
#ifdef ATTACK_TIME_LOG
static DWORD prevTime = timeGetTime();
DWORD curTime = timeGetTime();
@@ -2537,6 +2566,25 @@ bool CPythonNetworkStream::SendAttackPacket(UINT uMotAttack, DWORD dwVIDVictim)
kPacketAtk.header = HEADER_CG_ATTACK;
kPacketAtk.bType = uMotAttack;
kPacketAtk.dwVictimVID = dwVIDVictim;
#ifdef FIX_POS_SYNC
kPacketAtk.bPacket = bPacket;
kPacketAtk.lX = (long)sBlending.dest.x;
kPacketAtk.lY = (long)sBlending.dest.y;
kPacketAtk.lSX = (long)sBlending.source.x;
kPacketAtk.lSY = (long)sBlending.source.y;
kPacketAtk.fSyncDestX = sBlending.dest.x;
// sources and dest are normalized with both coordinates positive
// since fSync are ment to be broadcasted to other clients, the Y has to preserve the negative coord
kPacketAtk.fSyncDestY = -sBlending.dest.y;
kPacketAtk.dwBlendDuration = (unsigned int)(sBlending.duration * 1000);
kPacketAtk.dwComboMotion = pkInstMain->GetComboMotion();
kPacketAtk.dwTime = ELTimer_GetServerMSec();
if (kPacketAtk.lX && kPacketAtk.lY)
__LocalPositionToGlobalPosition(kPacketAtk.lX, kPacketAtk.lY);
__LocalPositionToGlobalPosition(kPacketAtk.lSX, kPacketAtk.lSY);
#endif
if (!SendSpecial(sizeof(kPacketAtk), &kPacketAtk))
{
@@ -2832,7 +2880,6 @@ bool CPythonNetworkStream::RecvMessenger()
break;
}
#ifdef FIX_MESSENGER_ACTION_SYNC
case MESSENGER_SUBHEADER_GC_REMOVE_FRIEND:
{
BYTE bLength;
@@ -2850,7 +2897,6 @@ bool CPythonNetworkStream::RecvMessenger()
break;
}
#endif
}
return true;
}

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@@ -324,10 +324,9 @@ void CPythonNetworkStream::__RecvCharacterUpdatePacket(SNetworkUpdateActorData *
__RefreshAlignmentWindow();
__RefreshEquipmentWindow();
__RefreshInventoryWindow();
#ifdef CHAR_SELECT_STATS_IMPROVEMENT
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].wHairPart = pkNetUpdateActorData->m_dwHair;
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].wMainPart = pkNetUpdateActorData->m_dwArmor;
#endif
}
else
{

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@@ -328,7 +328,7 @@ bool CPythonNetworkStream::__RecvPlayerPoints()
for (DWORD i = 0; i < POINT_MAX_NUM; ++i)
{
CPythonPlayer::Instance().SetStatus(i, PointsPacket.points[i]);
#ifdef CHAR_SELECT_STATS_IMPROVEMENT
if (i == POINT_LEVEL)
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].byLevel = PointsPacket.points[i];
else if (i == POINT_ST)
@@ -339,7 +339,6 @@ bool CPythonNetworkStream::__RecvPlayerPoints()
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].byDX = PointsPacket.points[i];
else if (i == POINT_IQ)
m_akSimplePlayerInfo[m_dwSelectedCharacterIndex].byIQ = PointsPacket.points[i];
#endif
}
PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "RefreshStatus", Py_BuildValue("()"));

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@@ -532,7 +532,6 @@ void CPythonPlayer::NotifyChangePKMode()
PyCallClassMemberFunc(m_ppyGameWindow, "OnChangePKMode", Py_BuildValue("()"));
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void CPythonPlayer::ResetSkillCoolTimes()
{
for (int i = 0; i < SKILL_MAX_NUM; ++i)
@@ -599,7 +598,6 @@ void CPythonPlayer::ResetHorseSkillCoolTime(DWORD dwSkillIndex, DWORD dwVisualSl
CPythonSkill::SKILL_TYPE_HORSE,
dwVisualSlotIndex);
}
#endif
void CPythonPlayer::MoveItemData(TItemPos SrcCell, TItemPos DstCell)
{
@@ -1104,12 +1102,10 @@ void CPythonPlayer::SetSkillLevel_(DWORD dwSkillIndex, DWORD dwSkillGrade, DWORD
return;
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
if (m_playerStatus.aSkill[dwSlotIndex].iLevel <= 0)
{
ResetSkillCoolTimeForSlot(dwSlotIndex);
}
#endif
m_playerStatus.aSkill[dwSlotIndex].fcurEfficientPercentage = LocaleService_GetSkillPower(dwSkillLevel) / 100.0f;
m_playerStatus.aSkill[dwSlotIndex].fnextEfficientPercentage = LocaleService_GetSkillPower(dwSkillLevel + 1) / 100.0f;
@@ -1644,7 +1640,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
for (it = m_skillSlotDict.begin(); it != m_skillSlotDict.end();)
{
#ifdef FIX_REFRESH_SKILL_COOLDOWN
CPythonSkill::TSkillData* data = nullptr;
if (!CPythonSkill::Instance().GetSkillData(it->first, &data))
@@ -1654,9 +1649,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
}
if (bAll || (data->byType != CPythonSkill::SKILL_TYPE_SUPPORT && data->byType != CPythonSkill::SKILL_TYPE_HORSE && data->byType != CPythonSkill::SKILL_TYPE_GUILD))
#else
if (bAll || __GetSkillType(it->first) == CPythonSkill::SKILL_TYPE_ACTIVE)
#endif
it = m_skillSlotDict.erase(it);
else
++it;
@@ -1664,7 +1656,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
for (int i = 0; i < SKILL_MAX_NUM; ++i)
{
#ifdef FIX_REFRESH_SKILL_COOLDOWN
DWORD dwSkillIndex = m_playerStatus.aSkill[i].dwIndex;
CPythonSkill::TSkillData* pSkillData = NULL;
@@ -1680,7 +1671,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
pSkillData->byType == CPythonSkill::SKILL_TYPE_HORSE ||
pSkillData->byType == CPythonSkill::SKILL_TYPE_GUILD))
continue;
#endif
ZeroMemory(&m_playerStatus.aSkill[i], sizeof(TSkillInstance));
}
@@ -1692,7 +1682,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
m_playerStatus.aSkill[j].fcurEfficientPercentage = 0.0f;
m_playerStatus.aSkill[j].fnextEfficientPercentage = 0.05f;
#ifdef FIX_REFRESH_SKILL_COOLDOWN
m_playerStatus.aSkill[j].isCoolTime = false;
m_playerStatus.aSkill[j].fCoolTime = 0.0f;
m_playerStatus.aSkill[j].fLastUsedTime = 0.0f;
@@ -1704,7 +1693,6 @@ void CPythonPlayer::NEW_ClearSkillData(bool bAll)
CPythonSkill::SKILL_TYPE_ACTIVE,
j + iGrade * CPythonSkill::SKILL_GRADE_STEP_COUNT);
}
#endif
}
if (m_ppyGameWindow)

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@@ -262,11 +262,9 @@ class CPythonPlayer : public CSingleton<CPythonPlayer>, public IAbstractPlayer
void NotifyCharacterUpdate(DWORD dwVID);
void NotifyDeadMainCharacter();
void NotifyChangePKMode();
#ifdef FIX_REFRESH_SKILL_COOLDOWN
void ResetSkillCoolTimes();
void ResetSkillCoolTimeForSlot(DWORD dwSlotIndex);
void ResetHorseSkillCoolTime(DWORD dwSkillIndex, DWORD dwVisualSlotIndex);
#endif
// Player Status

View File

@@ -543,7 +543,6 @@ PyObject * playerGetSkillCoolTime(PyObject* poSelf, PyObject* poArgs)
return Py_BuildValue("ff", fCoolTime, fElapsedCoolTime);
}
#ifdef FIX_REFRESH_SKILL_COOLDOWN
PyObject * playerResetSkillCoolTimeForSlot(PyObject* poSelf, PyObject* poArgs)
{
int iSlotIndex;
@@ -566,7 +565,6 @@ PyObject* playerResetHorseSkillCoolTime(PyObject* poSelf, PyObject* poArgs)
Py_RETURN_NONE;
}
#endif
PyObject * playerIsSkillActive(PyObject* poSelf, PyObject* poArgs)
{
@@ -2258,10 +2256,8 @@ void initPlayer()
{ "IsSkillCoolTime", playerIsSkillCoolTime, METH_VARARGS },
{ "GetSkillCoolTime", playerGetSkillCoolTime, METH_VARARGS },
#ifdef FIX_REFRESH_SKILL_COOLDOWN
{ "ResetSkillCoolTimeForSlot", playerResetSkillCoolTimeForSlot, METH_VARARGS },
{ "ResetHorseSkillCoolTime", playerResetHorseSkillCoolTime, METH_VARARGS },
#endif
{ "IsSkillActive", playerIsSkillActive, METH_VARARGS },
{ "UseGuildSkill", playerUseGuildSkill, METH_VARARGS },
{ "AffectIndexToSkillIndex", playerAffectIndexToSkillIndex, METH_VARARGS },
@@ -2293,11 +2289,9 @@ void initPlayer()
{ "IsValuableItem", playerIsValuableItem, METH_VARARGS },
{ "IsOpenPrivateShop", playerIsOpenPrivateShop, METH_VARARGS },
#ifdef ENABLE_NEW_EQUIPMENT_SYSTEM
{ "IsBeltInventorySlot", playerIsBeltInventorySlot, METH_VARARGS },
{ "IsEquippingBelt", playerIsEquippingBelt, METH_VARARGS },
{ "IsAvailableBeltInventoryCell", playerIsAvailableBeltInventoryCell, METH_VARARGS },
#endif
{ "IsEquippingBelt", playerIsEquippingBelt, METH_VARARGS },
{ "IsAvailableBeltInventoryCell", playerIsAvailableBeltInventoryCell, METH_VARARGS },
// Refine
{ "GetItemGrade", playerGetItemGrade, METH_VARARGS },