MR-2: Realtime character level updates + Macros removed
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@@ -652,7 +652,6 @@ namespace UI
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m_pRightCaptureWindow = NULL;
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}
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#ifdef FIX_REFRESH_SKILL_COOLDOWN
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void CWindowManager::ClearStoredSlotCoolTimeInAllSlotWindows(DWORD dwKey, DWORD dwSlotIndex)
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{
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// recursively walk the window tree starting from layers and clear stored cooldown entries
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@@ -683,7 +682,6 @@ namespace UI
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recurse(pLayer);
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}
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}
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#endif
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void CWindowManager::SetResolution(int hres, int vres)
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{
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