Guild window tab fixes
This commit is contained in:
@@ -7,13 +7,7 @@ This repository contains all client-side data, including locale files, configura
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## 📋 Changelog
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### 🐛 Bug Fixes
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- **Refining**: The window now sorts empty slots (from broken stones) to the end of the list, displaying an exact preview of how the item will look like after successful attaching.
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- **Affects**: Added affect shower support for Mall Attack Speed.
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- **Dragonsoul Alchemy**:
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- Fixed the deck affect countdown not auto-updating when time is increased in one of the equipped items.
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- Fixed the affect countdown requiring a check for remaining time in 500ms-intervals.
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- The window now opens without the player being qualified (consistency with the official).
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- **Spirit stone attachment**: The window now displays the item's existing attributes.
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- **Guild window**: Removed the clickable area for the `BASE` tab and adjusted positions and widths for all other Guild window tabs.
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<br>
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<br>
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@@ -996,21 +996,20 @@ class Interface(object):
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self.DRAGON_SOUL_IS_QUALIFIED = True
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self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
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# MR-12: Enable Dragon Soul window opening without completing the quest
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def ToggleDragonSoulWindow(self):
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if False == player.IsObserverMode():
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if app.ENABLE_DRAGON_SOUL_SYSTEM:
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if False == self.wndDragonSoul.IsShow():
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# if self.DRAGON_SOUL_IS_QUALIFIED:
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self.wndDragonSoul.Show()
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# else:
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# try:
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# self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
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# self.wndPopupDialog.Open()
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# except:
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# self.wndPopupDialog = uiCommon.PopupDialog()
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# self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
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# self.wndPopupDialog.Open()
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if self.DRAGON_SOUL_IS_QUALIFIED:
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self.wndDragonSoul.Show()
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else:
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try:
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self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
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self.wndPopupDialog.Open()
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except:
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self.wndPopupDialog = uiCommon.PopupDialog()
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self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
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self.wndPopupDialog.Open()
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else:
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self.wndDragonSoul.Close()
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@@ -1018,11 +1017,10 @@ class Interface(object):
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if False == player.IsObserverMode():
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if app.ENABLE_DRAGON_SOUL_SYSTEM:
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if False == self.wndDragonSoul.IsShow():
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# if self.DRAGON_SOUL_IS_QUALIFIED:
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self.wndDragonSoul.Show()
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if self.DRAGON_SOUL_IS_QUALIFIED:
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self.wndDragonSoul.Show()
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else:
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self.wndDragonSoul.Close()
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# MR-12: -- END OF -- Enable Dragon Soul window opening without completing the quest
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def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
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if False == player.IsObserverMode():
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@@ -123,57 +123,57 @@ window = {
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"x" : 6,
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"y" : 5,
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"width" : 53,
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"width" : 70,
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"height" : 27,
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},
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{
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"name" : "Tab_Button_02",
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"type" : "radio_button",
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"x" : 61,
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"x" : 78,
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"y" : 5,
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"width" : 67,
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"width" : 72,
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"height" : 27,
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},
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{
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"name" : "Tab_Button_03",
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"type" : "radio_button",
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"x" : 130,
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"x" : 152,
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"y" : 5,
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"width" : 60,
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"width" : 72,
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"height" : 27,
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},
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{
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"name" : "Tab_Button_04",
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"type" : "radio_button",
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"x" : 192,
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"x" : 226,
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"y" : 5,
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"width" : 60,
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"width" : 0,
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"height" : 27,
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},
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{
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"name" : "Tab_Button_05",
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"type" : "radio_button",
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"x" : 254,
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"x" : 226,
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"y" : 5,
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"width" : 60,
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"width" : 72,
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"height" : 27,
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},
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{
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"name" : "Tab_Button_06",
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"type" : "radio_button",
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"x" : 316,
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"x" : 300,
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"y" : 5,
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"width" : 55,
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"width" : 70,
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"height" : 27,
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},
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),
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