Fixed wrong pointers towards JPG files, applied script safeguards for auto potions
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@@ -51,22 +51,10 @@ import stringCommander
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from _weakref import proxy
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# TEXTTAIL_LIVINGTIME_CONTROL
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#if localeInfo.IsJAPAN():
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# app.SetTextTailLivingTime(8.0)
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# END_OF_TEXTTAIL_LIVINGTIME_CONTROL
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# SCREENSHOT_CWDSAVE
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SCREENSHOT_CWDSAVE = False
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SCREENSHOT_DIR = None
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if localeInfo.IsEUROPE():
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SCREENSHOT_CWDSAVE = True
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if localeInfo.IsCIBN10():
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SCREENSHOT_CWDSAVE = False
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SCREENSHOT_DIR = "YT2W"
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cameraDistance = 1550.0
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cameraPitch = 27.0
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cameraRotation = 0.0
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@@ -117,7 +105,7 @@ class GameWindow(ui.ScriptWindow):
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self.playerGauge = uiPlayerGauge.PlayerGauge(self)
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self.playerGauge.Hide()
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#wj 2014.1.2. ESCŰ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>켱<EFBFBD><ECBCB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DropQuestionDialog<6F><67> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> itemDropQuestionDialog<6F><67> <20><><EFBFBD><EFBFBD>Ǿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʾ<EFBFBD> ERROR<4F><52> <20><EFBFBD><DFBB>Ͽ<EFBFBD> init<69><74><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ÿ<EFBFBD> <20>ʱ<EFBFBD>ȭ <20><>Ŵ.
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#wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
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self.itemDropQuestionDialog = None
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self.__SetQuickSlotMode()
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@@ -226,7 +214,7 @@ class GameWindow(ui.ScriptWindow):
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exception.Abort("GameWindow.Open")
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# END_OF_START_GAME_ERROR_EXIT
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# NPC<EFBFBD><EFBFBD> ť<><C5A5>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>۵<EFBFBD><DBB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3>
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# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
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# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
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self.cubeInformation = {}
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self.currentCubeNPC = 0
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@@ -314,10 +302,10 @@ class GameWindow(ui.ScriptWindow):
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def __BuildKeyDict(self):
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onPressKeyDict = {}
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##PressKey <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>Ǵ<EFBFBD> Ű<>̴<EFBFBD>.
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##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
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## <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ű <20><><EFBFBD><EFBFBD><EFBFBD>Կ<EFBFBD> <20>̿<EFBFBD>ȴ<EFBFBD>.(<28><><EFBFBD><EFBFBD> <20><><EFBFBD>ڵ鵵 <20><> <20><><EFBFBD>Կ<EFBFBD> <20><><EFBFBD><EFBFBD>)
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## F12 <EFBFBD><EFBFBD> Ŭ<><C5AC> <20><><EFBFBD><EFBFBD><EFBFBD> Ű<>̹Ƿ<CCB9> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
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## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
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## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
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onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1)
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onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2)
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onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3)
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@@ -337,7 +325,7 @@ class GameWindow(ui.ScriptWindow):
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onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen()
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onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack()
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#ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>Ű
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#캐릭터 이동키
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onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp()
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onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown()
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onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft()
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@@ -442,6 +430,7 @@ class GameWindow(ui.ScriptWindow):
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def __PressNumKey(self,num):
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if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
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if num >= 1 and num <= 9:
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if(chrmgr.IsPossibleEmoticon(-1)):
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chrmgr.SetEmoticon(-1,int(num)-1)
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@@ -518,13 +507,13 @@ class GameWindow(ui.ScriptWindow):
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self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
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def __PressQuickSlot(self, localSlotIndex):
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if localeInfo.IsARABIC():
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if app.IsRTL():
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if 0 <= localSlotIndex and localSlotIndex < 4:
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player.RequestUseLocalQuickSlot(3-localSlotIndex)
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else:
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player.RequestUseLocalQuickSlot(11-localSlotIndex)
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else:
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player.RequestUseLocalQuickSlot(localSlotIndex)
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player.RequestUseLocalQuickSlot(localSlotIndex)
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def __SelectQuickPage(self, pageIndex):
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self.quickSlotPageIndex = pageIndex
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@@ -583,12 +572,12 @@ class GameWindow(ui.ScriptWindow):
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self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
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self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
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# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20><EFBFBD><D7B8><EFBFBD> <20><><EFBFBD><EFBFBD>
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# 오브젝트 그리는 개수
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self.ObjectNum = ui.TextLine()
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self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
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self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
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# <EFBFBD>þ߰Ÿ<EFBFBD>
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# 시야거리
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self.ViewDistance = ui.TextLine()
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self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
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self.ViewDistance.SetPosition(0, 0)
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@@ -1326,7 +1315,6 @@ class GameWindow(ui.ScriptWindow):
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if isActivated:
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net.SendItemUsePacket(attachedItemSlotPos)
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# MR-3: -- END OF -- Auto-deactivate auto potions before moving out
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if chr.IsNPC(dstChrID):
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net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
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else:
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@@ -1343,7 +1331,7 @@ class GameWindow(ui.ScriptWindow):
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self.__DropMoney(attachedType, attachedMoney)
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def __DropMoney(self, attachedType, attachedMoney):
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# PRIVATESHOP_DISABLE_ITEM_DROP - <EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
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if uiPrivateShopBuilder.IsBuildingPrivateShop():
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
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return
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@@ -1365,7 +1353,7 @@ class GameWindow(ui.ScriptWindow):
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self.itemDropQuestionDialog = itemDropQuestionDialog
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def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
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# PRIVATESHOP_DISABLE_ITEM_DROP - <EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
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if uiPrivateShopBuilder.IsBuildingPrivateShop():
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
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return
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@@ -1497,7 +1485,7 @@ class GameWindow(ui.ScriptWindow):
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def UpdateDebugInfo(self):
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#
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# ij<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ǥ <20><> FPS <EFBFBD><EFBFBD><EFBFBD>
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# 캐릭터 좌표 및 FPS 출력
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(x, y, z) = player.GetMainCharacterPosition()
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nUpdateTime = app.GetUpdateTime()
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nUpdateFPS = app.GetUpdateFPS()
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@@ -1660,22 +1648,22 @@ class GameWindow(ui.ScriptWindow):
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def BINARY_Cube_Close(self):
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self.interface.CloseCubeWindow()
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# <EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20>ʿ<EFBFBD><CABF><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20>ϼ<EFBFBD>ǰ<EFBFBD><C7B0> VNUM<55><4D> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> update
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# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
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def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
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self.interface.UpdateCubeInfo(gold, itemVnum, count)
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def BINARY_Cube_Succeed(self, itemVnum, count):
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print "ť<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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print "큐브 제작 성공"
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self.interface.SucceedCubeWork(itemVnum, count)
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pass
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def BINARY_Cube_Failed(self):
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print "ť<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
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print "큐브 제작 실패"
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self.interface.FailedCubeWork()
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pass
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def BINARY_Cube_ResultList(self, npcVNUM, listText):
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# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 <EFBFBD>̷<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "/" <20><><EFBFBD>ڷ<EFBFBD> <20><><EFBFBD>е<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><>
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# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌
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#print listText
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if npcVNUM == 0:
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@@ -1776,7 +1764,7 @@ class GameWindow(ui.ScriptWindow):
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# END_OF_CUBE
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# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD>
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# 용혼석
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def BINARY_Highlight_Item(self, inven_type, inven_pos):
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self.interface.Highligt_Item(inven_type, inven_pos)
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@@ -4,7 +4,7 @@ import net
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import localeInfo
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import chat
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import item
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import constInfo
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import ui
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import mouseModule
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import uiPickMoney
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@@ -116,6 +116,7 @@ class ExchangeDialog(ui.ScriptWindow):
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self.AcceptButton.Disable()
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def SelectOwnerEmptySlot(self, SlotIndex):
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if False == mouseModule.mouseController.isAttached():
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return
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@@ -123,13 +124,13 @@ class ExchangeDialog(ui.ScriptWindow):
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net.SendExchangeElkAddPacket(mouseModule.mouseController.GetAttachedMoneyAmount())
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else:
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attachedSlotType = mouseModule.mouseController.GetAttachedType()
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if (player.SLOT_TYPE_INVENTORY == attachedSlotType
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or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType):
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attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
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SrcSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
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DstSlotNumber = SlotIndex
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itemID = player.GetItemIndex(attachedInvenType, SrcSlotNumber)
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# MR-3: Auto-deactivate auto potions before moving out
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@@ -143,13 +144,11 @@ class ExchangeDialog(ui.ScriptWindow):
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if isActivated:
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net.SendItemUsePacket(SrcSlotNumber)
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# MR-3: -- END OF -- Auto-deactivate auto potions before moving out
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item.SelectItem(itemID)
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if item.IsAntiFlag(item.ANTIFLAG_GIVE):
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.EXCHANGE_CANNOT_GIVE)
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mouseModule.mouseController.DeattachObject()
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return
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net.SendExchangeItemAddPacket(attachedInvenType, SrcSlotNumber, DstSlotNumber)
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@@ -22,10 +22,7 @@ class PasswordDialog(ui.ScriptWindow):
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def __LoadDialog(self):
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try:
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pyScrLoader = ui.PythonScriptLoader()
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# if localeInfo.IsEUROPE()and app.GetLocalePath() != "locale/ca"and app.GetLocalePath() != "locale/sg" :
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pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "passworddialog.py")
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# else:
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# pyScrLoader.LoadScriptFile(self, "uiscript/passworddialog.py")
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pyScrLoader.LoadScriptFile(self, "uiscript/passworddialog.py")
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except:
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import exception
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exception.Abort("PasswordDialog.__LoadDialog.LoadObject")
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