2 Commits

Author SHA1 Message Date
Jan Nedbal
b5d046c91a docs: link make-release.sh from update-manager doc 2026-04-14 13:52:27 +02:00
Jan Nedbal
c2804fe1a6 scripts: add make-release.sh 2026-04-14 13:52:23 +02:00
48 changed files with 1532 additions and 824 deletions

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}
MeshFileName "turtle_statue_tree_roof_light01.mde"
MeshAnimationLoopEnable 1
MeshAnimationLoopCount 0
MeshAnimationFrameDelay 0.020000
MeshElementCount 1
Group MeshElement00
{
BillboardType 0
BlendingEnable 1
BlendingSrcType 5
BlendingDestType 2
TextureAnimationLoopEnable 1
TextureAnimationFrameDelay 0.020000
TextureAnimationStartFrame 0
ColorOperationType 5
ColorFactor 0.772549 0.733333 0.188235 1.000000
List TimeEventAlpha
{
0.046667 0.577320
}
}
}

View File

@@ -1,4 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster\orc_lord\30_1.GR2"
MotionFileName "D:\Ymir Work\monster\orc_lord\32_1.GR2"
MotionDuration 0.833333

View File

@@ -55,157 +55,6 @@ from _weakref import proxy
SCREENSHOT_CWDSAVE = False
SCREENSHOT_DIR = None
def _WriteHeadlessMapTrace(message):
if os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() != "map_load":
return
try:
open("log/headless_map_load_trace.txt", "a").write("%s\n" % message)
except:
pass
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
def _GetHeadlessFloat(name, default):
try:
return float(os.environ.get(name, str(default)))
except (TypeError, ValueError):
return default
def _GetHeadlessWarpSteps():
rawValue = os.environ.get("M2_HEADLESS_WARP_STEPS", "").strip()
steps = []
if not rawValue:
return steps
for rawStep in rawValue.split("|"):
rawStep = rawStep.strip()
if not rawStep:
continue
parts = [part.strip() for part in rawStep.split(",")]
if len(parts) != 3:
_WriteHeadlessTrace("Invalid warp step=%s" % rawStep)
continue
mapName = parts[0]
try:
globalX = int(parts[1])
globalY = int(parts[2])
except:
_WriteHeadlessTrace("Invalid warp coords step=%s" % rawStep)
continue
steps.append({
"map_name": mapName,
"global_x": globalX,
"global_y": globalY,
})
return steps
HEADLESS_GM_STATE = {
"initialized": False,
"steps": [],
"index": 0,
"phase": "idle",
"command_at": 0.0,
"deadline": 0.0,
"quit_requested": False,
}
def _HeadlessGMEnabled():
return _GetHeadlessScenario() == "gm_teleport"
def _HeadlessGMCommandDelay():
return _GetHeadlessFloat("M2_HEADLESS_COMMAND_DELAY", 5.0)
def _HeadlessGMWarpTimeout():
return _GetHeadlessFloat("M2_HEADLESS_WARP_TIMEOUT", 20.0)
def _HeadlessGMSettleDelay():
return _GetHeadlessFloat("M2_HEADLESS_SETTLE_DELAY", 2.0)
def _HeadlessGMRequestQuit(message):
global HEADLESS_GM_STATE
if message:
_WriteHeadlessTrace(message)
if HEADLESS_GM_STATE.get("quit_requested"):
return
HEADLESS_GM_STATE["quit_requested"] = True
app.Exit()
class _HeadlessDummy(object):
def __call__(self, *args, **kwargs):
return None
def __getattr__(self, name):
return self
def __nonzero__(self):
return False
_HEADLESS_DUMMY = _HeadlessDummy()
class _HeadlessInterface(object):
def MakeInterface(self):
return None
def ShowDefaultWindows(self):
return None
def HideAllWindows(self):
return None
def Close(self):
return None
def BUILD_OnUpdate(self):
return None
def OpenWhisperDialog(self, *args):
return None
def SetMapName(self, *args):
return None
def __getattr__(self, name):
return _HEADLESS_DUMMY
cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
@@ -215,7 +64,6 @@ testAlignment = 0
class GameWindow(ui.ScriptWindow):
def __init__(self, stream):
_WriteHeadlessTrace("GameWindow.__init__ begin")
ui.ScriptWindow.__init__(self, "GAME")
self.SetWindowName("game")
net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
@@ -224,7 +72,6 @@ class GameWindow(ui.ScriptWindow):
self.quickSlotPageIndex = 0
self.lastPKModeSendedTime = 0
self.pressNumber = None
self.headlessGmEnabled = _HeadlessGMEnabled()
self.guildWarQuestionDialog = None
self.interface = None
@@ -235,16 +82,9 @@ class GameWindow(ui.ScriptWindow):
self.playerGauge = None
self.stream = stream
if self.headlessGmEnabled:
self.interface = _HeadlessInterface()
_WriteHeadlessTrace("GameWindow.__init__ interface_headless")
else:
self.interface = interfaceModule.Interface()
_WriteHeadlessTrace("GameWindow.__init__ interface")
self.interface.MakeInterface()
_WriteHeadlessTrace("GameWindow.__init__ interface_made")
self.interface.ShowDefaultWindows()
_WriteHeadlessTrace("GameWindow.__init__ default_windows")
self.interface = interfaceModule.Interface()
self.interface.MakeInterface()
self.interface.ShowDefaultWindows()
self.curtain = uiPhaseCurtain.PhaseCurtain()
self.curtain.speed = 0.03
@@ -272,7 +112,6 @@ class GameWindow(ui.ScriptWindow):
self.__ServerCommand_Build()
self.__ProcessPreservedServerCommand()
_WriteHeadlessTrace("GameWindow.__init__ done")
def __del__(self):
player.SetGameWindow(0)
@@ -294,10 +133,6 @@ class GameWindow(ui.ScriptWindow):
self.enableXMasBoom = False
self.startTimeXMasBoom = 0.0
self.indexXMasBoom = 0
currentMap = background.GetCurrentMapName()
_WriteHeadlessTrace("GameWindow.Open current_map=%s" % currentMap)
if self.headlessGmEnabled:
self.__HeadlessGMOnOpen(currentMap)
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
@@ -385,7 +220,6 @@ class GameWindow(ui.ScriptWindow):
self.currentCubeNPC = 0
def Close(self):
_WriteHeadlessTrace("GameWindow.Close begin current_map=%s" % background.GetCurrentMapName())
self.Hide()
global cameraDistance, cameraPitch, cameraRotation, cameraHeight
@@ -464,7 +298,6 @@ class GameWindow(ui.ScriptWindow):
app.HideCursor()
print("---------------------------------------------------------------------------- CLOSE GAME WINDOW")
_WriteHeadlessTrace("GameWindow.Close end current_map=%s" % background.GetCurrentMapName())
def __BuildKeyDict(self):
onPressKeyDict = {}
@@ -1023,7 +856,6 @@ class GameWindow(ui.ScriptWindow):
# SHOW_LOCAL_MAP_NAME
def ShowMapName(self, mapName, x, y):
_WriteHeadlessTrace("ShowMapName map=%s x=%d y=%d" % (mapName, x, y))
if self.mapNameShower:
self.mapNameShower.ShowMapName(mapName, x, y)
@@ -1633,104 +1465,8 @@ class GameWindow(ui.ScriptWindow):
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def __HeadlessGMOnOpen(self, currentMap):
global HEADLESS_GM_STATE
state = HEADLESS_GM_STATE
now = app.GetTime()
if not state["initialized"]:
state["steps"] = _GetHeadlessWarpSteps()
state["index"] = 0
state["phase"] = "waiting_command"
state["command_at"] = now + _HeadlessGMCommandDelay()
state["deadline"] = 0.0
state["quit_requested"] = False
state["initialized"] = True
_WriteHeadlessTrace("GM ready current_map=%s steps=%d" % (currentMap, len(state["steps"])))
if not state["steps"]:
state["phase"] = "failed"
_HeadlessGMRequestQuit("No warp steps configured")
return
if state["phase"] != "waiting_open":
return
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
return
expectedMap = state["steps"][state["index"]]["map_name"]
if currentMap != expectedMap:
state["phase"] = "failed"
_HeadlessGMRequestQuit("Warp open mismatch index=%d expected=%s current_map=%s" % (state["index"], expectedMap, currentMap))
return
_WriteHeadlessTrace("Warp arrived index=%d map=%s" % (state["index"], currentMap))
state["index"] += 1
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % currentMap)
return
state["phase"] = "settling"
state["command_at"] = now + _HeadlessGMSettleDelay()
state["deadline"] = 0.0
def __HeadlessGMOnUpdate(self):
global HEADLESS_GM_STATE
if not self.headlessGmEnabled:
return
state = HEADLESS_GM_STATE
if not state["initialized"] or state["quit_requested"]:
return
now = app.GetTime()
if state["phase"] == "waiting_command":
if state["index"] >= len(state["steps"]):
state["phase"] = "success"
_HeadlessGMRequestQuit("Scenario success current_map=%s" % background.GetCurrentMapName())
return
if now < state["command_at"]:
return
if 0 == player.GetMainCharacterIndex():
return
step = state["steps"][state["index"]]
meterX = int(step["global_x"] / 100)
meterY = int(step["global_y"] / 100)
command = "/warp %d %d" % (meterX, meterY)
_WriteHeadlessTrace("Warp send index=%d map=%s meter_x=%d meter_y=%d current_map=%s" % (state["index"], step["map_name"], meterX, meterY, background.GetCurrentMapName()))
net.SendChatPacket(command)
state["phase"] = "waiting_open"
state["deadline"] = now + _HeadlessGMWarpTimeout()
return
if state["phase"] == "settling":
if now >= state["command_at"]:
state["phase"] = "waiting_command"
return
if state["phase"] == "waiting_open" and now > state["deadline"]:
if state["index"] < len(state["steps"]):
expectedMap = state["steps"][state["index"]]["map_name"]
else:
expectedMap = ""
state["phase"] = "failed"
_HeadlessGMRequestQuit("Warp timeout index=%d expected=%s current_map=%s" % (state["index"], expectedMap, background.GetCurrentMapName()))
return
def OnUpdate(self):
app.UpdateGame()
self.__HeadlessGMOnUpdate()
if self.mapNameShower.IsShow():
self.mapNameShower.Update()
@@ -2493,3 +2229,4 @@ class GameWindow(ui.ScriptWindow):
def SkillClearCoolTime(self, slotIndex):
self.interface.SkillClearCoolTime(slotIndex)

View File

@@ -25,7 +25,6 @@ import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiBiolog
import uiParty
import uiSafebox
import uiGuild
@@ -76,7 +75,6 @@ class Interface(object):
self.wndChat = None
self.wndMessenger = None
self.wndMiniMap = None
self.wndBiolog = None
self.wndGuild = None
self.wndGuildBuilding = None
@@ -182,7 +180,6 @@ class Interface(object):
wndDragonSoulRefine = None
wndMiniMap = uiMiniMap.MiniMap()
wndBiolog = uiBiolog.BiologWindow()
wndSafebox = uiSafebox.SafeboxWindow()
# ITEM_MALL
@@ -198,10 +195,8 @@ class Interface(object):
self.wndDragonSoul = wndDragonSoul
self.wndDragonSoulRefine = wndDragonSoulRefine
self.wndMiniMap = wndMiniMap
self.wndBiolog = wndBiolog
self.wndSafebox = wndSafebox
self.wndChatLog = wndChatLog
self.wndMiniMap.SetBiologButtonEvent(ui.__mem_func__(self.ToggleBiologWindow))
if app.ENABLE_DRAGON_SOUL_SYSTEM:
self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
@@ -414,9 +409,6 @@ class Interface(object):
if self.wndMiniMap:
self.wndMiniMap.Destroy()
if self.wndBiolog:
self.wndBiolog.Hide()
if self.wndSafebox:
self.wndSafebox.Destroy()
@@ -507,7 +499,6 @@ class Interface(object):
del self.tooltipItem
del self.tooltipSkill
del self.wndMiniMap
del self.wndBiolog
del self.wndSafebox
del self.wndMall
del self.wndParty
@@ -867,9 +858,6 @@ class Interface(object):
if self.wndMiniMap:
self.wndMiniMap.Hide()
if self.wndBiolog:
self.wndBiolog.Hide()
if self.wndMessenger:
self.wndMessenger.Hide()
@@ -954,15 +942,6 @@ class Interface(object):
def MiniMapScaleDown(self):
self.wndMiniMap.ScaleDown()
def ToggleBiologWindow(self):
if False == self.wndBiolog.IsShow():
(miniMapX, miniMapY) = self.wndMiniMap.GetGlobalPosition()
self.wndBiolog.SetPosition(max(10, miniMapX - self.wndBiolog.GetWidth() - 10), miniMapY + 8)
self.wndBiolog.Show()
self.wndBiolog.SetTop()
else:
self.wndBiolog.Hide()
def ToggleCharacterWindow(self, state):
if False == player.IsObserverMode():
if False == self.wndCharacter.IsShow():

View File

@@ -1,5 +1,3 @@
import os
import ui
import uiScriptLocale
import net
@@ -37,25 +35,6 @@ import uiOption
import uiRestart
####################################
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
class LoadingWindow(ui.ScriptWindow):
def __init__(self, stream):
print("NEW LOADING WINDOW -------------------------------------------------------------------------------")
@@ -239,7 +218,6 @@ class LoadingWindow(ui.ScriptWindow):
try:
runFunc()
except:
_WriteHeadlessTrace("LoadData failure step=%d" % progress)
self.errMsg.Show()
self.loadStepList=[]
@@ -324,9 +302,7 @@ class LoadingWindow(ui.ScriptWindow):
emotion.RegisterEmotionIcons()
def __LoadMap(self):
_WriteHeadlessTrace("LoadMap begin global_x=%d global_y=%d" % (self.playerX, self.playerY))
net.Warp(self.playerX, self.playerY)
_WriteHeadlessTrace("LoadMap current_map=%s" % background.GetCurrentMapName())
def __LoadSound(self):
playerSettingModule.LoadGameData("SOUND")
@@ -361,7 +337,6 @@ class LoadingWindow(ui.ScriptWindow):
# END_OF_GUILD_BUILDING
def __StartGame(self):
_WriteHeadlessTrace("StartGame begin current_map=%s" % background.GetCurrentMapName())
background.SetViewDistanceSet(background.DISTANCE0, 25600)
"""
background.SetViewDistanceSet(background.DISTANCE1, 19200)
@@ -374,7 +349,6 @@ class LoadingWindow(ui.ScriptWindow):
app.SetGlobalCenterPosition(self.playerX, self.playerY)
net.StartGame()
_WriteHeadlessTrace("StartGame queued current_map=%s" % background.GetCurrentMapName())
def _ReloadTitleNames():
for i in range(len(localeInfo.TITLE_NAME_LIST)):

View File

@@ -1,4 +1,3 @@
import os
import dbg
import app
import net
@@ -19,10 +18,6 @@ import ime
import uiScriptLocale
import debugInfo
def _AllowHeadlessLoginInfo():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower() == "gm_teleport"
# Multi-language hot-reload system
from uilocaleselector import LocaleSelector
@@ -720,7 +715,7 @@ class LoginWindow(ui.ScriptWindow):
def __LoadLoginInfo(self, loginInfoFileName):
# This should not work in production
if not debugInfo.IsDebugMode() and not _AllowHeadlessLoginInfo():
if not debugInfo.IsDebugMode():
app.loggined = FALSE
else:
try:

View File

@@ -1,8 +1,6 @@
###################################################################################################
# Network
import os
import app
import chr
import dbg
@@ -20,25 +18,6 @@ import uiPhaseCurtain
import localeInfo
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
class PopupDialog(ui.ScriptWindow):
# MR-15: Multiline dialog messages
BASE_HEIGHT = 105
@@ -188,7 +167,6 @@ class MainStream(object):
if newPhaseWindow:
newPhaseWindow.Open()
_WriteHeadlessTrace("MainStream.ChangePhase opened=%s" % newPhaseWindow.__class__.__name__)
self.curPhaseWindow=newPhaseWindow
@@ -259,7 +237,7 @@ class MainStream(object):
try:
import introLoading
loadingPhaseWindow=introLoading.LoadingWindow(self)
loadingPhaseWindow.DEBUG_LoadData(x, y)
loadingPhaseWindow.LoadData(x, y)
self.SetPhaseWindow(loadingPhaseWindow)
except:
import exception
@@ -278,10 +256,8 @@ class MainStream(object):
def SetGamePhase(self):
try:
import game
_WriteHeadlessTrace("MainStream.SetGamePhase begin current_map=%s" % background.GetCurrentMapName())
self.popupWindow.Close()
self.SetPhaseWindow(game.GameWindow(self))
_WriteHeadlessTrace("MainStream.SetGamePhase queued current_map=%s" % background.GetCurrentMapName())
except:
raise
import exception

View File

@@ -1,5 +1,3 @@
import os
import dbg
import app
import localeInfo
@@ -16,66 +14,6 @@ import stringCommander
#bind_me(locals().values())
def _GetHeadlessScenario():
return os.environ.get("M2_HEADLESS_SCENARIO", "").strip().lower()
def _WriteHeadlessTrace(message):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
tracePath = "log/headless_map_load_trace.txt"
elif scenario == "gm_teleport":
tracePath = "log/headless_gm_teleport_trace.txt"
else:
return
try:
open(tracePath, "a").write("%s\n" % message)
except:
pass
def _GetHeadlessInt(name, default):
try:
return int(os.environ.get(name, str(default)))
except (TypeError, ValueError):
return default
def _ApplyRenderFPSOverride():
rawValue = os.environ.get("M2_RENDER_FPS", "").strip()
if not rawValue:
return
try:
fps = int(rawValue)
except (TypeError, ValueError):
_WriteHeadlessTrace("Invalid M2_RENDER_FPS=%s" % rawValue)
return
app.SetFPS(fps)
_WriteHeadlessTrace("Render FPS override=%d" % fps)
def _SetInitialPhase(mainStream):
scenario = _GetHeadlessScenario()
if scenario == "map_load":
mapName = os.environ.get("M2_HEADLESS_MAP_NAME", "").strip()
globalX = _GetHeadlessInt("M2_HEADLESS_GLOBAL_X", 460800)
globalY = _GetHeadlessInt("M2_HEADLESS_GLOBAL_Y", 960000)
_WriteHeadlessTrace("Scenario begin map=%s global_x=%d global_y=%d" % (mapName, globalX, globalY))
mainStream.SetTestGamePhase(globalX, globalY)
return
if scenario == "gm_teleport":
_WriteHeadlessTrace("Scenario begin gm_teleport")
mainStream.SetLoginPhase()
return
mainStream.SetLoginPhase()
def RunApp():
musicInfo.LoadLastPlayFieldMusic()
@@ -98,7 +36,6 @@ def RunApp():
return
app.SetCamera(1500.0, 30.0, 0.0, 180.0)
_ApplyRenderFPSOverride()
#Gets and sets the floating-point control word
#app.SetControlFP()
@@ -110,7 +47,8 @@ def RunApp():
mainStream.Create()
#mainStream.SetLoadingPhase()
_SetInitialPhase(mainStream)
mainStream.SetLoginPhase()
#mainStream.SetSelectCharacterPhase()
#mainStream.SetCreateCharacterPhase()
#mainStream.SetSelectEmpirePhase()
@@ -120,3 +58,4 @@ def RunApp():
mainStream.Destroy()
RunApp()

View File

@@ -1,145 +0,0 @@
import time
import net
import player
import quest
import ui
class BiologWindow(ui.BoardWithTitleBar):
TITLE_PREFIX = "Biolog Stage "
STAGE_TARGETS = {
1 : 10,
2 : 15,
3 : 20,
4 : 20,
5 : 25,
6 : 30,
7 : 30,
8 : 40,
9 : 40,
}
def __init__(self):
ui.BoardWithTitleBar.__init__(self)
self.lastRefreshTime = 0.0
self.AddFlag("float")
self.AddFlag("movable")
self.SetSize(230, 165)
self.SetTitleName("Biolog")
self.SetCloseEvent(self.Hide)
self.__CreateChildren()
self.Hide()
def __del__(self):
ui.BoardWithTitleBar.__del__(self)
def __CreateChildren(self):
self.statusLine = self.__CreateValueLine(15, 36)
self.stageLine = self.__CreateValueLine(15, 58)
self.itemLine = self.__CreateValueLine(15, 80)
self.progressLine = self.__CreateValueLine(15, 102)
self.cooldownLine = self.__CreateValueLine(15, 124)
submitButton = ui.Button()
submitButton.SetParent(self)
submitButton.SetPosition(134, 132)
submitButton.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub")
submitButton.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub")
submitButton.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub")
submitButton.SetText("Submit")
submitButton.SetEvent(self.__OnSubmit)
submitButton.Show()
self.submitButton = submitButton
def __CreateValueLine(self, x, y):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetPosition(x, y)
textLine.SetOutline()
textLine.Show()
return textLine
def __GetBiologData(self):
questCount = min(quest.GetQuestCount(), quest.QUEST_MAX_NUM)
for questIndex in range(questCount):
(questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(questIndex)
if not questName.startswith(self.TITLE_PREFIX):
continue
try:
stageIndex = int(questName[len(self.TITLE_PREFIX):])
except:
continue
totalRequired = self.STAGE_TARGETS.get(stageIndex, questCounterValue)
(clockName, clockValue) = quest.GetQuestLastTime(questIndex)
return {
"stage" : stageIndex,
"itemName" : questCounterName,
"remaining" : max(questCounterValue, 0),
"required" : max(totalRequired, 0),
"clockName" : clockName,
"clockValue" : max(clockValue, 0),
}
return None
def __FormatCooldown(self, seconds):
hours = seconds // 3600
minutes = (seconds // 60) % 60
return "%02d:%02d:%02d" % (hours, minutes, seconds % 60)
def __RefreshLockedState(self):
if player.GetStatus(player.LEVEL) < 30:
self.statusLine.SetText("Status: Unlocks at level 30")
else:
self.statusLine.SetText("Status: No active biolog stage")
self.stageLine.SetText("Stage: -")
self.itemLine.SetText("Item: -")
self.progressLine.SetText("Progress: -")
self.cooldownLine.SetText("Cooldown: -")
self.submitButton.Hide()
def Refresh(self):
biologData = self.__GetBiologData()
if not biologData:
self.__RefreshLockedState()
return
submitted = max(biologData["required"] - biologData["remaining"], 0)
self.statusLine.SetText("Status: %s" % ("Ready" if biologData["clockValue"] <= 0 else "Cooldown"))
self.stageLine.SetText("Stage: %d / 9" % biologData["stage"])
self.itemLine.SetText("Item: %s" % biologData["itemName"])
self.progressLine.SetText("Progress: %d / %d" % (submitted, biologData["required"]))
if biologData["clockValue"] > 0 and len(biologData["clockName"]) > 0:
self.cooldownLine.SetText("Cooldown: %s" % self.__FormatCooldown(biologData["clockValue"]))
else:
self.cooldownLine.SetText("Cooldown: Ready")
self.submitButton.Show()
def Show(self):
self.Refresh()
ui.BoardWithTitleBar.Show(self)
def OnUpdate(self):
currentTime = time.time()
if currentTime - self.lastRefreshTime < 0.2:
return
self.lastRefreshTime = currentTime
self.Refresh()
def __OnSubmit(self):
try:
net.SendBiologSubmit()
except AttributeError:
net.SendChatPacket("/biolog_submit", 0)
self.lastRefreshTime = 0.0
self.Refresh()

View File

@@ -222,9 +222,6 @@ class MiniMap(ui.ScriptWindow):
self.tooltipAtlasOpen = MapTextToolTip()
self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
self.tooltipAtlasOpen.Show()
self.tooltipBiolog = MapTextToolTip()
self.tooltipBiolog.SetText("Biolog")
self.tooltipBiolog.Show()
self.tooltipInfo = MapTextToolTip()
self.tooltipInfo.Show()
@@ -262,15 +259,12 @@ class MiniMap(ui.ScriptWindow):
self.MiniMapHideButton = 0
self.MiniMapShowButton = 0
self.AtlasShowButton = 0
self.BiologButton = 0
self.biologButtonEvent = None
self.tooltipMiniMapOpen = 0
self.tooltipMiniMapClose = 0
self.tooltipScaleUp = 0
self.tooltipScaleDown = 0
self.tooltipAtlasOpen = 0
self.tooltipBiolog = 0
self.tooltipInfo = None
self.serverInfo = None
@@ -352,17 +346,6 @@ class MiniMap(ui.ScriptWindow):
if miniMap.IsAtlas():
self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))
self.BiologButton = ui.Button()
self.BiologButton.SetParent(self.OpenWindow)
self.BiologButton.SetPosition(9, 111)
self.BiologButton.SetUpVisual("d:/ymir work/ui/public/small_thin_button_01.sub")
self.BiologButton.SetOverVisual("d:/ymir work/ui/public/small_thin_button_02.sub")
self.BiologButton.SetDownVisual("d:/ymir work/ui/public/small_thin_button_03.sub")
self.BiologButton.SetText("Bio")
if self.biologButtonEvent:
self.BiologButton.SetEvent(self.biologButtonEvent)
self.BiologButton.Show()
(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)
@@ -378,9 +361,6 @@ class MiniMap(ui.ScriptWindow):
(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)
(ButtonPosX, ButtonPosY) = self.BiologButton.GetGlobalPosition()
self.tooltipBiolog.SetTooltipPosition(ButtonPosX, ButtonPosY)
self.ShowMiniMap()
def Destroy(self):
@@ -461,11 +441,6 @@ class MiniMap(ui.ScriptWindow):
else:
self.tooltipAtlasOpen.Hide()
if True == self.BiologButton.IsIn():
self.tooltipBiolog.Show()
else:
self.tooltipBiolog.Hide()
def OnRender(self):
(x, y) = self.GetGlobalPosition()
fx = float(x)
@@ -510,8 +485,3 @@ class MiniMap(ui.ScriptWindow):
self.AtlasWindow.Hide()
else:
self.AtlasWindow.Show()
def SetBiologButtonEvent(self, event):
self.biologButtonEvent = event
if self.BiologButton:
self.BiologButton.SetEvent(event)

View File

@@ -22,7 +22,7 @@ class PlayerGauge(ui.Gauge):
self.SetPosition(-100, -100)
ui.Gauge.Hide(self)
def __UpdateScreenPosition(self):
def OnUpdate(self):
playerIndex = player.GetMainCharacterIndex()
(x, y, z)=textTail.GetPosition(playerIndex)
@@ -30,14 +30,6 @@ class PlayerGauge(ui.Gauge):
isChat = textTail.IsChat(playerIndex)
ui.Gauge.SetPosition(self, int(x - self.GetWidth() // 2), int(y + 5) + isChat * 17)
def OnUpdate(self):
self.__UpdateScreenPosition()
def OnRender(self):
# Refresh the anchor every render so the gauge tracks interpolated
# character/text-tail positions on high refresh displays.
self.__UpdateScreenPosition()
def RefreshGauge(self):
self.curHP = player.GetStatus(player.HP)

View File

@@ -94,32 +94,24 @@ class PrivateShopAdvertisementBoard(ui.ThinBoard):
net.SendOnClickPacket(self.vid)
return True
def __UpdateProjectedPosition(self):
def OnUpdate(self):
if not self.vid:
return
projectVID = None
if systemSetting.IsShowSalesText():
projectVID = self.vid
elif player.GetMainCharacterIndex() == self.vid:
projectVID = player.GetMainCharacterIndex()
if projectVID is None:
self.Hide()
return
self.Show()
x, y = chr.GetProjectPosition(projectVID, 220)
self.SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2)
self.Show()
x, y = chr.GetProjectPosition(self.vid, 220)
self.SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2)
def OnUpdate(self):
self.__UpdateProjectedPosition()
def OnRender(self):
# Keep the board anchored to the interpolated render position instead
# of the legacy fixed update cadence.
self.__UpdateProjectedPosition()
else:
for key in list(g_privateShopAdvertisementBoardDict.keys()):
if player.GetMainCharacterIndex() == key: # When the private shop is visible and closed, the player's own shop ID changes.
g_privateShopAdvertisementBoardDict[key].Show()
x, y = chr.GetProjectPosition(player.GetMainCharacterIndex(), 220)
g_privateShopAdvertisementBoardDict[key].SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2)
else:
g_privateShopAdvertisementBoardDict[key].Hide()
class PrivateShopBuilder(ui.ScriptWindow):

View File

@@ -41,9 +41,6 @@ class OptionDialog(ui.ScriptWindow):
self.cameraModeButtonList = []
self.fogModeButtonList = []
self.tilingModeButtonList = []
self.renderFPSButtonList = []
self.renderFPSValues = [60, 120, 144, 240, 0]
self.performanceHUDButtonList = []
self.ctrlShadowQuality = 0
def Destroy(self):
@@ -75,13 +72,6 @@ class OptionDialog(ui.ScriptWindow):
self.fogModeButtonList.append(GetObject("fog_level2"))
self.tilingModeButtonList.append(GetObject("tiling_cpu"))
self.tilingModeButtonList.append(GetObject("tiling_gpu"))
self.renderFPSButtonList.append(GetObject("render_fps_60"))
self.renderFPSButtonList.append(GetObject("render_fps_120"))
self.renderFPSButtonList.append(GetObject("render_fps_144"))
self.renderFPSButtonList.append(GetObject("render_fps_240"))
self.renderFPSButtonList.append(GetObject("render_fps_max"))
self.performanceHUDButtonList.append(GetObject("performance_hud_off"))
self.performanceHUDButtonList.append(GetObject("performance_hud_on"))
self.tilingApplyButton=GetObject("tiling_apply")
#self.ctrlShadowQuality = GetObject("shadow_bar")
except:
@@ -116,13 +106,6 @@ class OptionDialog(ui.ScriptWindow):
self.tilingModeButtonList[0].SAFE_SetEvent(self.__OnClickTilingModeCPUButton)
self.tilingModeButtonList[1].SAFE_SetEvent(self.__OnClickTilingModeGPUButton)
self.renderFPSButtonList[0].SAFE_SetEvent(self.__OnClickRenderFPS60Button)
self.renderFPSButtonList[1].SAFE_SetEvent(self.__OnClickRenderFPS120Button)
self.renderFPSButtonList[2].SAFE_SetEvent(self.__OnClickRenderFPS144Button)
self.renderFPSButtonList[3].SAFE_SetEvent(self.__OnClickRenderFPS240Button)
self.renderFPSButtonList[4].SAFE_SetEvent(self.__OnClickRenderFPSMaxButton)
self.performanceHUDButtonList[0].SAFE_SetEvent(self.__OnClickPerformanceHUDOffButton)
self.performanceHUDButtonList[1].SAFE_SetEvent(self.__OnClickPerformanceHUDOnButton)
self.tilingApplyButton.SAFE_SetEvent(self.__OnClickTilingApplyButton)
@@ -132,7 +115,6 @@ class OptionDialog(ui.ScriptWindow):
self.__ClickRadioButton(self.fogModeButtonList, systemSetting.GetFogLevel())
# MR-14: -- END OF -- Fog update by Alaric
self.__ClickRadioButton(self.cameraModeButtonList, constInfo.GET_CAMERA_MAX_DISTANCE_INDEX())
self.RefreshRenderSettings()
if musicInfo.fieldMusic==musicInfo.METIN2THEMA:
self.selectMusicFile.SetText(uiSelectMusic.DEFAULT_THEMA)
@@ -197,41 +179,6 @@ class OptionDialog(ui.ScriptWindow):
self.__ClickRadioButton(self.fogModeButtonList, index)
def __ApplyAndSaveConfig(self):
systemSetting.ApplyConfig()
systemSetting.SaveConfig()
def __GetRenderFPSButtonIndex(self):
renderFPS = systemSetting.GetRenderFPS()
if renderFPS <= 0:
return len(self.renderFPSValues) - 1
try:
return self.renderFPSValues.index(renderFPS)
except ValueError:
bestIndex = 0
bestDistance = abs(self.renderFPSValues[0] - renderFPS)
for index in xrange(len(self.renderFPSValues) - 1):
distance = abs(self.renderFPSValues[index] - renderFPS)
if distance < bestDistance:
bestIndex = index
bestDistance = distance
return bestIndex
def RefreshRenderSettings(self):
self.__ClickRadioButton(self.renderFPSButtonList, self.__GetRenderFPSButtonIndex())
self.__ClickRadioButton(self.performanceHUDButtonList, 1 if systemSetting.IsShowPerformanceHUD() else 0)
def __SetRenderFPS(self, fps):
systemSetting.SetRenderFPS(fps)
self.__ApplyAndSaveConfig()
self.RefreshRenderSettings()
def __SetPerformanceHUD(self, isVisible):
systemSetting.SetShowPerformanceHUDFlag(1 if isVisible else 0)
self.__ApplyAndSaveConfig()
self.RefreshRenderSettings()
def __OnClickCameraModeShortButton(self):
self.__SetCameraMode(0)
@@ -247,27 +194,6 @@ class OptionDialog(ui.ScriptWindow):
def __OnClickFogModeLevel2Button(self):
self.__SetFogLevel(2)
def __OnClickRenderFPS60Button(self):
self.__SetRenderFPS(60)
def __OnClickRenderFPS120Button(self):
self.__SetRenderFPS(120)
def __OnClickRenderFPS144Button(self):
self.__SetRenderFPS(144)
def __OnClickRenderFPS240Button(self):
self.__SetRenderFPS(240)
def __OnClickRenderFPSMaxButton(self):
self.__SetRenderFPS(0)
def __OnClickPerformanceHUDOffButton(self):
self.__SetPerformanceHUD(False)
def __OnClickPerformanceHUDOnButton(self):
self.__SetPerformanceHUD(True)
def __OnChangeMusic(self, fileName):
self.selectMusicFile.SetText(fileName[:MUSIC_FILENAME_MAX_LEN])
@@ -313,8 +239,6 @@ class OptionDialog(ui.ScriptWindow):
return True
def Show(self):
self.RefreshRenderSettings()
self.__SetCurTilingMode()
ui.ScriptWindow.Show(self)
def Close(self):

View File

@@ -1,5 +1,5 @@
ScriptType CharacterSoundInformation
SoundDataCount 2
SoundData00 0.231000 "sound/pc2/assassin/dualhand_sword/combo4.wav"
SoundData01 0.198000 "sound/common/swing/a_dh_c_4.wav"
SoundData00 0.066000 "sound/pc2/assassin/dualhand_sword/combo7.wav"
SoundData01 0.033000 "sound/common/swing/w_1h_c_2.wav"

View File

@@ -1,11 +1,6 @@
import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
OPTION_RENDER_FPS = getattr(uiScriptLocale, "OPTION_RENDER_FPS", "Render FPS")
OPTION_RENDER_FPS_MAX = getattr(uiScriptLocale, "OPTION_RENDER_FPS_MAX", "MAX")
OPTION_PERFORMANCE_HUD = getattr(uiScriptLocale, "OPTION_PERFORMANCE_HUD", "Perf HUD")
OPTION_ON = getattr(uiScriptLocale, "OPTION_ON", "On")
OPTION_OFF = getattr(uiScriptLocale, "OPTION_OFF", "Off")
TEMPORARY_X = +13
TEXT_TEMPORARY_X = -10
@@ -20,7 +15,7 @@ window = {
"y" : 0,
"width" : 305,
"height" : 295,
"height" : 255,
"children" :
(
@@ -32,7 +27,7 @@ window = {
"y" : 0,
"width" : 305,
"height" : 295,
"height" : 255,
"children" :
(
@@ -266,124 +261,6 @@ window = {
"down_image" : ROOT_PATH + "middle_Button_03.sub",
},
{
"name" : "render_fps_mode",
"type" : "text",
"x" : 18,
"y" : 210 + 2,
"text" : OPTION_RENDER_FPS,
},
{
"name" : "render_fps_60",
"type" : "radio_button",
"x" : 82,
"y" : 210,
"text" : "60",
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "render_fps_120",
"type" : "radio_button",
"x" : 124,
"y" : 210,
"text" : "120",
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "render_fps_144",
"type" : "radio_button",
"x" : 166,
"y" : 210,
"text" : "144",
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "render_fps_240",
"type" : "radio_button",
"x" : 208,
"y" : 210,
"text" : "240",
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "render_fps_max",
"type" : "radio_button",
"x" : 250,
"y" : 210,
"text" : OPTION_RENDER_FPS_MAX,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "performance_hud_mode",
"type" : "text",
"x" : 18,
"y" : 235 + 2,
"text" : OPTION_PERFORMANCE_HUD,
},
{
"name" : "performance_hud_off",
"type" : "radio_button",
"x" : 110,
"y" : 235,
"text" : OPTION_OFF,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "performance_hud_on",
"type" : "radio_button",
"x" : 160,
"y" : 235,
"text" : OPTION_ON,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
## 그림자
# {

View File

@@ -163,14 +163,23 @@ Files under `.updates/` are created by the launcher. The user shouldn't touch th
1. On a trusted machine (not random laptop), with the private signing key present:
```bash
./scripts/make-release.sh --version 2026.04.14-1 --source /path/to/fresh/client
./scripts/make-release.sh --source /path/to/fresh/client --version 2026.04.14-1 \
--previous 2026.04.13-3 --notes notes.md --dry-run
```
2. The script walks the client directory, computes sha256 for each file, writes a `manifest.json`, signs it, and produces a release directory `release/2026.04.14-1/` containing the manifest, its signature, and only the new blobs (ones not already present on the server).
[`scripts/make-release.sh`](../scripts/make-release.sh) is the single entry
point for the v1 manual flow. It drives `make-manifest.py` + `sign-manifest.py`,
builds the content-addressed blob tree under `files/<hash[0:2]>/<hash>` with
hardlink-based deduplication, archives the signed manifest into
`manifests/<version>.json`, and — unless `--dry-run` is passed — rsyncs the
blob tree first and the `manifest.json` + `manifest.json.sig` pair last so the
release becomes visible atomically. Flags: `--key` (default
`~/.config/metin/launcher-signing-key`, must be mode 600), `--out` (default
`/tmp/release-<version>`), `--force` to overwrite a non-empty out dir, `--yes`
to skip the interactive rsync confirmation, `--rsync-target <user@host:/path>`
to override the upload destination.
2. The script walks the client directory, computes sha256 for each file, writes a `manifest.json`, signs it, and produces a release directory containing the manifest, its signature, and the deduplicated blob tree.
3. Human review: diff the new manifest against the previous one, sanity-check size and file count.
4. `rsync` the release directory to the VPS:
```bash
rsync -av release/2026.04.14-1/ mt2.jakubkadlec.dev@mt2.jakubkadlec.dev:/var/www/updates.jakubkadlec.dev/
```
4. Re-run without `--dry-run` (same args) to rsync to the VPS. The script prints the target and waits for confirmation unless `--yes` is passed.
5. Verify from a second machine: `curl` the manifest, check signature, check a random blob.
6. Tag the release in git.

169
scripts/make-release.sh Executable file
View File

@@ -0,0 +1,169 @@
#!/usr/bin/env bash
# make-release.sh — assemble, sign, and (optionally) publish a client release.
#
# Drives scripts/make-manifest.py + scripts/sign-manifest.py, then builds the
# content-addressed blob tree the launcher pulls from. See docs/update-manager.md
# for the end-to-end design; this script is the v1 manual publishing flow.
#
# Usage:
# scripts/make-release.sh --source <client-dir> --version <version> \
# [--previous <version>] [--notes <file>] \
# [--key <path>] [--out <path>] [--force] \
# [--dry-run] [--yes] [--rsync-target <user@host:/path>]
set -euo pipefail
# -------- arg parsing --------
SOURCE=""
VERSION=""
PREVIOUS=""
NOTES_FILE=""
KEY="${HOME}/.config/metin/launcher-signing-key"
OUT=""
FORCE=0
DRY_RUN=0
YES=0
RSYNC_TARGET="mt2.jakubkadlec.dev@mt2.jakubkadlec.dev:/var/www/updates.jakubkadlec.dev/"
die() { echo "error: $*" >&2; exit 1; }
say() { echo "[make-release] $*"; }
while [[ $# -gt 0 ]]; do
case "$1" in
--source) SOURCE="$2"; shift 2 ;;
--version) VERSION="$2"; shift 2 ;;
--previous) PREVIOUS="$2"; shift 2 ;;
--notes) NOTES_FILE="$2"; shift 2 ;;
--key) KEY="$2"; shift 2 ;;
--out) OUT="$2"; shift 2 ;;
--force) FORCE=1; shift ;;
--dry-run) DRY_RUN=1; shift ;;
--yes) YES=1; shift ;;
--rsync-target) RSYNC_TARGET="$2"; shift 2 ;;
-h|--help) sed -n '1,15p' "$0"; exit 0 ;;
*) die "unknown arg: $1" ;;
esac
done
[[ -n "$SOURCE" ]] || die "--source is required"
[[ -n "$VERSION" ]] || die "--version is required"
[[ -d "$SOURCE" ]] || die "source dir does not exist: $SOURCE"
[[ -f "$SOURCE/Metin2.exe" ]] || die "source does not look like a client dir (missing Metin2.exe): $SOURCE"
[[ -f "$KEY" ]] || die "signing key not found: $KEY"
KEY_MODE=$(stat -c '%a' "$KEY")
[[ "$KEY_MODE" == "600" ]] || die "signing key $KEY must be mode 600, got $KEY_MODE"
[[ -n "$NOTES_FILE" && ! -f "$NOTES_FILE" ]] && die "notes file not found: $NOTES_FILE"
: "${OUT:=/tmp/release-${VERSION}}"
SOURCE=$(cd "$SOURCE" && pwd)
OUT_ABS=$(mkdir -p "$OUT" && cd "$OUT" && pwd)
if [[ -n "$(ls -A "$OUT_ABS" 2>/dev/null)" && "$FORCE" -ne 1 ]]; then
die "output directory $OUT_ABS is non-empty (use --force to overwrite)"
fi
SCRIPT_DIR=$(cd "$(dirname "$0")" && pwd)
say "source: $SOURCE"
say "version: $VERSION"
say "out: $OUT_ABS"
say "key: $KEY"
# -------- [1/6] manifest --------
say "[1/6] building manifest"
mkdir -p "$OUT_ABS/manifests" "$OUT_ABS/files"
MANIFEST="$OUT_ABS/manifest.json"
mk_args=(--source "$SOURCE" --version "$VERSION" --out "$MANIFEST")
[[ -n "$PREVIOUS" ]] && mk_args+=(--previous "$PREVIOUS")
if [[ -n "$NOTES_FILE" ]]; then
notes_text=$(cat "$NOTES_FILE")
mk_args+=(--notes "$notes_text")
fi
python3 "$SCRIPT_DIR/make-manifest.py" "${mk_args[@]}"
# -------- [2/6] sign --------
say "[2/6] signing manifest"
python3 "$SCRIPT_DIR/sign-manifest.py" --manifest "$MANIFEST" --key "$KEY"
SIG="$MANIFEST.sig"
[[ -f "$SIG" ]] || die "signature not produced"
sig_len=$(stat -c '%s' "$SIG")
[[ "$sig_len" == "64" ]] || die "signature is $sig_len bytes, expected 64"
# -------- [3/6] archive historical manifest --------
say "[3/6] archiving historical manifest -> manifests/${VERSION}.json"
cp -f "$MANIFEST" "$OUT_ABS/manifests/${VERSION}.json"
cp -f "$SIG" "$OUT_ABS/manifests/${VERSION}.json.sig"
# -------- [4/6] blob tree --------
say "[4/6] building content-addressed blob tree"
# Extract (path, sha256) pairs for launcher + every file entry.
mapfile -t PAIRS < <(jq -r '
([.launcher] + .files)
| .[]
| "\(.sha256)\t\(.path)"
' "$MANIFEST")
total_entries=${#PAIRS[@]}
unique_count=0
dedup_count=0
bytes_written=0
declare -A SEEN
for pair in "${PAIRS[@]}"; do
hash="${pair%%$'\t'*}"
rel="${pair#*$'\t'}"
src="$SOURCE/$rel"
[[ -f "$src" ]] || die "file in manifest missing from source: $rel"
if [[ -n "${SEEN[$hash]:-}" ]]; then
dedup_count=$((dedup_count + 1))
continue
fi
SEEN[$hash]=1
unique_count=$((unique_count + 1))
prefix="${hash:0:2}"
dst_dir="$OUT_ABS/files/$prefix"
dst="$dst_dir/$hash"
mkdir -p "$dst_dir"
if [[ -f "$dst" ]]; then
continue
fi
# Try hardlink first, fall back to copy across filesystems.
if ! cp -l "$src" "$dst" 2>/dev/null; then
cp "$src" "$dst"
fi
sz=$(stat -c '%s' "$dst")
bytes_written=$((bytes_written + sz))
done
say " entries: $total_entries unique blobs: $unique_count deduped: $dedup_count"
say " bytes written: $bytes_written"
# -------- [5/6] layout summary --------
say "[5/6] final layout:"
(cd "$OUT_ABS" && find . -maxdepth 2 -mindepth 1 -printf ' %p\n' | sort | head -40)
# -------- [6/6] rsync --------
if [[ "$DRY_RUN" -eq 1 ]]; then
say "[6/6] --dry-run set, skipping rsync. target would be: $RSYNC_TARGET"
exit 0
fi
say "[6/6] rsync target: $RSYNC_TARGET"
if [[ "$YES" -ne 1 ]]; then
read -r -p "continue? [y/N] " ans
[[ "$ans" == "y" || "$ans" == "Y" ]] || die "aborted by user"
fi
# Stage 1: everything except manifest.json(.sig) — blobs and historical archive.
rsync -av --delay-updates --checksum --omit-dir-times --no-perms \
--exclude 'manifest.json' --exclude 'manifest.json.sig' \
"$OUT_ABS"/ "$RSYNC_TARGET"
# Stage 2: manifest + signature, so the new release becomes visible last.
rsync -av --checksum --omit-dir-times --no-perms \
"$MANIFEST" "$SIG" "$RSYNC_TARGET"
say "done."