MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates + Macros removed
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@@ -2048,6 +2048,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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int m_iLastPMPulse;
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int m_iPMCounter;
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// tw1x1: POS_FIGHTING timer fix
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public:
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void EnterCombat();
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void UpdateLastCombatTime() { m_dwLastCombatTime = get_dword_time(); }
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@@ -2055,6 +2056,7 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
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private:
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DWORD m_dwLastCombatTime;
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// tw1x1: end
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};
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ESex GET_SEX(LPCHARACTER ch);
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