This commit is contained in:
Mind Rapist
2025-12-20 01:56:41 +02:00
5 changed files with 29 additions and 16 deletions

View File

@@ -380,14 +380,14 @@ typedef struct SPlayerTable
int16_t st, ht, dx, iq;
uint32_t exp;
INT gold;
int32_t gold;
uint8_t dir;
INT x, y, z;
INT lMapIndex;
uint8_t dir;
int32_t x, y, z;
int32_t lMapIndex;
int32_t lExitX, lExitY;
int32_t lExitMapIndex;
int32_t lExitX, lExitY;
int32_t lExitMapIndex;
// int16_t hp;
// int16_t sp;

View File

@@ -364,11 +364,9 @@ void CHARACTER::Initialize()
m_bIsLoadedAffect = false;
cannot_dead = false;
#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
// tw1x1: POS_FIGHTING timer fix
m_dwLastCombatTime = 0;
// tw1x1: end
#endif
#ifdef __PET_SYSTEM__
m_petSystem = 0;
@@ -4098,8 +4096,6 @@ void CHARACTER::UpdateStateMachine(DWORD dwPulse)
if (IsDead())
return;
#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
// tw1x1: POS_FIGHTING timer fix
if (IsPC() && IsPosition(POS_FIGHTING))
{
const DWORD now = get_dword_time();
@@ -4111,8 +4107,6 @@ void CHARACTER::UpdateStateMachine(DWORD dwPulse)
if (now - m_dwLastCombatTime >= 10000)
SetVictim(NULL); // triggers battle_end() -> POS_STANDING
}
// tw1x1: end
#endif
Update();
m_dwNextStatePulse = dwPulse + m_dwStateDuration;

View File

@@ -2048,8 +2048,6 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
int m_iLastPMPulse;
int m_iPMCounter;
#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
// tw1x1: POS_FIGHTING timer fix
public:
void EnterCombat();
void UpdateLastCombatTime() { m_dwLastCombatTime = get_dword_time(); }
@@ -2057,8 +2055,6 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
private:
DWORD m_dwLastCombatTime;
// tw1x1: end
#endif
};
ESex GET_SEX(LPCHARACTER ch);

View File

@@ -1600,6 +1600,22 @@ void CHARACTER::SendDamagePacket(LPCHARACTER pAttacker, int Damage, BYTE DamageF
}
}
void CHARACTER::EnterCombat()
{
if (!IsPC())
return;
if (!IsPosition(POS_FIGHTING))
{
SetPosition(POS_FIGHTING);
SetNextStatePulse(1);
}
// Start the 10s window if it hasn't started yet.
if (m_dwLastCombatTime == 0)
m_dwLastCombatTime = get_dword_time();
}
//
// CHARACTER::Damage 메소드는 this가 데미지를 입게 한다.
//
@@ -2315,6 +2331,8 @@ bool CHARACTER::Damage(LPCHARACTER pAttacker, int dam, EDamageType type) // retu
if (GetHP() - dam <= 0)
dam = GetHP();
dam = std::min<int32_t>(GetHP(), dam);
// tw1x1: POS_FIGHTING timer fix
// REAL combat activity only: final damage > 0
if (dam > 0)

View File

@@ -2489,6 +2489,11 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
if (!pkSk)
return false;
if (IsPC() && IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
{
EnterCombat();
}
if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
return BATTLE_NONE;