MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates + Macros removed
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@@ -445,11 +445,7 @@ bool CHARACTER::LearnSkillByBook(DWORD dwSkillVnum, BYTE bProb)
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{
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need_exp = 20000;
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#ifdef FIX_BOOK_READING_FOR_MAX_LEVEL
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if (GetExp() < need_exp && GetLevel() < gPlayerMaxLevel)
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#else
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if (GetExp() < need_exp)
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#endif
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{
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ChatPacket(CHAT_TYPE_INFO, LC_TEXT("경험치가 부족하여 책을 읽을 수 없습니다."));
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return false;
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@@ -2489,11 +2485,6 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
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if (!pkSk)
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return false;
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if (IsPC() && IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
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{
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EnterCombat();
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}
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if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
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return BATTLE_NONE;
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@@ -2655,14 +2646,12 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
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AddChainLightningExcept(pkVictim);
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}
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#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
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// tw1x1: POS_FIGHTING timer fix
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if (IsPC() && IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
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{
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EnterCombat();
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}
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// tw1x1: end
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#endif
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if (IS_SET(pkSk->dwFlag, SKILL_FLAG_SELFONLY))
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ComputeSkill(dwVnum, this);
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