game: prepare quest item award inserts
This commit is contained in:
@@ -48,6 +48,58 @@ namespace
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return stmt.Prepare(sql, query.c_str());
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}
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bool InsertItemAward(const char* login, uint32_t vnum, int count, const char* why)
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{
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CStmt stmt;
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const std::string query =
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"INSERT INTO item_award (login, vnum, count, given_time, why, mall) "
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"SELECT ?, ?, ?, NOW(), ?, 1 FROM DUAL "
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"WHERE NOT EXISTS (SELECT 1 FROM item_award WHERE login=? AND why=?)";
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if (!PrepareGameStmt(stmt, query))
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return false;
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if (!stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(login))
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|| !stmt.BindParam(MYSQL_TYPE_LONG, &vnum)
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|| !stmt.BindParam(MYSQL_TYPE_LONG, &count)
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(why))
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(login))
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(why)))
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{
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return false;
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}
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return stmt.Execute();
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}
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bool InsertItemAwardWithSockets(const char* login, uint32_t vnum, int count, const char* why,
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long long socket0, long long socket1, long long socket2)
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{
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CStmt stmt;
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const std::string query =
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"INSERT INTO item_award (login, vnum, count, given_time, why, mall, socket0, socket1, socket2) "
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"SELECT ?, ?, ?, NOW(), ?, 1, ?, ?, ? FROM DUAL "
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"WHERE NOT EXISTS (SELECT 1 FROM item_award WHERE login=? AND why=?)";
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if (!PrepareGameStmt(stmt, query))
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return false;
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if (!stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(login))
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|| !stmt.BindParam(MYSQL_TYPE_LONG, &vnum)
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|| !stmt.BindParam(MYSQL_TYPE_LONG, &count)
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(why))
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|| !stmt.BindParam(MYSQL_TYPE_LONGLONG, &socket0)
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|| !stmt.BindParam(MYSQL_TYPE_LONGLONG, &socket1)
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|| !stmt.BindParam(MYSQL_TYPE_LONGLONG, &socket2)
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(login))
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|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(why)))
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{
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return false;
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}
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return stmt.Execute();
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}
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bool CharacterNameExists(const char* name, bool& exists)
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{
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CStmt stmt;
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@@ -2781,26 +2833,21 @@ teleport_area:
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return 1;
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}
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DWORD dwVnum = (int) lua_tonumber(L, 1);
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DWORD dwVnum = (int) lua_tonumber(L, 1);
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int icount = (int) lua_tonumber(L, 2);
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const char* login = ch->GetDesc()->GetAccountTable().login;
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const char* why = lua_tostring(L, 3);
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const std::string escapedLogin = DBManager::instance().EscapeStringCopy(login ? login : "", login ? strlen(login) : 0);
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const std::string escapedWhy = DBManager::instance().EscapeStringCopy(why ? why : "", why ? strlen(why) : 0);
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int icount = (int) lua_tonumber(L, 2);
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const char* login = ch->GetDesc()->GetAccountTable().login;
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const char* why = lua_tostring(L, 3);
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const char* safeLogin = login ? login : "";
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const char* safeWhy = why ? why : "";
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sys_log(0, "QUEST [award] item %d to login %s", dwVnum, ch->GetDesc()->GetAccountTable().login);
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sys_log(0, "QUEST [award] item %d to login %s", dwVnum, ch->GetDesc()->GetAccountTable().login);
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DBManager::instance().Query("INSERT INTO item_award (login, vnum, count, given_time, why, mall)select '%s', %d, %d, now(), '%s', 1 from DUAL where not exists (select login, why from item_award where login = '%s' and why = '%s') ;",
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escapedLogin.c_str(),
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dwVnum,
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icount,
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escapedWhy.c_str(),
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escapedLogin.c_str(),
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escapedWhy.c_str());
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if (!InsertItemAward(safeLogin, dwVnum, icount, safeWhy))
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sys_err("failed to insert item award for login %s", safeLogin);
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lua_pushnumber (L, 0);
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return 1;
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lua_pushnumber (L, 0);
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return 1;
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}
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int pc_give_award_socket(lua_State* L)
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{
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@@ -2813,32 +2860,24 @@ teleport_area:
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return 1;
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}
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DWORD dwVnum = (int) lua_tonumber(L, 1);
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DWORD dwVnum = (int) lua_tonumber(L, 1);
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int icount = (int) lua_tonumber(L, 2);
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const char* login = ch->GetDesc()->GetAccountTable().login;
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const char* why = lua_tostring(L, 3);
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long socket0 = strtol(lua_tostring(L, 4), nullptr, 10);
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long socket1 = strtol(lua_tostring(L, 5), nullptr, 10);
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long socket2 = strtol(lua_tostring(L, 6), nullptr, 10);
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const std::string escapedLogin = DBManager::instance().EscapeStringCopy(login ? login : "", login ? strlen(login) : 0);
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const std::string escapedWhy = DBManager::instance().EscapeStringCopy(why ? why : "", why ? strlen(why) : 0);
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int icount = (int) lua_tonumber(L, 2);
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const char* login = ch->GetDesc()->GetAccountTable().login;
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const char* why = lua_tostring(L, 3);
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long long socket0 = strtoll(lua_tostring(L, 4), nullptr, 10);
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long long socket1 = strtoll(lua_tostring(L, 5), nullptr, 10);
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long long socket2 = strtoll(lua_tostring(L, 6), nullptr, 10);
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const char* safeLogin = login ? login : "";
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const char* safeWhy = why ? why : "";
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sys_log(0, "QUEST [award] item %d to login %s", dwVnum, ch->GetDesc()->GetAccountTable().login);
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sys_log(0, "QUEST [award] item %d to login %s", dwVnum, ch->GetDesc()->GetAccountTable().login);
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DBManager::instance().Query("INSERT INTO item_award (login, vnum, count, given_time, why, mall, socket0, socket1, socket2)select '%s', %d, %d, now(), '%s', 1, %ld, %ld, %ld from DUAL where not exists (select login, why from item_award where login = '%s' and why = '%s') ;",
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escapedLogin.c_str(),
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dwVnum,
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icount,
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escapedWhy.c_str(),
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socket0,
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socket1,
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socket2,
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escapedLogin.c_str(),
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escapedWhy.c_str());
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if (!InsertItemAwardWithSockets(safeLogin, dwVnum, icount, safeWhy, socket0, socket1, socket2))
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sys_err("failed to insert socket item award for login %s", safeLogin);
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lua_pushnumber (L, 0);
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return 1;
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lua_pushnumber (L, 0);
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return 1;
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}
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int pc_get_informer_type(lua_State* L) //독일 선물 기능
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