Remove FIX_BATTLE_INACTIVITY_TIMEOUT preprocessor directive
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@@ -1608,7 +1608,7 @@ void CHARACTER::EnterCombat()
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if (m_dwLastCombatTime == 0)
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m_dwLastCombatTime = get_dword_time();
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}
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#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
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#endif
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//
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// CHARACTER::Damage 메소드는 this가 데미지를 입게 한다.
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