Harden item pickup validation
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This commit is contained in:
server
2026-04-16 12:08:31 +02:00
parent 2e6140abce
commit 819bf0b823
4 changed files with 132 additions and 81 deletions

View File

@@ -138,6 +138,8 @@ void CHARACTER::Initialize()
CountDrops = 0;
LastDropTime = 0;
m_dwPickupWindowStart = 0;
m_iPickupWindowCount = 0;
m_iLastPMPulse = 0;
m_iPMCounter = 0;

View File

@@ -2049,6 +2049,8 @@ class CHARACTER : public CEntity, public CFSM, public CHorseRider
public:
int LastDropTime;
int CountDrops;
DWORD m_dwPickupWindowStart;
int m_iPickupWindowCount;
void ClearPMCounter(void) { m_iPMCounter = 0; }
void IncreasePMCounter(void) { m_iPMCounter++; }
void SetLastPMPulse(void);

View File

@@ -5841,6 +5841,29 @@ void CHARACTER::GiveGold(int iAmount)
bool CHARACTER::PickupItem(DWORD dwVID)
{
if (!CanHandleItem())
return false;
const DWORD dwNow = get_dword_time();
if (m_dwPickupWindowStart == 0 || dwNow - m_dwPickupWindowStart >= 1000)
{
m_dwPickupWindowStart = dwNow;
m_iPickupWindowCount = 0;
}
++m_iPickupWindowCount;
if (m_iPickupWindowCount > 25)
{
char szDetail[96];
snprintf(szDetail, sizeof(szDetail), "count=%d window_ms=%u", m_iPickupWindowCount, dwNow - m_dwPickupWindowStart);
RecordAntiCheatViolation("PICKUP_RATE", MIN(8, 1 + (m_iPickupWindowCount - 25) / 5), szDetail, m_iPickupWindowCount > 45);
if (m_iPickupWindowCount > 45)
return false;
}
LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
if (IsObserverMode())
@@ -5849,104 +5872,114 @@ bool CHARACTER::PickupItem(DWORD dwVID)
if (!item || !item->GetSectree())
return false;
if (item->DistanceValid(this))
const int iDist = DISTANCE_APPROX(item->GetX() - GetX(), item->GetY() - GetY());
if (!item->DistanceValid(this))
{
if (item->IsOwnership(this))
char szDetail[128];
snprintf(szDetail, sizeof(szDetail), "item=%u dist=%d owner=%u", item->GetVID(), iDist, item->GetOwnershipPID());
RecordAntiCheatViolation("PICKUP_DISTANCE", iDist > 900 ? 12 : 4, szDetail, iDist > 900);
return false;
}
if (item->IsOwnership(this))
{
// 만약 주으려 하는 아이템이 엘크라면
if (item->GetType() == ITEM_ELK)
{
// 만약 주으려 하는 아이템이 엘크라면
if (item->GetType() == ITEM_ELK)
{
GiveGold(item->GetCount());
item->RemoveFromGround();
GiveGold(item->GetCount());
item->RemoveFromGround();
M2_DESTROY_ITEM(item);
M2_DESTROY_ITEM(item);
Save();
}
// 평범한 아이템이라면
else
Save();
}
// 평범한 아이템이라면
else
{
if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
{
if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
BYTE bCount = item->GetCount();
for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
{
BYTE bCount = item->GetCount();
LPITEM item2 = GetInventoryItem(i);
for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
if (!item2)
continue;
if (item2->GetVnum() == item->GetVnum())
{
LPITEM item2 = GetInventoryItem(i);
int j;
if (!item2)
for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
if (item2->GetSocket(j) != item->GetSocket(j))
break;
if (j != ITEM_SOCKET_MAX_NUM)
continue;
if (item2->GetVnum() == item->GetVnum())
BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
bCount -= bCount2;
item2->SetCount(item2->GetCount() + bCount2);
if (bCount == 0)
{
int j;
for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
if (item2->GetSocket(j) != item->GetSocket(j))
break;
if (j != ITEM_SOCKET_MAX_NUM)
continue;
BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
bCount -= bCount2;
item2->SetCount(item2->GetCount() + bCount2);
if (bCount == 0)
{
ItemGetPacket(item2->GetVnum(), item2->GetCount());
M2_DESTROY_ITEM(item);
if (item2->GetType() == ITEM_QUEST)
quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
return true;
}
ItemGetPacket(item2->GetVnum(), item2->GetCount());
M2_DESTROY_ITEM(item);
if (item2->GetType() == ITEM_QUEST)
quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
return true;
}
}
item->SetCount(bCount);
}
int iEmptyCell;
if (item->IsDragonSoul())
{
if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
{
sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
return false;
}
}
else
{
if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
{
sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
return false;
}
}
item->RemoveFromGround();
if (item->IsDragonSoul())
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
else
item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
char szHint[32+1];
snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
LogManager::instance().ItemLog(this, item, "GET", szHint);
ItemGetPacket(item->GetVnum(), item->GetCount());
if (item->GetType() == ITEM_QUEST)
quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
item->SetCount(bCount);
}
//Motion(MOTION_PICKUP);
return true;
int iEmptyCell;
if (item->IsDragonSoul())
{
if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
{
sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
return false;
}
}
else
{
if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
{
sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
return false;
}
}
item->RemoveFromGround();
if (item->IsDragonSoul())
item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
else
item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
char szHint[32+1];
snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
LogManager::instance().ItemLog(this, item, "GET", szHint);
ItemGetPacket(item->GetVnum(), item->GetCount());
if (item->GetType() == ITEM_QUEST)
quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
}
else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
//Motion(MOTION_PICKUP);
return true;
}
else if (item->HasOwnership())
{
if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
{
// 다른 파티원 소유권 아이템을 주으려고 한다면
NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
@@ -5955,11 +5988,19 @@ bool CHARACTER::PickupItem(DWORD dwVID)
LPCHARACTER owner = funcFindOwnership.owner;
if (!owner)
{
char szDetail[160];
snprintf(szDetail, sizeof(szDetail), "item=%u owner_pid=%u party=%d", item->GetVID(), item->GetOwnershipPID(), GetParty() ? 1 : 0);
RecordAntiCheatViolation("PICKUP_OWNERSHIP", 6, szDetail, true);
return false;
}
int iEmptyCell;
if (item->IsDragonSoul())
{
if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
if ((iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) == -1)
{
owner = this;
@@ -5972,7 +6013,7 @@ bool CHARACTER::PickupItem(DWORD dwVID)
}
else
{
if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
if ((iEmptyCell = owner->GetEmptyInventory(item->GetSize())) == -1)
{
owner = this;
@@ -6008,6 +6049,10 @@ bool CHARACTER::PickupItem(DWORD dwVID)
return true;
}
char szDetail[160];
snprintf(szDetail, sizeof(szDetail), "item=%u owner_pid=%u party=%d", item->GetVID(), item->GetOwnershipPID(), GetParty() ? 1 : 0);
RecordAntiCheatViolation("PICKUP_OWNERSHIP", 4, szDetail);
}
return false;

View File

@@ -139,6 +139,8 @@ class CItem : public CEntity
bool GetSkipSave() { return m_bSkipSave; }
bool IsOwnership(LPCHARACTER ch);
bool HasOwnership() const { return m_pkOwnershipEvent != NULL && m_dwOwnershipPID != 0; }
DWORD GetOwnershipPID() const { return m_dwOwnershipPID; }
void SetOwnership(LPCHARACTER ch, int iSec = 10);
void SetOwnershipEvent(LPEVENT pkEvent);