game: prepare guild setup queries

This commit is contained in:
server
2026-04-13 21:56:46 +02:00
parent 0f69efeba4
commit 8a5f6e70ee
3 changed files with 89 additions and 17 deletions

View File

@@ -103,6 +103,76 @@ namespace
return stmt.BindParam(MYSQL_TYPE_LONG, &guildId);
}
bool InsertGuildRecord(const char* name, uint32_t masterPid, uint32_t& guildId)
{
CStmt stmt;
const std::string query = std::string("INSERT INTO guild") + get_table_postfix()
+ "(name, master, sp, level, exp, skill_point, skill) "
+ "VALUES(?, ?, 1000, 1, 0, 0, '\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0')";
guildId = 0;
if (!PrepareGameStmt(stmt, query))
return false;
if (!stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(name))
|| !stmt.BindParam(MYSQL_TYPE_LONG, &masterPid)
|| !stmt.Execute())
{
return false;
}
guildId = static_cast<uint32_t>(stmt.GetInsertId());
return true;
}
bool InsertGuildGrade(uint32_t guildId, int grade, const char* gradeName, int authFlag)
{
CStmt stmt;
const std::string query = std::string("INSERT INTO guild_grade") + get_table_postfix() + " VALUES(?, ?, ?, ?)";
if (!PrepareGameStmt(stmt, query))
return false;
if (!stmt.BindParam(MYSQL_TYPE_LONG, &guildId)
|| !stmt.BindParam(MYSQL_TYPE_LONG, &grade)
|| !stmt.BindParam(MYSQL_TYPE_STRING, const_cast<char*>(gradeName))
|| !stmt.BindParam(MYSQL_TYPE_LONG, &authFlag))
{
return false;
}
return stmt.Execute();
}
bool LoadGuildInviteLimit(uint32_t guildId, uint32_t& inviteLimit, bool& found)
{
CStmt stmt;
const std::string query = "SELECT value FROM guild_invite_limit WHERE id=?";
inviteLimit = 0;
found = false;
if (!PrepareGameStmt(stmt, query))
return false;
if (!stmt.BindParam(MYSQL_TYPE_LONG, &guildId)
|| !stmt.BindResult(MYSQL_TYPE_LONG, &inviteLimit)
|| !stmt.Execute())
{
return false;
}
if (stmt.iRows == 0)
return true;
if (!stmt.Fetch())
return false;
found = true;
return true;
}
struct FGuildNameSender
{
FGuildNameSender(uint32_t id, const char* guild_name) : id(id), name(guild_name)
@@ -149,22 +219,15 @@ CGuild::CGuild(TGuildCreateParameter & cp)
m_data.grade_array[i].auth_flag = 0;
}
auto pmsg = DBManager::instance().DirectQuery(
"INSERT INTO guild%s(name, master, sp, level, exp, skill_point, skill) "
"VALUES('%s', %u, 1000, 1, 0, 0, '\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0\\0')",
get_table_postfix(), m_data.name, m_data.master_pid);
// TODO if error occur?
m_data.guild_id = pmsg->Get()->uiInsertID;
InsertGuildRecord(m_data.name, m_data.master_pid, m_data.guild_id);
for (int i = 0; i < GUILD_GRADE_COUNT; ++i)
{
DBManager::instance().Query("INSERT INTO guild_grade%s VALUES(%u, %d, '%s', %d)",
get_table_postfix(),
m_data.guild_id,
i + 1,
m_data.grade_array[i].grade_name,
m_data.grade_array[i].auth_flag);
InsertGuildGrade(
m_data.guild_id,
i + 1,
m_data.grade_array[i].grade_name,
m_data.grade_array[i].auth_flag);
}
ComputeGuildPoints();
@@ -2200,13 +2263,13 @@ CGuild::GuildJoinErrCode CGuild::VerifyGuildJoinableCondition( const LPCHARACTER
}
else if ( LC_IsBrazil() == true )
{
auto pMsg = DBManager::instance().DirectQuery("SELECT value FROM guild_invite_limit WHERE id=%d", GetID());
uint32_t inviteLimit = 0;
bool hasInviteLimit = false;
if ( pMsg->Get()->uiNumRows > 0 )
if (LoadGuildInviteLimit(GetID(), inviteLimit, hasInviteLimit) && hasInviteLimit)
{
MYSQL_ROW row = mysql_fetch_row(pMsg->Get()->pSQLResult);
time_t limit_time=0;
str_to_number( limit_time, row[0] );
limit_time = inviteLimit;
if (test_server)
{

View File

@@ -188,3 +188,11 @@ unsigned long long CStmt::GetAffectedRows() const
return mysql_stmt_affected_rows(m_pkStmt);
}
unsigned long long CStmt::GetInsertId() const
{
if (!m_pkStmt)
return 0;
return mysql_stmt_insert_id(m_pkStmt);
}

View File

@@ -19,6 +19,7 @@ class CStmt
bool Fetch();
unsigned long GetResultLength(unsigned int index) const;
unsigned long long GetAffectedRows() const;
unsigned long long GetInsertId() const;
void Error(const char * c_pszMsg);