Merge pull request #63 from abuseer/patch-2

Refactor movement duration calculations for clarity
This commit is contained in:
rtw1x1
2026-01-20 23:02:04 +00:00
committed by GitHub

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@@ -2858,34 +2858,45 @@ void CHARACTER::CalculateMoveDuration()
m_posStart.x = GetX();
m_posStart.y = GetY();
float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
float motionSpeed = GetMoveMotionSpeed();
const float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
const float motionSpeed = GetMoveMotionSpeed();
// If there is no real movement or speed is invalid, duration becomes 0.
// This should NOT lead to NaN in StateMove (StateMove will guard).
if (motionSpeed <= 0.0f || fDist <= 0.0f)
// No real movement -> duration 0 is normal. Do not spam SYSERR.
if (fDist <= 0.0f)
{
sys_err("MOVE_DURATION_INVALID: name=%s vid=%u map=%ld dist=%.3f speed=%.3f start=(%d,%d) dest=(%d,%d)",
GetName(), (DWORD)GetVID(), GetMapIndex(), fDist, motionSpeed, (int)m_posStart.x, (int)m_posStart.y, (int)m_posDest.x, (int)m_posDest.y);
m_dwMoveDuration = 0;
m_dwMoveStartTime = get_dword_time();
return;
}
// Invalid speed is suspicious (can lead to divide byzero / NaN)
if (motionSpeed <= 0.0f)
{
sys_err("MOVE_DURATION_INVALID_SPEED: name=%s vid=%u map=%ld dist=%.3f speed=%.3f start=(%d,%d) dest=(%d,%d)",
GetName(), (DWORD)GetVID(), GetMapIndex(), fDist, motionSpeed,
(int)m_posStart.x, (int)m_posStart.y, (int)m_posDest.x, (int)m_posDest.y);
m_dwMoveDuration = 0;
m_dwMoveStartTime = get_dword_time();
return;
}
// Base duration in ms. int truncation can produce 0 for tiny moves.
// Base duration in ms. int truncation can produce 0 for tiny moves
int baseMs = (int)((fDist / motionSpeed) * 1000.0f);
if (baseMs <= 0)
{
sys_err("MOVE_DURATION_BASE_ZERO: name=%s vid=%u map=%ld dist=%.3f speed=%.3f base=%d start=(%d,%d) dest=(%d,%d)",
GetName(), (DWORD)GetVID(), GetMapIndex(), fDist, motionSpeed, baseMs, (int)m_posStart.x, (int)m_posStart.y, (int)m_posDest.x, (int)m_posDest.y);
GetName(), (DWORD)GetVID(), GetMapIndex(), fDist, motionSpeed, baseMs,
(int)m_posStart.x, (int)m_posStart.y, (int)m_posDest.x, (int)m_posDest.y);
baseMs = 1;
}
m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), baseMs);
// Defensive clamp: some duration formulas can still return 0.
// some duration formulas can still return 0
if (m_dwMoveDuration == 0)
{
sys_err("MOVE_DURATION_FINAL_ZERO: name=%s vid=%u map=%ld base=%d dist=%.3f speed=%.3f",
@@ -2894,12 +2905,12 @@ void CHARACTER::CalculateMoveDuration()
m_dwMoveDuration = 1;
}
m_dwMoveStartTime = get_dword_time();
if (IsNPC())
sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
m_dwMoveStartTime = get_dword_time();
GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
(int)m_posStart.x, (int)m_posStart.y, (int)m_posDest.x, (int)m_posDest.y);
}
// x y 위치로 이동 한다. (이동할 수 있는 가 없는 가를 확인 하고 Sync 메소드로 실제 이동 한다)