Merge pull request #20 from ErLullo/ErLullo-vecchiaccia
Update new_quest_lv7.quest
This commit is contained in:
@@ -1,6 +1,23 @@
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quest new_quest_lv7 begin
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-- Flower items and bouquet
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define ITEM_FLOWER_RED 30169 -- Red Flower
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define ITEM_FLOWER_ORANGE 30170 -- Orange Flower
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define ITEM_FLOWER_YELLOW 30171 -- Yellow Flower
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define ITEM_BOUQUET 30172 -- Bouquet
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-- Required amounts
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define NEED_RED 1
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define NEED_ORANGE 1
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define NEED_YELLOW 1
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-- Drop chances (percent)
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define DROP_RED 45
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define DROP_ORANGE 30
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define DROP_YELLOW 15
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quest new_quest_lv7 begin
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state start begin
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-- Function declaration
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-- Function declaration
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function reward()
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local div = number(1,5)
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local reward = 5000
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@@ -8,6 +25,7 @@
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reward = math.floor(reward/div)
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return reward
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end
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function reward_exp()
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local div = number(1,4)
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local reward_exp = 4000
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@@ -16,35 +34,37 @@
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return reward_exp
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end
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-- end function declaration
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-- When level 7 target Octavio for new Quest-------------------------------------------------------------
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when login or levelup with pc.get_level() >= 7 begin
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local v=find_npc_by_vnum(20008)
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if 0==v then
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local v = find_npc_by_vnum(20008)
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if 0 == v then
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else
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target.vid("__TARGET__", v, gameforge.new_quest_lv7._010_target)
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end
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end
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when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
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when 20008.chat.gameforge.new_quest_lv7._020_say_title with pc.get_level() >= 7 begin
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target.delete("__TARGET__")
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local empire = pc.get_empire()
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._021_say) -- Octavio has a daughter and she is in love with a guy for a village
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if empire == 1 then -- = Shinsoo
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say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
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end
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if empire == 2 then -- = Chunjo
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say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
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end
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if empire == 3 then -- = Jinno
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say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
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end
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if empire == 1 then -- = Shinsoo
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say(gameforge.new_quest_lv7._022_say) -- The guy lives in a village in the Jayang area
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end
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if empire == 2 then -- = Chunjo
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say(gameforge.new_quest_lv7._023_say) -- The guy lives in a village in the Bokjung area
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end
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if empire == 3 then -- = Jinno
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say(gameforge.new_quest_lv7._024_say) -- The guy lives in a village in the Bakra area
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end
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wait() -- next button
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say_title(gameforge.new_quest_lv7._011_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._030_say) -- Octavio heared that she is going to marry him there
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say(gameforge.new_quest_lv7._031_say) -- Go to the Old Lady and ask her to help with the preperations
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local doquest = select(gameforge.subquest_06._40_select, gameforge.subquest_12._50_select, gameforge.new_quest_lv75._290_2_select)
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if doquest == 1 then
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pc.setqf("soup", 0) -- hard reset flavour flag at quest start
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set_state(ask_oldwoman) -- Quest approved
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elseif doquest == 3 then -- abort permantenly
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say(gameforge.subquest_06._60_say)
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@@ -63,11 +83,12 @@
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end
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end
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end
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---- ask altefrau what to do --------------------------------------------------------------------------------
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state ask_oldwoman begin
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function get_old_woman_map()
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local empire = pc.get_empire()
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if empire == 1 then
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if empire == 1 then
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return 1
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elseif empire == 2 then
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return 21
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@@ -75,6 +96,7 @@
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return 41
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end
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end
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function is_my_vil()
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if pc.get_map_index() == new_quest_lv7.get_old_woman_map() then
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return true
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@@ -84,71 +106,64 @@
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end
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_mob1 = 173 -- kill a 173#Hungriger Alpha-Wolf
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new_quest_lv7_mob2 = 174 -- kill a 174#Hungriger Blauwolf
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new_quest_lv7_mob3 = 175 -- kill a 175#Hungriger Alpha-Blauwolf
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-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu führt,
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-- dass diese dort nicht mehr hoch zählen wenn man sie tötet.
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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-- Einige deser Mobs werden auch in der Level 7 Aufgabe verwendet, was dazu führt,
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-- dass diese dort nicht mehr hoch zählen wenn man sie tötet.
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No quest letter, no questbook entry
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send_letter(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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-- END EDIT
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if new_quest_lv7.is_my_vil() then
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local v=find_npc_by_vnum(9006) -- Old Lady
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if 0==v then
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local v = find_npc_by_vnum(9006) -- Old Lady
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if 0 == v then
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else
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target.vid("__TARGET2__", v, gameforge.new_quest_lv7._040_target ) -- Old Lady
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end
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end
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end
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No questbook button
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title) -- A Daughters Wedding
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say(gameforge.new_quest_lv7._041_say) -- goto old lady and ask her to help with the preperations
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say("")
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1))) -- where the old lady can be found
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-- FIX: correct map name based on player's empire
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map()))) -- where the old lady can be found
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end
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--END EDIT
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--END EDIT
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET2__")
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._051_say)
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wait()
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title) -- yellow text headline
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say(gameforge.new_quest_lv7._052_say)
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-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
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wait()
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-- "vom Bräutigam an seine Liebste überreicht" versteht das unsere Zielgruppe?
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wait()
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say(gameforge.new_quest_lv7._054_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed1))
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say_item_vnum(new_quest_lv7_drop1) -- icon of item
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say_reward(string.format("%s x", NEED_RED))
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say_item_vnum(ITEM_FLOWER_RED) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob1))
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wait()
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed2))
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say_item_vnum(new_quest_lv7_drop2) -- icon of item
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say_reward(string.format("%s x", NEED_ORANGE))
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say_item_vnum(ITEM_FLOWER_ORANGE) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say)
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say(mob_name(new_quest_lv7_mob2))
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wait()
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wait()
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say(gameforge.new_quest_lv7._056_say)
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say_reward(string.format("%s x", new_quest_lv7_AmountNeed3))
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say_item_vnum(new_quest_lv7_drop3) -- icon of item
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say_reward(string.format("%s x", NEED_YELLOW))
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say_item_vnum(ITEM_FLOWER_YELLOW) -- icon of item
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say_reward(gameforge.new_quest_lv7._055_say )
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say(mob_name(new_quest_lv7_mob3))
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--set flags:
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pc.setqf("collect_count_1",0) --Current number of items
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pc.setqf("collect_count_2",0) --Current number of items
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pc.setqf("collect_count_3",0) --Current number of items
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wait()
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wait()
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say_title(gameforge.new_quest_lv7._012_say_title)
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say(gameforge.new_quest_lv7._060_say)
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-- Wo ist die Schwester?
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@@ -156,23 +171,21 @@
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set_state(collect_flowers)
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end
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end
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----- collect flowers -------------------------------------------------------------------------------------------------
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state collect_flowers begin
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No letter, questbook entry, button
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_dropProb1 = 45
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new_quest_lv7_dropProb2 = 30
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new_quest_lv7_dropProb3 = 15
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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-- FIX: if the player already has all flowers, go directly to return_oldwoman
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if pc.count_item(ITEM_FLOWER_RED) >= NEED_RED and pc.count_item(ITEM_FLOWER_ORANGE) >= NEED_ORANGE and pc.count_item(ITEM_FLOWER_YELLOW) >= NEED_YELLOW then
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q.done()
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set_state(return_oldwoman)
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return
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end
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end
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--END EDIT
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@@ -181,40 +194,48 @@
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-- itemicon vnum of flower used for icon
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function when_one_killed(neededAmount, dropProb, itemIcon)
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if pc.count_item(itemIcon) < neededAmount then
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local drop=math.random(1,100)
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local drop = number(1,100)
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if drop <= dropProb then -- probability if s.th. drops
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pc.give_item2(itemIcon) -- icon of item by vnum - Blutrote Blume
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-- EDIT Arne 18Sept09 moved q.done Reason: removed quest from book
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-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: No arrow on old lady for flower return
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notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
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if (pc.count_item(new_quest_lv7_drop3) == new_quest_lv7_AmountNeed3 and pc.count_item(new_quest_lv7_drop2) == new_quest_lv7_AmountNeed2 and pc.count_item(new_quest_lv7_drop1) == new_quest_lv7_AmountNeed1) then
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return true
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end
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--notice_multiline(gameforge.new_quest_lv7._088_notice, notice)
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if pc.count_item(ITEM_FLOWER_YELLOW) == NEED_YELLOW and pc.count_item(ITEM_FLOWER_ORANGE) == NEED_ORANGE and pc.count_item(ITEM_FLOWER_RED) == NEED_RED then
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return true
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end
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else
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notice_multiline(gameforge.new_quest_lv7._082_say, notice)
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end
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--notice_multiline(gameforge.new_quest_lv7._082_say, notice)
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end
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end
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-- FIX: also check completion when there is no drop or flowers came from trade
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if pc.count_item(ITEM_FLOWER_YELLOW) >= NEED_YELLOW and pc.count_item(ITEM_FLOWER_ORANGE) >= NEED_ORANGE and pc.count_item(ITEM_FLOWER_RED) >= NEED_RED then
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return true
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end
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end
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-------------- Blutrote Blume ------------------------------------------------------
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-- kill a 173#Hungriger Alpha-Wolf
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when 173.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed1, new_quest_lv7_dropProb1, new_quest_lv7_drop1) then
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if new_quest_lv7.when_one_killed(NEED_RED, DROP_RED, ITEM_FLOWER_RED) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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-------------- Orangefarbene Blume ------------------------------------------------------
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-- kill a 174#Hungriger Blauwolf
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when 174.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed2, new_quest_lv7_dropProb2, new_quest_lv7_drop2) then
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if new_quest_lv7.when_one_killed(NEED_ORANGE, DROP_ORANGE, ITEM_FLOWER_ORANGE) then
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q.done()
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set_state(return_oldwoman)
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end
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end
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end
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-------------- Duftende gelbe Blume ------------------------------------------------------
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-- kill a 175#Hungriger Alpha-Blauwolf
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when 175.kill begin
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if new_quest_lv7.when_one_killed(new_quest_lv7_AmountNeed3, new_quest_lv7_dropProb3, new_quest_lv7_drop3) then
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if new_quest_lv7.when_one_killed(NEED_YELLOW, DROP_YELLOW, ITEM_FLOWER_YELLOW) then
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q.done()
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set_state(return_oldwoman)
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end
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@@ -225,38 +246,28 @@
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when button or info begin
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._092_say) -- collect flowers for the Bouquet
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if pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 then
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say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, new_quest_lv7_AmountNeed1 -
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pc.count_item(new_quest_lv7_drop1))) -- number of red flowers missing
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if pc.count_item(ITEM_FLOWER_RED) < NEED_RED then
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say_reward(string.format(gameforge.new_quest_lv7._085_1_say_reward, NEED_RED - pc.count_item(ITEM_FLOWER_RED))) -- number of red flowers missing
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end
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if pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 then
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say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, new_quest_lv7_AmountNeed2 -
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pc.count_item(new_quest_lv7_drop2))) -- number of orange flowers missing
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if pc.count_item(ITEM_FLOWER_ORANGE) < NEED_ORANGE then
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say_reward(string.format(gameforge.new_quest_lv7._085_2_say_reward, NEED_ORANGE - pc.count_item(ITEM_FLOWER_ORANGE))) -- number of orange flowers missing
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end
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if pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3 then
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say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, new_quest_lv7_AmountNeed3 -
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pc.count_item(new_quest_lv7_drop3))) -- number of yellow flowers missing
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if pc.count_item(ITEM_FLOWER_YELLOW) < NEED_YELLOW then
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say_reward(string.format(gameforge.new_quest_lv7._085_3_say_reward, NEED_YELLOW - pc.count_item(ITEM_FLOWER_YELLOW))) -- number of yellow flowers missing
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end
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end
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end
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state return_oldwoman begin -- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, state needed to set up quest
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when enter or login begin
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new_quest_lv7_AmountNeed1 = 1
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new_quest_lv7_AmountNeed2 = 1
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new_quest_lv7_AmountNeed3 = 1
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new_quest_lv7_drop1 = 30169 -- Blutrote Blume
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new_quest_lv7_drop2 = 30170 -- Orangefarbene Blume
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new_quest_lv7_drop3 = 30171 -- Duftende gelbe Blume
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local v=find_npc_by_vnum(9006)
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local v = find_npc_by_vnum(9006)
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send_letter(gameforge.new_quest_lv7._020_say_title)
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q.start()
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q.set_title(gameforge.new_quest_lv7._020_say_title)
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if 0==v then
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else
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target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
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if 0 == v then
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else
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target.vid("__TARGET6__", v, gameforge.new_quest_lv7._040_target)
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end
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end
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@@ -264,26 +275,28 @@
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say_title(gameforge.new_quest_lv7._020_say_title)
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say(gameforge.new_quest_lv7._091_say) -- success return to old lady
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say("")
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(1)))
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-- FIX: correct map name (same logic as in ask_oldwoman)
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say(string.format(gameforge.new_quest_lv7._042_say, get_map_name_by_number(new_quest_lv7.get_old_woman_map())))
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end
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--END EDIT
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--END EDIT
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-------------- try to give old woman the flowers ---------------------
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when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
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target.delete("__TARGET6__")
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say_title(gameforge.new_quest_lv7._012_say_title)
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if (pc.count_item(new_quest_lv7_drop1) < new_quest_lv7_AmountNeed1 or pc.count_item(new_quest_lv7_drop2) < new_quest_lv7_AmountNeed2 or pc.count_item(new_quest_lv7_drop3) < new_quest_lv7_AmountNeed3) then
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if pc.count_item(ITEM_FLOWER_RED) < NEED_RED or pc.count_item(ITEM_FLOWER_ORANGE) < NEED_ORANGE or pc.count_item(ITEM_FLOWER_YELLOW) < NEED_YELLOW then
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say(gameforge.new_quest_lv7._110_say)
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say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, new_quest_lv7_AmountNeed1 - pc.count_item(new_quest_lv7_drop1)))
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say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, new_quest_lv7_AmountNeed2 - pc.count_item(new_quest_lv7_drop2)))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, new_quest_lv7_AmountNeed3 - pc.count_item(new_quest_lv7_drop3)))
|
||||
-- FIX: avoid negative numbers if player has more flowers than needed
|
||||
say_reward(string.format(gameforge.new_quest_lv7._085_say_reward, math.max(0, NEED_RED - pc.count_item(ITEM_FLOWER_RED))))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._086_say_reward, math.max(0, NEED_ORANGE - pc.count_item(ITEM_FLOWER_ORANGE))))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._087_say_reward, math.max(0, NEED_YELLOW - pc.count_item(ITEM_FLOWER_YELLOW))))
|
||||
say(gameforge.new_quest_lv7._081_say)
|
||||
set_state(collect_flowers)
|
||||
else
|
||||
pc.remove_item(30169, 1)
|
||||
pc.remove_item(30170, 1)
|
||||
pc.remove_item(30171, 1)
|
||||
pc.give_item2(30172) -- flowers
|
||||
pc.remove_item(ITEM_FLOWER_RED, NEED_RED)
|
||||
pc.remove_item(ITEM_FLOWER_ORANGE, NEED_ORANGE)
|
||||
pc.remove_item(ITEM_FLOWER_YELLOW, NEED_YELLOW)
|
||||
pc.give_item2(ITEM_BOUQUET) -- flowers
|
||||
-- game.drop_item(30169, 1)
|
||||
say(gameforge.new_quest_lv7._115_say)
|
||||
-- hier fehlt info wie man in das reich kommt
|
||||
@@ -302,6 +315,7 @@
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- go to twin sister of old woman in other kingdom---------------------------------------------------------------------------------------------------
|
||||
state find_empire begin
|
||||
when login or enter begin
|
||||
@@ -310,34 +324,36 @@
|
||||
q.start()
|
||||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||||
-- END EDIT
|
||||
|
||||
new_quest_lv7_DestMapIndex = 99
|
||||
if pc.get_empire() == 1 then -- = Shinsoo
|
||||
new_quest_lv7_DestMapIndex = 3 -- = Yayang
|
||||
local v=find_npc_by_vnum(10001)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10001)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._190_select)
|
||||
end
|
||||
elseif pc.get_empire() == 2 then -- = Chunjo
|
||||
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
|
||||
local v=find_npc_by_vnum(10003)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10003)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._210_select)
|
||||
end
|
||||
elseif pc.get_empire() == 3 then -- = Jinno
|
||||
new_quest_lv7_DestMapIndex = 43 -- = Bakra
|
||||
local v=find_npc_by_vnum(10005)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10005)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._230_select)
|
||||
end
|
||||
end
|
||||
|
||||
if pc.get_map_index() == new_quest_lv7_DestMapIndex then
|
||||
target.delete("__TARGET7__")
|
||||
notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
|
||||
local v=find_npc_by_vnum(9006)
|
||||
if 0==v then
|
||||
--notice_multiline(gameforge.new_quest_lv7._125_notice, notice)
|
||||
local v = find_npc_by_vnum(9006)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET3__", v, gameforge.subquest_48._230_targetVid)
|
||||
end
|
||||
@@ -346,7 +362,6 @@
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
|
||||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||||
say(gameforge.new_quest_lv7._131_say)
|
||||
if new_quest_lv7_DestMapIndex == 3 then
|
||||
@@ -358,25 +373,36 @@
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------ find the sister of the old woman in a different empire ------------------------------------------------------------------------------------------------------
|
||||
state goto_oldwomans_sister begin
|
||||
when enter or login begin
|
||||
send_letter(gameforge.new_quest_lv7._020_say_title)
|
||||
q.start()
|
||||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||||
|
||||
-- FIX: recompute destination map index to ensure correct map for the sister
|
||||
new_quest_lv7_DestMapIndex = 99
|
||||
if pc.get_empire() == 1 then -- = Shinsoo
|
||||
new_quest_lv7_DestMapIndex = 3 -- = Yayang
|
||||
elseif pc.get_empire() == 2 then -- = Chunjo
|
||||
new_quest_lv7_DestMapIndex = 23 -- = Bokjung
|
||||
elseif pc.get_empire() == 3 then -- = Jinno
|
||||
new_quest_lv7_DestMapIndex = 43 -- = Bakra
|
||||
end
|
||||
end
|
||||
|
||||
when 9006.chat.gameforge.new_quest_lv7._020_say_title begin
|
||||
if pc.count_item(30172) >= 1 then -- has flowers in inventory
|
||||
when 9006.chat.gameforge.new_quest_lv7._020_say_title with pc.get_map_index() == new_quest_lv7_DestMapIndex begin
|
||||
if pc.count_item(ITEM_BOUQUET) >= 1 then -- has flowers in inventory
|
||||
target.delete("__TARGET3__")
|
||||
say_title(gameforge.new_quest_lv7._020_say_title) -- yellow
|
||||
pc.remove_item(30172, pc.count_item(30172))
|
||||
pc.remove_item(ITEM_BOUQUET, pc.count_item(ITEM_BOUQUET))
|
||||
say_title(pc.get_name())
|
||||
say(gameforge.new_quest_lv7._140_say)
|
||||
say_title(gameforge.new_quest_lv7._012_say_title)
|
||||
say(gameforge.new_quest_lv7._140_say)
|
||||
say_title(gameforge.new_quest_lv7._012_say_title)
|
||||
say(gameforge.new_quest_lv7._141_say)
|
||||
wait()
|
||||
say_title(gameforge.new_quest_lv7._012_say_title)
|
||||
say_title(gameforge.new_quest_lv7._012_say_title)
|
||||
say(gameforge.new_quest_lv7._142_say)
|
||||
q.done()
|
||||
set_state(find_way_home)
|
||||
@@ -389,11 +415,13 @@
|
||||
set_state(ask_oldwoman)
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||||
say(gameforge.new_quest_lv7._145_say)
|
||||
end
|
||||
end
|
||||
|
||||
------ return to first village ------------------------------------------------------------------------------------------------------
|
||||
state find_way_home begin
|
||||
when login or enter begin
|
||||
@@ -405,31 +433,31 @@
|
||||
new_quest_lv7_HomeMapIndex = 99
|
||||
if pc.get_empire() == 1 then -- = Shinsoo
|
||||
new_quest_lv7_HomeMapIndex = 1 -- = Youngan
|
||||
local v=find_npc_by_vnum(10002)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10002)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._180_select)
|
||||
end
|
||||
elseif pc.get_empire() == 2 then -- = Chunjo
|
||||
new_quest_lv7_HomeMapIndex = 21 -- = Joan
|
||||
local v=find_npc_by_vnum(10004)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10004)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._200_select)
|
||||
end
|
||||
elseif pc.get_empire() == 3 then -- = Jinno
|
||||
new_quest_lv7_HomeMapIndex = 41 -- = Pyungmoo
|
||||
local v=find_npc_by_vnum(10006)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(10006)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET7__", v, gameforge.map_warp._220_select)
|
||||
end
|
||||
end
|
||||
if pc.get_map_index() == new_quest_lv7_HomeMapIndex then
|
||||
target.delete("__TARGET7__")
|
||||
notice_multiline(gameforge.new_quest_lv7._129_say, notice)
|
||||
local v=find_npc_by_vnum(20008)
|
||||
if 0==v then
|
||||
--notice_multiline(gameforge.new_quest_lv7._129_say, notice)
|
||||
local v = find_npc_by_vnum(20008)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET5__", v, gameforge.subquest_48._230_targetVid)
|
||||
end
|
||||
@@ -450,14 +478,14 @@
|
||||
say(gameforge.new_quest_lv7._137_say)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
------ invite ocatvio to the wedding ------------------------------------------------------------------------------------------------------
|
||||
state back_to_octavio begin
|
||||
when enter or login begin
|
||||
-- BEGIN EDIT added by Arne 18Sept09, according to Mantis 0026063, REASON: no quest, no letter
|
||||
local v=find_npc_by_vnum(20008)
|
||||
if 0==v then
|
||||
local v = find_npc_by_vnum(20008)
|
||||
if 0 == v then
|
||||
else
|
||||
target.vid("__TARGET5__", v, gameforge.new_quest_lv7._010_target)
|
||||
end
|
||||
@@ -466,7 +494,13 @@
|
||||
q.start()
|
||||
q.set_title(gameforge.new_quest_lv7._020_say_title)
|
||||
-- END EDIT
|
||||
soup = false
|
||||
|
||||
-- FIX: keep soup flag persistent via quest flag
|
||||
if pc.getqf("soup") == 1 then
|
||||
soup = true
|
||||
else
|
||||
soup = false
|
||||
end
|
||||
end
|
||||
|
||||
when button or info begin
|
||||
@@ -474,7 +508,6 @@
|
||||
say(gameforge.new_quest_lv7._129_say)
|
||||
end
|
||||
|
||||
|
||||
when 20008.chat.gameforge.new_quest_lv7._020_say_title begin
|
||||
target.delete("__TARGET5__")
|
||||
say_title(gameforge.new_quest_lv7._020_say_title)
|
||||
@@ -486,108 +519,115 @@
|
||||
say(gameforge.new_quest_lv7._152_say)
|
||||
|
||||
-- random reward
|
||||
local reward=new_quest_lv7.reward()
|
||||
local reward_exp=new_quest_lv7.reward_exp()
|
||||
local reward = new_quest_lv7.reward()
|
||||
local reward_exp = new_quest_lv7.reward_exp()
|
||||
|
||||
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward,reward_exp))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward,reward))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._154_say_reward, reward_exp))
|
||||
say_reward(string.format(gameforge.new_quest_lv7._155_say_reward, reward))
|
||||
|
||||
pc.give_exp2(new_quest_lv7.reward_exp())
|
||||
pc.change_money(new_quest_lv7.reward())
|
||||
-- FIX: use the same values for the actual reward
|
||||
pc.give_exp2(reward_exp)
|
||||
pc.change_money(reward)
|
||||
|
||||
local reward_item="0"
|
||||
if pc.job==0 then
|
||||
local r=number(1,10)
|
||||
if r==1 then
|
||||
reward_item="00013"
|
||||
elseif r==2 then
|
||||
reward_item="00023"
|
||||
elseif r==3 then
|
||||
reward_item="00033"
|
||||
elseif r==4 then
|
||||
reward_item="00043"
|
||||
elseif r==5 then
|
||||
reward_item="00053"
|
||||
elseif r==6 then
|
||||
reward_item="03003"
|
||||
elseif r==7 then
|
||||
reward_item="03013"
|
||||
elseif r==8 then
|
||||
reward_item="03023"
|
||||
elseif r==9 then
|
||||
reward_item="03033"
|
||||
elseif r==10 then
|
||||
reward_item="03043"
|
||||
pc.setqf("soup", 0) -- reset flavour flag after success
|
||||
|
||||
local reward_item = "0"
|
||||
local job = pc.get_job()
|
||||
if job == 0 then
|
||||
local r = number(1,10)
|
||||
if r == 1 then
|
||||
reward_item = "00013"
|
||||
elseif r == 2 then
|
||||
reward_item = "00023"
|
||||
elseif r == 3 then
|
||||
reward_item = "00033"
|
||||
elseif r == 4 then
|
||||
reward_item = "00043"
|
||||
elseif r == 5 then
|
||||
reward_item = "00053"
|
||||
elseif r == 6 then
|
||||
reward_item = "03003"
|
||||
elseif r == 7 then
|
||||
reward_item = "03013"
|
||||
elseif r == 8 then
|
||||
reward_item = "03023"
|
||||
elseif r == 9 then
|
||||
reward_item = "03033"
|
||||
elseif r == 10 then
|
||||
reward_item = "03043"
|
||||
end
|
||||
elseif pc.job==1 then
|
||||
local r=number(1,10)
|
||||
if r==1 then
|
||||
reward_item="01003"
|
||||
elseif r==2 then
|
||||
reward_item="04003"
|
||||
elseif r==3 then
|
||||
reward_item="01013"
|
||||
elseif r==4 then
|
||||
reward_item="04013"
|
||||
elseif r==5 then
|
||||
reward_item="01023"
|
||||
elseif r==6 then
|
||||
reward_item="02003"
|
||||
elseif r==7 then
|
||||
reward_item="02013"
|
||||
elseif r==8 then
|
||||
reward_item="02023"
|
||||
elseif r==9 then
|
||||
reward_item="02033"
|
||||
elseif r==10 then
|
||||
reward_item="2043"
|
||||
elseif job == 1 then
|
||||
local r = number(1,10)
|
||||
if r == 1 then
|
||||
reward_item = "01003"
|
||||
elseif r == 2 then
|
||||
reward_item = "04003"
|
||||
elseif r == 3 then
|
||||
reward_item = "01013"
|
||||
elseif r == 4 then
|
||||
reward_item = "04013"
|
||||
elseif r == 5 then
|
||||
reward_item = "01023"
|
||||
elseif r == 6 then
|
||||
reward_item = "02003"
|
||||
elseif r == 7 then
|
||||
reward_item = "02013"
|
||||
elseif r == 8 then
|
||||
reward_item = "02023"
|
||||
elseif r == 9 then
|
||||
reward_item = "02033"
|
||||
elseif r == 10 then
|
||||
reward_item = "02043"
|
||||
end
|
||||
elseif pc.job==2 then
|
||||
local r=number(1, 6)
|
||||
if r==1 then
|
||||
reward_item="00013"
|
||||
elseif r==2 then
|
||||
reward_item="00023"
|
||||
elseif r==3 then
|
||||
reward_item="00033"
|
||||
elseif r==4 then
|
||||
reward_item="00043"
|
||||
elseif r==5 then
|
||||
reward_item="00053"
|
||||
elseif r==6 then
|
||||
reward_item="00053"
|
||||
elseif job == 2 then
|
||||
local r = number(1, 6)
|
||||
if r == 1 then
|
||||
reward_item = "00013"
|
||||
elseif r == 2 then
|
||||
reward_item = "00023"
|
||||
elseif r == 3 then
|
||||
reward_item = "00033"
|
||||
elseif r == 4 then
|
||||
reward_item = "00043"
|
||||
elseif r == 5 then
|
||||
reward_item = "00053"
|
||||
elseif r == 6 then
|
||||
reward_item = "00053"
|
||||
end
|
||||
elseif pc.job==3 then
|
||||
local r=number(1, 8)
|
||||
if r==1 then
|
||||
reward_item="05003"
|
||||
elseif r==2 then
|
||||
reward_item="05013"
|
||||
elseif r==3 then
|
||||
reward_item="05023"
|
||||
elseif r==4 then
|
||||
reward_item="07003"
|
||||
elseif r==5 then
|
||||
reward_item="07013"
|
||||
elseif r==6 then
|
||||
reward_item="07023"
|
||||
elseif r==7 then
|
||||
reward_item="07033"
|
||||
elseif r==8 then
|
||||
reward_item="07043"
|
||||
elseif job == 3 then
|
||||
local r = number(1, 8)
|
||||
if r == 1 then
|
||||
reward_item = "05003"
|
||||
elseif r == 2 then
|
||||
reward_item = "05013"
|
||||
elseif r == 3 then
|
||||
reward_item = "05023"
|
||||
elseif r == 4 then
|
||||
reward_item = "07003"
|
||||
elseif r == 5 then
|
||||
reward_item = "07013"
|
||||
elseif r == 6 then
|
||||
reward_item = "07023"
|
||||
elseif r == 7 then
|
||||
reward_item = "07033"
|
||||
elseif r == 8 then
|
||||
reward_item = "07043"
|
||||
end
|
||||
end
|
||||
|
||||
if reward_item != "0" then
|
||||
wait()
|
||||
say_reward(gameforge.new_quest_lv7._153_say_reward)
|
||||
say_item_vnum(reward_item)
|
||||
pc.give_item2(reward_item,1)
|
||||
end
|
||||
q.done()
|
||||
set_state(__COMPLETE__)
|
||||
else
|
||||
say(gameforge.new_quest_lv7._160_say)
|
||||
say(gameforge.new_quest_lv7._165_say)
|
||||
soup = true
|
||||
pc.setqf("soup", 1) -- FIX: remember that player talked to the wrong Octavio
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -598,10 +638,11 @@
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
------ complete ------------------------------------------------------------------------------------------------------
|
||||
state __COMPLETE__ begin
|
||||
when button or info begin
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user