Clear audio runtime baseline after combo fix
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This commit is contained in:
server
2026-04-14 19:10:21 +02:00
parent 7e18042bca
commit 15c10c9a6f
3 changed files with 8 additions and 12 deletions

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@@ -200,10 +200,10 @@ It also now includes an audio scenario validator:
- `scripts/validate_audio_scenarios.py`
On the current real client runtime, the audio validator checks the full `*.mss`
runtime script layer and now reports a single concrete missing audio
reference: `sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. The previous
cross-pack and wrong-path sound references were cleaned up in the runtime
assets and are no longer part of the shared baseline.
runtime script layer and no longer reports any missing audio references. The
previous cross-pack and wrong-path sound references were cleaned up in the
runtime assets, and the last remaining `combo7.wav` issue was resolved by
aligning `combo_07.mss` with the byte-identical `combo_08` motion variant.
Those current actor and effect findings are also recorded in:

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@@ -277,7 +277,7 @@ Current baseline on the real runtime:
- `world`: `0`
- `actor`: `5`
- `effect`: `12`
- `audio`: `1`
- `audio`: `0`
Audio scenario validator:
@@ -293,10 +293,8 @@ This validator checks the runtime audio script layer:
- every `SoundDataNN` reference to `wav/mp3`
- resolution against the effective virtual audio namespace used by the client
Current real-runtime findings now show a single historical audio content issue:
`sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. That remaining issue is
recorded in the shared runtime baseline and does not fail the gate unless it
changes.
Current real-runtime findings no longer show any audio content issues. The
audio validator is now expected to pass cleanly on the current runtime.
Built-in CI:

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@@ -21,7 +21,5 @@
"effect:reference:ymir work/effect/background/turtle_statue_tree_roof_light01.mse:ymir work/effect/background/turtle_statue_tree_roof_light01.mde",
"effect:reference:ymir work/effect/etc/compete/ready.mse:ymir work/effect/etc/compete/ready.dds"
],
"audio": [
"audio:reference:sound2/sound/pc2/assassin/dualhand_sword/combo_07.mss:sound/pc2/assassin/dualhand_sword/combo7.wav"
]
"audio": []
}