Clear audio runtime baseline after combo fix
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@@ -200,10 +200,10 @@ It also now includes an audio scenario validator:
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- `scripts/validate_audio_scenarios.py`
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On the current real client runtime, the audio validator checks the full `*.mss`
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runtime script layer and now reports a single concrete missing audio
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reference: `sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. The previous
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cross-pack and wrong-path sound references were cleaned up in the runtime
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assets and are no longer part of the shared baseline.
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runtime script layer and no longer reports any missing audio references. The
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previous cross-pack and wrong-path sound references were cleaned up in the
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runtime assets, and the last remaining `combo7.wav` issue was resolved by
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aligning `combo_07.mss` with the byte-identical `combo_08` motion variant.
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Those current actor and effect findings are also recorded in:
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@@ -277,7 +277,7 @@ Current baseline on the real runtime:
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- `world`: `0`
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- `actor`: `5`
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- `effect`: `12`
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- `audio`: `1`
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- `audio`: `0`
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Audio scenario validator:
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@@ -293,10 +293,8 @@ This validator checks the runtime audio script layer:
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- every `SoundDataNN` reference to `wav/mp3`
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- resolution against the effective virtual audio namespace used by the client
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Current real-runtime findings now show a single historical audio content issue:
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`sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. That remaining issue is
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recorded in the shared runtime baseline and does not fail the gate unless it
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changes.
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Current real-runtime findings no longer show any audio content issues. The
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audio validator is now expected to pass cleanly on the current runtime.
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Built-in CI:
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@@ -21,7 +21,5 @@
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"effect:reference:ymir work/effect/background/turtle_statue_tree_roof_light01.mse:ymir work/effect/background/turtle_statue_tree_roof_light01.mde",
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"effect:reference:ymir work/effect/etc/compete/ready.mse:ymir work/effect/etc/compete/ready.dds"
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],
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"audio": [
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"audio:reference:sound2/sound/pc2/assassin/dualhand_sword/combo_07.mss:sound/pc2/assassin/dualhand_sword/combo7.wav"
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]
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"audio": []
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}
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