Clear audio runtime baseline after combo fix
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@@ -277,7 +277,7 @@ Current baseline on the real runtime:
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- `world`: `0`
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- `actor`: `5`
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- `effect`: `12`
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- `audio`: `1`
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- `audio`: `0`
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Audio scenario validator:
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@@ -293,10 +293,8 @@ This validator checks the runtime audio script layer:
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- every `SoundDataNN` reference to `wav/mp3`
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- resolution against the effective virtual audio namespace used by the client
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Current real-runtime findings now show a single historical audio content issue:
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`sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. That remaining issue is
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recorded in the shared runtime baseline and does not fail the gate unless it
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changes.
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Current real-runtime findings no longer show any audio content issues. The
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audio validator is now expected to pass cleanly on the current runtime.
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Built-in CI:
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