Clear audio runtime baseline after combo fix
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This commit is contained in:
server
2026-04-14 19:10:21 +02:00
parent 7e18042bca
commit 15c10c9a6f
3 changed files with 8 additions and 12 deletions

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@@ -277,7 +277,7 @@ Current baseline on the real runtime:
- `world`: `0`
- `actor`: `5`
- `effect`: `12`
- `audio`: `1`
- `audio`: `0`
Audio scenario validator:
@@ -293,10 +293,8 @@ This validator checks the runtime audio script layer:
- every `SoundDataNN` reference to `wav/mp3`
- resolution against the effective virtual audio namespace used by the client
Current real-runtime findings now show a single historical audio content issue:
`sound2/sound/pc2/assassin/dualhand_sword/combo7.wav`. That remaining issue is
recorded in the shared runtime baseline and does not fail the gate unless it
changes.
Current real-runtime findings no longer show any audio content issues. The
audio validator is now expected to pass cleanly on the current runtime.
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