Clean actor runtime baseline after motion fix
This commit is contained in:
@@ -165,17 +165,15 @@ It also now includes an actor/content validator:
|
||||
|
||||
- `scripts/validate_actor_scenarios.py`
|
||||
|
||||
On the current real client runtime, the full actor validator reports five data
|
||||
issues that look like pre-existing content inconsistencies rather than `.m2p`
|
||||
loader regressions:
|
||||
The current actor validator now resolves real `MotionFileName` targets from
|
||||
`.msa` files instead of assuming every motion uses a same-name local `.gr2`.
|
||||
That removed the old false positives from redirected actor motions, and the
|
||||
remaining `orc_lord` mismatch was fixed in the runtime assets by correcting
|
||||
`30_1.msa` to point to `30_1.GR2`.
|
||||
|
||||
- `Monster/misterious_diseased_host` missing `25.gr2`
|
||||
- `Monster/skeleton_king` missing `24.gr2`
|
||||
- `Monster/thief2` missing `03_1.gr2`
|
||||
- `NPC/christmas_tree` missing `wait.gr2`
|
||||
- `NPC/guild_war_flag` missing `wait.gr2`
|
||||
On the current real client runtime, the actor validator now passes cleanly.
|
||||
|
||||
The expanded validator did not find additional breakage in:
|
||||
It still verifies:
|
||||
|
||||
- `.msm` base model references
|
||||
- `.msm` effect script references
|
||||
@@ -205,11 +203,11 @@ previous cross-pack and wrong-path sound references were cleaned up in the
|
||||
runtime assets, and the last remaining `combo7.wav` issue was resolved by
|
||||
aligning `combo_07.mss` with the byte-identical `combo_08` motion variant.
|
||||
|
||||
Those current actor and effect findings are also recorded in:
|
||||
The current effect findings are recorded in:
|
||||
|
||||
- `known_issues/runtime_known_issues.json`
|
||||
|
||||
The current audio findings are recorded there as well.
|
||||
Actor and audio are currently clean in that baseline.
|
||||
|
||||
That file is now the shared runtime baseline used by the validators and the
|
||||
aggregated release gate.
|
||||
|
||||
Reference in New Issue
Block a user