Document expanded runtime smoke coverage
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@@ -83,6 +83,22 @@ client runtime on the Linux VPS:
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- `effect`
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- `icon`
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- `property`
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- `terrain`
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- `tree`
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- `zone`
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- `outdoora1`
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- `outdoora2`
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- `outdoorb1`
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- `outdoorc1`
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- `outdoorsnow1`
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- `pc`
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- `pc2`
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- `guild`
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- `npc`
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- `monster2`
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- `sound`
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- `sound_m`
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- `sound2`
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Validation method:
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@@ -100,11 +116,15 @@ Observed result:
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- `app.Create(...)` succeeded
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- client reached `MainStream.SetLoginPhase()`
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For the world, audio, and gameplay-adjacent packs in this list, the current
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validation level is startup regression smoke only. Full confidence for those
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packs still requires map-load or in-game coverage.
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Recommended next pack groups:
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1. remaining startup-adjacent patch packs
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2. world and map content such as outdoor, terrain, tree, and zone
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3. late-load gameplay content such as pc, npc, monster, and sound
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2. remaining late-load gameplay content not covered yet
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3. scenario-based validation for world, actor, and sound packs
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## Risk notes
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@@ -89,6 +89,26 @@ Confirmed `.m2p` smoke tests:
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- `icon.m2p`
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- `property.m2p`
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with all twenty matching legacy `.pck` files removed
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- the same twenty-pack set plus:
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- `terrain.m2p`
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- `tree.m2p`
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- `zone.m2p`
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- `outdoora1.m2p`
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- `outdoora2.m2p`
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- `outdoorb1.m2p`
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- `outdoorc1.m2p`
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- `outdoorsnow1.m2p`
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with all twenty-eight matching legacy `.pck` files removed
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- the same twenty-eight-pack set plus:
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- `pc.m2p`
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- `pc2.m2p`
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- `guild.m2p`
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- `npc.m2p`
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- `monster2.m2p`
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- `sound.m2p`
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- `sound_m.m2p`
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- `sound2.m2p`
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with all thirty-six matching legacy `.pck` files removed
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In every confirmed case the client reached the login bootstrap path under Wine
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and completed:
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@@ -108,6 +128,12 @@ additional packs such as world, NPC, monster, and late-load gameplay content.
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Those should be validated with map loads or in-game scenario coverage rather
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than startup-only checks.
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The world, audio, and gameplay-adjacent packs listed above are therefore
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validated only as
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startup-time regression smoke coverage. They do prove that the additional
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`.m2p` archives do not break bootstrap or early asset resolution, but they do
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not yet prove full map streaming, actor loading, or gameplay correctness.
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Current non-fatal runtime issues on the VPS:
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- missing `Tahoma` font mapping in the client runtime
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