Add world scenario validation coverage
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@@ -109,6 +109,17 @@ Confirmed `.m2p` smoke tests:
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- `sound_m.m2p`
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- `sound2.m2p`
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with all thirty-six matching legacy `.pck` files removed
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- the same thirty-six-pack set plus:
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- `monster.m2p`
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- `npc2.m2p`
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- `textureset.m2p`
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- `outdoora3.m2p`
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- `outdoorb3.m2p`
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- `outdoorc3.m2p`
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- `outdoordesert1.m2p`
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- `outdoorflame1.m2p`
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- `outdoorfielddungeon1.m2p`
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with all forty-five matching legacy `.pck` files removed
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In every confirmed case the client reached the login bootstrap path under Wine
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and completed:
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@@ -128,7 +139,7 @@ additional packs such as world, NPC, monster, and late-load gameplay content.
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Those should be validated with map loads or in-game scenario coverage rather
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than startup-only checks.
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The world, audio, and gameplay-adjacent packs listed above are therefore
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The world, audio, actor, and gameplay-adjacent packs listed above are therefore
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validated only as
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startup-time regression smoke coverage. They do prove that the additional
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`.m2p` archives do not break bootstrap or early asset resolution, but they do
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@@ -170,3 +181,18 @@ python3 scripts/runtime_smoke_wine.py \
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--pack ETC \
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--json
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```
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World/map scenario validator:
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```bash
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python3 scripts/validate_runtime_scenarios.py \
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--runtime-root /tmp/m2dev-client-runtime-http \
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--json
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```
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This validator checks real cross-pack world references:
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- each selected `Outdoor*` map pack contains `setting.txt`
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- each selected `Outdoor*` map pack contains `mapproperty.txt`
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- `TextureSet` targets from `setting.txt` exist in `textureset`
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- `Environment` targets from `setting.txt` exist in `ETC/ymir work/environment`
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