Replace the MVP placeholder Ed25519 public key with the real one that corresponds to ~/.config/metin/launcher-signing-key on the release machine. Update README to document where the private half lives and how rotation works. Private key is not committed anywhere; the only code path that touches it is scripts/sign-manifest.py in m2dev-client.
metin-launcher
Self-updating launcher for the Metin2 client.
This is the single entry point the player runs. It fetches a signed manifest from
updates.jakubkadlec.dev, verifies an Ed25519 signature against a compiled-in
public key, reconciles the local client against the manifest by sha256, downloads
anything that differs from a content-addressed blob store (with HTTP Range resume),
applies updates atomically, hands launcher self-update off to Velopack, and then
starts Metin2.exe. If the update server is unreachable the launcher falls back
to launching whatever the player already has.
Architecture and failure modes live in the client repo under
docs/update-manager.md and docs/update-manifest.md. This project implements
those specs in C# .NET 8; it does not own the spec.
Build
dotnet build Launcher.sln -c Release
dotnet test
Tests are xUnit and run on Linux. A local HttpListener stands in for the blob
server in BlobDownloaderTests.
Publish (Windows single-file)
dotnet publish src/Metin2Launcher/Metin2Launcher.csproj \
-c Release -r win-x64 --self-contained \
-p:PublishSingleFile=true
The CI hasn't been wired yet; the MVP only requires the build to succeed.
Run
Drop Metin2Launcher.exe next to Metin2.exe in the client install directory
and run it. On first launch it will:
- fetch
https://updates.jakubkadlec.dev/manifest.json+.sig - verify the signature against the compiled-in public key
- hash every file listed in the manifest, download anything that doesn't match
into
.updates/staging/, then atomically move each one into place - check for a Velopack launcher update against the feed at
https://updates.jakubkadlec.dev/launcher(skipped cleanly on non-installed dev builds) - start
Metin2.exe
A log is written to both stdout and <client>/.updates/launcher.log. On a plain
dotnet run (no client root yet), the log falls back to
%LOCALAPPDATA%/Metin2Launcher/launcher.log on Windows or
$XDG_DATA_HOME/Metin2Launcher/launcher.log on Linux.
Project layout
src/Metin2Launcher/
Program.cs orchestration + Velopack bootstrap + game launch
Config/LauncherConfig.cs hardcoded URLs, timeouts, public key
Manifest/ DTOs, HTTP loader, Ed25519 verifier
Transfer/ streaming sha256, Range-resume blob downloader
Apply/ atomic staging -> final move
GameLaunch/ CreateProcess wrapper
Logging/ hand-rolled file + stdout logger
tests/Metin2Launcher.Tests/
Dependencies
- NSec.Cryptography — libsodium-backed Ed25519 (.NET 8 BCL does not have it).
- Velopack — launcher self-update. Only used for the launcher binary itself; game assets (~4 GB) are handled by our own patcher code.
- xunit / xunit.runner.visualstudio — tests.
Signing key
LauncherConfig.PublicKeyHex is the Ed25519 public key that every manifest
must verify against:
1d2b63751ea0e0354d28e7eb4ec175919a01518b0bcf5878f0a3aa8e7c6ce2bc
The matching private key lives only on the release machine at
~/.config/metin/launcher-signing-key with chmod 600, is never committed
to any repo, and is used by scripts/sign-manifest.py in the m2dev-client
repo to sign manifest.json before upload. Rotation is done by shipping a
new launcher binary that embeds the new public key; the rotation flow is
documented in m2dev-client/docs/update-manager.md.