Merge branch 'main' into bugfix/std-1
This commit is contained in:
27
README.md
27
README.md
@@ -2,28 +2,9 @@
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This repository contains all client-side data, including locale files, configurations, and descriptive text used by the game client.
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## Changelog 📋
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### 🐛 Bug Fixes
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* **Skill 19:** Applied the correct `MOV_SPEED` value fix for Skill 19 across all locales.
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||||
* **Messenger - UI:** Fixed a critical UI issue where the name of a recently removed friend would sometimes appear on top of the next name in the list, or the "Empty" string, if it was selected during the removal process.
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## 📋 Changelog
|
||||
|
||||
### ⬆️ Feature Improvements
|
||||
* **Messenger System:**
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* **Live Status Updates:** Live updates for adding/removing friend for both parties.
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* **Auto-Deselect:** When a player removes a friend, or is removed by one, the entry is automatically deselected in the Messenger window.
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* **Early Initialization:** The Messenger window is now automatically initialized (without visually opening the window) upon starting the game phase, allowing it to receive real-time updates from the very beginning.
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* **Request Handling:** Pressing the `Escape` key while the request dialog is open now denies the request normally.
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* **Button State:** The Whisper and Delete buttons are automatically disabled when removing/getting removed by a friend with the Messenger window open.
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* **Target board:** The "Friend" button dynamically updates upon adding/removing a friend for both parties, if target is focused.
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* **Inventory Management:** Inventory calculations are now correctly designed to handle togglable item activation effects across any number of inventory pages by calculating `page total slots * total pages`.
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* **Skill Cooldowns and States:** A massive update to ensure reliability across various scenarios:
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* **Window/Taskbar Persistence:** Cooldowns and active slot effects are now correctly maintained and updated in the Character Window and Taskbar during actions such as: repositioning skills, leveling up, changing skill grades (including Perfect), mounting/unmounting, changing Character Window pages, switching Skill View tabs, closing/reopening the window, and relogging. Supports togglable, non-togglable, and togglable-with-cooldown skills.
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* **Level Reset Clearing:** Skill cooldowns and active slot states are properly cleared when the skill level is reset to 0.
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* **Support togglables:** Combo automatically deactivates if its level is changed to 0 (e.g., via `/setsk`).
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* **Horse Skill Cooldowns:** Horse skill cooldowns are cleared if their level is changed to 0.
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* **Horse Skill View Logic:** The Horse skills page now correctly appears when the riding skill (Skill 130) reaches **level 21+** (not 20+).
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* **Taskbar Sync:** Horse skills are automatically removed from the Taskbar, and the Skill View switches pages automatically, if the riding skill level drops below 21 (e.g., via `/setsk`).
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* **Skill group 0 support for Horse page:** The Horse skill page is now visible even if there are no skills assigned to that group, provided the riding skill level is high enough.
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* **Support skill levels:** Support and Horse skill states are correctly maintained when the character's skill group is reset.
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* **.gitignore file:** Ignoring all files and directories ending in `_BAK` or `.BAK` (case-insensitive)
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* **Quickslot Definitions:** The maximum number of quickslot slots is now explicitly defined for python scripts to improve consistency.
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* **Alchemy Deck Toggling:** Alchemy decks can now be toggled via hotkeys: CTRL+C for the first deck and CTRL+D for the second. Activating one deck will automatically disable the other (if active).
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* **Taskbar Item Swapping:** Improved taskbar logic: dragging an item to a non-empty slot now swaps positions with the existing item if it already exists on the taskbar, rather than replacing it.
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@@ -330,9 +330,9 @@ PARTY_BREAK_UP Delete Group
|
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PARTY_DO_YOU_ACCEPT would like to join the Group.
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PARTY_DO_YOU_JOIN has invited you to join his group. Accept?
|
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PARTY_EXP_DISTRIBUTION_MODE EXP Distribution
|
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PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level dependant
|
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PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level-dependent
|
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PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Higher level group members receive more EXP.
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PARTY_EXP_DISTRIBUTION_MODE_PARITY even
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PARTY_EXP_DISTRIBUTION_MODE_PARITY Even
|
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PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP All Group members receive the same EXP.
|
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PARTY_HEAL_ALL_MEMBER Restore everything.
|
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PARTY_INCREASE_AREA_150 Range of the group heightened of the factor 1.5 . SNA
|
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@@ -529,7 +529,7 @@ STAT_TOOLTIP_INT Increases SP, magic attack and defence
|
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STAT_TOOLTIP_STR Increases attack value and damage
|
||||
SYMBOLLIST_TITLE Register Guild flag
|
||||
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode can upgrade the speed of a weaker PC.
|
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SYSTEM_OPTION_CPU_TILING_2 If there are problem with the graphics choose either ,Systemoption‘ or ,CONFIG.exe‘
|
||||
SYSTEM_OPTION_CPU_TILING_2 If there are problem with the graphics choose either ,Systemoption or ,CONFIG.exe
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SYSTEM_OPTION_CPU_TILING_3 and change to GPU Tiling Mode.
|
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SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode can run slow on a weaker PC.
|
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SYSTEM_OPTION_GPU_TILING_2 If there are problems with the graphics choose either 'System Options' or 'CONFIG.exe'
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File diff suppressed because it is too large
Load Diff
@@ -1,345 +1,345 @@
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ACCEPT Áðïäï÷Þ
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ATTACH_METIN_INFO ÈÝëåéò íá ÷ñçóéìïðïéÞóåéò Ýíáí Ëßèï Ðíåýìáôïò;
|
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ATTACH_METIN_TITLE ×ñÞóç Ëßèïõ Ðíåýìáôïò
|
||||
CANCEL Áêýñùóç
|
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CHANGE_PASSWORD_CONFIRM Åðéâåâáßùóç íÝïõ Óõíèçìáôéêïý
|
||||
CHANGE_PASSWORD_NEW ÍÝï Óõíèçìáôéêü
|
||||
CHANGE_PASSWORD_OLD Ðáëéü Óõíèçìáôéêü
|
||||
CHANGE_PASSWORD_TITLE ÁëëáãÞ Óõíèçìáôéêïý
|
||||
CHARACTER_ACTION Óõíáßóèçìá
|
||||
CHARACTER_EMOTICON Óõíáßóèçìá
|
||||
CHARACTER_MAIN ×áñáêôÞñáò
|
||||
CHARACTER_MUTUAL_ACTION Áìïéâáßï Óõíáßóèçìá
|
||||
CHARACTER_NORMAL_ACTION Êáíïíéêü Óõíáßóèçìá
|
||||
CHARACTER_QUEST ÁðïóôïëÝò
|
||||
CHARACTER_SKILL Éêáíüôçôá
|
||||
CLOSE Êëåßóå
|
||||
COMB_APPEARANCE ÖïñåóéÜ 1
|
||||
COMB_ATTRIBUTE ÖïñåóéÜ 2
|
||||
COMB_SKILLBOOK_TILE ÁíôáëëáãÞ âéâëßùí
|
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ACCEPT Αποδοχή
|
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ATTACH_METIN_INFO Θέλεις να χρησιμοποιήσεις έναν Λίθο Πνεύματος;
|
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ATTACH_METIN_TITLE Χρήση Λίθου Πνεύματος
|
||||
CANCEL Ακύρωση
|
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CHANGE_PASSWORD_CONFIRM Επιβεβαίωση νέου Συνθηματικού
|
||||
CHANGE_PASSWORD_NEW Νέο Συνθηματικό
|
||||
CHANGE_PASSWORD_OLD Παλιό Συνθηματικό
|
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CHANGE_PASSWORD_TITLE Αλλαγή Συνθηματικού
|
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CHARACTER_ACTION Συναίσθημα
|
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CHARACTER_EMOTICON Συναίσθημα
|
||||
CHARACTER_MAIN Χαρακτήρας
|
||||
CHARACTER_MUTUAL_ACTION Αμοιβαίο Συναίσθημα
|
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CHARACTER_NORMAL_ACTION Κανονικό Συναίσθημα
|
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CHARACTER_QUEST Αποστολές
|
||||
CHARACTER_SKILL Ικανότητα
|
||||
CLOSE Κλείσε
|
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COMB_APPEARANCE Φορεσιά 1
|
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COMB_ATTRIBUTE Φορεσιά 2
|
||||
COMB_SKILLBOOK_TILE Ανταλλαγή βιβλίων
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE ÖïñåóéÝò
|
||||
COSTUME_WINDOW_TITLE ÖïñåóéÝò
|
||||
COSTUME_TITLE Φορεσιές
|
||||
COSTUME_WINDOW_TITLE Φορεσιές
|
||||
CREATE_ATT_GRADE STR
|
||||
CREATE_CREATE Äçìéïýñãçóå
|
||||
CREATE_CREATE Δημιούργησε
|
||||
CREATE_DEX_GRADE DEX
|
||||
CREATE_HP HP
|
||||
CREATE_LAST_POINT Âáèìïß
|
||||
CREATE_MAN ¢íôñáò
|
||||
CREATE_NAME ¼íïìá
|
||||
CREATE_NEXT Åðüìåíï
|
||||
CREATE_PREV Ðßóù
|
||||
CREATE_SEX Öýëï
|
||||
CREATE_SHAPE Ó÷Þìá
|
||||
CREATE_LAST_POINT Βαθμοί
|
||||
CREATE_MAN Άντρας
|
||||
CREATE_NAME Όνομα
|
||||
CREATE_NEXT Επόμενο
|
||||
CREATE_PREV Πίσω
|
||||
CREATE_SEX Φύλο
|
||||
CREATE_SHAPE Σχήμα
|
||||
CREATE_SP INT
|
||||
CREATE_STAT_RESET ÅðáíáöïñÜ
|
||||
CREATE_WOMAN Ãõíáßêá
|
||||
CUBE_INFO_TITLE Åã÷åéñßäéï åîåõãåíéóìïý
|
||||
CUBE_REQUIRE_MATERIAL Áðáéôïýìåíá õëéêÜ
|
||||
CUBE_REQUIRE_MATERIAL_OR Þ
|
||||
CUBE_TITLE ÐáñÜèõñï åîåõãåíéóìïý
|
||||
DO_REFINE Åîåõãåíéóìüò
|
||||
DRAGONSOUL_ACTIVATE Åíåñãïðïßçóç
|
||||
DRAGONSOUL_PAGE_BUTTON_1 ÁêáôÝñãáóôï
|
||||
DRAGONSOUL_PAGE_BUTTON_2 ÅðåîåñãáóìÝíï
|
||||
DRAGONSOUL_PAGE_BUTTON_3 ÓðÜíéï
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Áñ÷áßï
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Èñõëéêü
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE ÐáñÜèõñï åîåõãåíéóìïý
|
||||
DRAGONSOUL_TAP_TITLE_1 ÄñáêïäéáìÜíôé
|
||||
DRAGONSOUL_TAP_TITLE_2 Äñáêïñïõìðßíé
|
||||
DRAGONSOUL_TAP_TITLE_3 ÄñáêïúÜäçò
|
||||
DRAGONSOUL_TAP_TITLE_4 Äñáêïæáöåßñé
|
||||
DRAGONSOUL_TAP_TITLE_5 ÄñáêïãñáíÜôçò
|
||||
DRAGONSOUL_TAP_TITLE_6 Äñáêüíõ÷áò
|
||||
DRAGONSOUL_TITLE Áë÷çìåßá Äñáêüëéèùí
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||||
EMPIRE_EXIT ¸îïäïò
|
||||
EMPIRE_NEXT Åðüìåíï
|
||||
EMPIRE_PREV Ðßóù
|
||||
EMPIRE_SELECT ÅðÝëåîå
|
||||
EXCHANGE_ACCEPT Áðïäï÷Þ
|
||||
EXCHANGE_TITLE Åìðüñéï
|
||||
GAMEOPTION_TITLE ÅðéëïãÝò Ðáé÷íéäéïý
|
||||
GAME_EXIT_OBSERVER ÔÝëïò Observer Mode
|
||||
GAME_HELP ÂïÞèåéá
|
||||
GAME_QUEST ÊáèÞêïíôá
|
||||
GAME_SKILL_UP ÁíÝâáóå Éêáíüôçôåò
|
||||
GAME_STAT_UP ÁíÝâáóå ÊáôÜóôáóç
|
||||
GRADE Âáèìßäá
|
||||
GRADE_SELECT Âáèìßäá
|
||||
GUILD_BASENAME Âáóéêü ¼íïìá
|
||||
GUILD_BOARD_ID ¼íïìá
|
||||
GUILD_BOARD_REFRESH ÁíáíÝùóç (F5)
|
||||
GUILD_BOARD_TEXT ÌÞíõìá
|
||||
GUILD_BUILDING_CATEGORY_TITLE Êáôçãïñßåò Êôéñßùí
|
||||
GUILD_BUILDING_CHANGE ÁëëáãÞ
|
||||
GUILD_BUILDING_DIRECTION Êáôåýèõíóç
|
||||
GUILD_BUILDING_GRADE Âáèìüò
|
||||
GUILD_BUILDING_INFO Ðëçñïöïñßåò Êôéñßùí êáé Êüóôïõò
|
||||
GUILD_BUILDING_LIST_TITLE Ëßóôá Êôéñßùí
|
||||
GUILD_BUILDING_LOG Êïýôóïõñï
|
||||
GUILD_BUILDING_NAME ¼íïìá Êôéñßïõ
|
||||
GUILD_BUILDING_OPERATE Ëåéôïõñãßá
|
||||
GUILD_BUILDING_PLY ÊáðëáìÜò
|
||||
GUILD_BUILDING_POSITION ÈÝóç
|
||||
GUILD_BUILDING_PREVIEW Ðñïåðéóêüðçóç
|
||||
GUILD_BUILDING_PRICE ÔéìÞ
|
||||
GUILD_BUILDING_REFRESH ÁíáíÝùóç (F5)
|
||||
GUILD_BUILDING_STONE Ëßèïò
|
||||
GUILD_BUILDING_TITLE Êôßñéï Óõíôå÷íßáò
|
||||
GUILD_CRYSTAL Êñýóôáëëïò
|
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GUILD_DEPOSIT ÊáôÜèåóç
|
||||
GUILD_DROP_RESOURCE1 Åäþ
|
||||
CREATE_STAT_RESET Επαναφορά
|
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CREATE_WOMAN Γυναίκα
|
||||
CUBE_INFO_TITLE Εγχειρίδιο εξευγενισμού
|
||||
CUBE_REQUIRE_MATERIAL Απαιτούμενα υλικά
|
||||
CUBE_REQUIRE_MATERIAL_OR ή
|
||||
CUBE_TITLE Παράθυρο εξευγενισμού
|
||||
DO_REFINE Εξευγενισμός
|
||||
DRAGONSOUL_ACTIVATE Ενεργοποίηση
|
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DRAGONSOUL_PAGE_BUTTON_1 Ακατέργαστο
|
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DRAGONSOUL_PAGE_BUTTON_2 Επεξεργασμένο
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Σπάνιο
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Αρχαίο
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Θρυλικό
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Παράθυρο εξευγενισμού
|
||||
DRAGONSOUL_TAP_TITLE_1 Δρακοδιαμάντι
|
||||
DRAGONSOUL_TAP_TITLE_2 Δρακορουμπίνι
|
||||
DRAGONSOUL_TAP_TITLE_3 Δρακοϊάδης
|
||||
DRAGONSOUL_TAP_TITLE_4 Δρακοζαφείρι
|
||||
DRAGONSOUL_TAP_TITLE_5 Δρακογρανάτης
|
||||
DRAGONSOUL_TAP_TITLE_6 Δρακόνυχας
|
||||
DRAGONSOUL_TITLE Αλχημεία Δρακόλιθων
|
||||
EMPIRE_EXIT Έξοδος
|
||||
EMPIRE_NEXT Επόμενο
|
||||
EMPIRE_PREV Πίσω
|
||||
EMPIRE_SELECT Επέλεξε
|
||||
EXCHANGE_ACCEPT Αποδοχή
|
||||
EXCHANGE_TITLE Εμπόριο
|
||||
GAMEOPTION_TITLE Επιλογές Παιχνιδιού
|
||||
GAME_EXIT_OBSERVER Τέλος Observer Mode
|
||||
GAME_HELP Βοήθεια
|
||||
GAME_QUEST Καθήκοντα
|
||||
GAME_SKILL_UP Ανέβασε Ικανότητες
|
||||
GAME_STAT_UP Ανέβασε Κατάσταση
|
||||
GRADE Βαθμίδα
|
||||
GRADE_SELECT Βαθμίδα
|
||||
GUILD_BASENAME Βασικό Όνομα
|
||||
GUILD_BOARD_ID Όνομα
|
||||
GUILD_BOARD_REFRESH Ανανέωση (F5)
|
||||
GUILD_BOARD_TEXT Μήνυμα
|
||||
GUILD_BUILDING_CATEGORY_TITLE Κατηγορίες Κτιρίων
|
||||
GUILD_BUILDING_CHANGE Αλλαγή
|
||||
GUILD_BUILDING_DIRECTION Κατεύθυνση
|
||||
GUILD_BUILDING_GRADE Βαθμός
|
||||
GUILD_BUILDING_INFO Πληροφορίες Κτιρίων και Κόστους
|
||||
GUILD_BUILDING_LIST_TITLE Λίστα Κτιρίων
|
||||
GUILD_BUILDING_LOG Κούτσουρο
|
||||
GUILD_BUILDING_NAME Όνομα Κτιρίου
|
||||
GUILD_BUILDING_OPERATE Λειτουργία
|
||||
GUILD_BUILDING_PLY Καπλαμάς
|
||||
GUILD_BUILDING_POSITION Θέση
|
||||
GUILD_BUILDING_PREVIEW Προεπισκόπηση
|
||||
GUILD_BUILDING_PRICE Τιμή
|
||||
GUILD_BUILDING_REFRESH Ανανέωση (F5)
|
||||
GUILD_BUILDING_STONE Λίθος
|
||||
GUILD_BUILDING_TITLE Κτίριο Συντεχνίας
|
||||
GUILD_CRYSTAL Κρύσταλλος
|
||||
GUILD_DEPOSIT Κατάθεση
|
||||
GUILD_DROP_RESOURCE1 Εδώ
|
||||
GUILD_DROP_RESOURCE2 Drop Resource
|
||||
GUILD_GEM ÐåôñÜäé
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME ÍÝï üíïìá Âáèìïý
|
||||
GUILD_GRADE_NUM Âáèìüò
|
||||
GUILD_GRADE_PERMISSION_DELETE Äéþîéìï
|
||||
GUILD_GRADE_PERMISSION_JOIN Ðñüóêëçóç
|
||||
GUILD_GRADE_PERMISSION_NOTICE ÌÞíõìá
|
||||
GUILD_GRADE_PERMISSION_SKILL Éêáíüôçôåò
|
||||
GUILD_GRADE_RANK Âáèìüò
|
||||
GUILD_GRADE_WRITE ÃñÜøå
|
||||
GUILD_INFO Ðëçñïöïñßåò Óõíôå÷íßáò
|
||||
GUILD_INFO_CUR_EXP Åìðåéñßá
|
||||
GUILD_INFO_DECALRE_WAR ÊÞñõîç ÐïëÝìïõ
|
||||
GUILD_INFO_ENEMY_GUILD Å÷èñéêÞ Óõíôå÷íßá
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Êåíü
|
||||
GUILD_INFO_LEVEL Åðßðåäï Óõíôå÷íßáò
|
||||
GUILD_INFO_MARK ÓÞìá Óõíôå÷íßáò
|
||||
GUILD_INFO_MASTER ÇãÝôçò
|
||||
GUILD_INFO_MASTER_VALUE ÇãÝôçò
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL ÌÝóï Åðßðåäï
|
||||
GUILD_INFO_MEMBER_NUM Áñéèìüò ìåëþí
|
||||
GUILD_INFO_NAME ¼íïìá Óõíôå÷íßáò
|
||||
GUILD_INFO_NAME_VALUE Áõôü åßíáé ¼íïìá Óõíôå÷íßáò
|
||||
GUILD_INFO_OFFER_EXP ÅðÝíäõóå
|
||||
GUILD_INFO_REST_EXP Áðáéôïýìåíç Exp.
|
||||
GUILD_INFO_UPLOAD_MARK Upload ÓÞìá
|
||||
GUILD_INFO_UPLOAD_SYMBOL Upload Óçìáßá
|
||||
GUILD_MARK ÓÞìá Óõíôå÷íßáò
|
||||
GUILD_MEMBER_JOB ÊëÜóç
|
||||
GUILD_MEMBER_KNIGHT ÇãÝôçò
|
||||
GUILD_MEMBER_LEVEL Åðßðåäï
|
||||
GUILD_MEMBER_NAME ¼íïìá
|
||||
GUILD_MEMBER_RANK Âáèìüò
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Åðåíä.
|
||||
GUILD_METIN_STONE Ëßèïò Metin
|
||||
GUILD_MINENAL ÌåôÜëëåõìá
|
||||
GUILD_GEM Πετράδι
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Νέο όνομα Βαθμού
|
||||
GUILD_GRADE_NUM Βαθμός
|
||||
GUILD_GRADE_PERMISSION_DELETE Διώξιμο
|
||||
GUILD_GRADE_PERMISSION_JOIN Πρόσκληση
|
||||
GUILD_GRADE_PERMISSION_NOTICE Μήνυμα
|
||||
GUILD_GRADE_PERMISSION_SKILL Ικανότητες
|
||||
GUILD_GRADE_RANK Βαθμός
|
||||
GUILD_GRADE_WRITE Γράψε
|
||||
GUILD_INFO Πληροφορίες Συντεχνίας
|
||||
GUILD_INFO_CUR_EXP Εμπειρία
|
||||
GUILD_INFO_DECALRE_WAR Κήρυξη Πολέμου
|
||||
GUILD_INFO_ENEMY_GUILD Εχθρική Συντεχνία
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Κενό
|
||||
GUILD_INFO_LEVEL Επίπεδο Συντεχνίας
|
||||
GUILD_INFO_MARK Σήμα Συντεχνίας
|
||||
GUILD_INFO_MASTER Ηγέτης
|
||||
GUILD_INFO_MASTER_VALUE Ηγέτης
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Μέσο Επίπεδο
|
||||
GUILD_INFO_MEMBER_NUM Αριθμός μελών
|
||||
GUILD_INFO_NAME Όνομα Συντεχνίας
|
||||
GUILD_INFO_NAME_VALUE Αυτό είναι Όνομα Συντεχνίας
|
||||
GUILD_INFO_OFFER_EXP Επένδυσε
|
||||
GUILD_INFO_REST_EXP Απαιτούμενη Exp.
|
||||
GUILD_INFO_UPLOAD_MARK Upload Σήμα
|
||||
GUILD_INFO_UPLOAD_SYMBOL Upload Σημαία
|
||||
GUILD_MARK Σήμα Συντεχνίας
|
||||
GUILD_MEMBER_JOB Κλάση
|
||||
GUILD_MEMBER_KNIGHT Ηγέτης
|
||||
GUILD_MEMBER_LEVEL Επίπεδο
|
||||
GUILD_MEMBER_NAME Όνομα
|
||||
GUILD_MEMBER_RANK Βαθμός
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Επενδ.
|
||||
GUILD_METIN_STONE Λίθος Metin
|
||||
GUILD_MINENAL Μετάλλευμα
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Óõíôå÷íßá
|
||||
GUILD_RESOURCE_INFO Ðëçñïöïñßåò Ðüñùí
|
||||
GUILD_SKILL_ACTIVE Åíåñãçôéêü
|
||||
GUILD_SKIlL_HEAL_GSP ÐÜñå Ðßóù ôç Äýíáìç
|
||||
GUILD_SKILL_PASSIVE Ðáèçôéêü
|
||||
GUILD_SKILL_POWER ÅíÝñãåéá
|
||||
GUILD_SKILL_STATE Éêáíüôçôåò ôçò Óõíôå÷íßáò
|
||||
GUILD_SYMBOL Óçìáßá Óõíôå÷íßáò
|
||||
GUILD_NAME Συντεχνία
|
||||
GUILD_RESOURCE_INFO Πληροφορίες Πόρων
|
||||
GUILD_SKILL_ACTIVE Ενεργητικό
|
||||
GUILD_SKIlL_HEAL_GSP Πάρε Πίσω τη Δύναμη
|
||||
GUILD_SKILL_PASSIVE Παθητικό
|
||||
GUILD_SKILL_POWER Ενέργεια
|
||||
GUILD_SKILL_STATE Ικανότητες της Συντεχνίας
|
||||
GUILD_SYMBOL Σημαία Συντεχνίας
|
||||
GUILD_WAR_ACCEPT Accept War Declaration
|
||||
GUILD_WAR_BATTLE_TYPE Ôýðïò ÌÜ÷çò
|
||||
GUILD_WAR_CTF Óçìáßá
|
||||
GUILD_WAR_DECLARE ÊÞñõîå Ðüëåìï Óõíôå÷íéþí
|
||||
GUILD_WAR_ENEMY Å÷èñïß
|
||||
GUILD_WAR_NORMAL ÓôÜäéï
|
||||
GUILD_WAR_WARP ÁñÝíá
|
||||
GUILD_WATER Íåñü
|
||||
GUILD_WATER_STONE Íåñüëéèïò
|
||||
GUILD_WITHDRAW ÐÜñå
|
||||
HELP_ATTACK_KEY Åðßèåóç: áñéóôåñü êïõìðß ðïíôéêéïý Þ ðëÞêôñï space
|
||||
HELP_CHANGE_PK_MODE ÁëëáãÞ ôñüðïõ åðßèåóçò: áëëáãÞ ñýèìéóçò áñéóôåñïý ðïíôéêéïý
|
||||
HELP_CHARACTER_BUTTON1 (ÐáñÜèõñï ×áñáêô., ÐáñÜèõñï Êáôáë.,
|
||||
HELP_CHARACTER_BUTTON2 Ëßóôá ößëùí êáé Ñõèìßóåéò)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON ÈÝóç êÜìåñáò: ìåóáßï Þ äåîß êïõìðß ðïíôéêéïý
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Ñõèìßóåéò êÜìåñáò: ìåóáßï Þ äåîß êïõìðß ðïíôéêéïý
|
||||
HELP_EXP Åìðåéñßá
|
||||
GUILD_WAR_BATTLE_TYPE Τύπος Μάχης
|
||||
GUILD_WAR_CTF Σημαία
|
||||
GUILD_WAR_DECLARE Κήρυξε Πόλεμο Συντεχνιών
|
||||
GUILD_WAR_ENEMY Εχθροί
|
||||
GUILD_WAR_NORMAL Στάδιο
|
||||
GUILD_WAR_WARP Αρένα
|
||||
GUILD_WATER Νερό
|
||||
GUILD_WATER_STONE Νερόλιθος
|
||||
GUILD_WITHDRAW Πάρε
|
||||
HELP_ATTACK_KEY Επίθεση: αριστερό κουμπί ποντικιού ή πλήκτρο space
|
||||
HELP_CHANGE_PK_MODE Αλλαγή τρόπου επίθεσης: αλλαγή ρύθμισης αριστερού ποντικιού
|
||||
HELP_CHARACTER_BUTTON1 (Παράθυρο Χαρακτ., Παράθυρο Καταλ.,
|
||||
HELP_CHARACTER_BUTTON2 Λίστα φίλων και Ρυθμίσεις)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Θέση κάμερας: μεσαίο ή δεξί κουμπί ποντικιού
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Ρυθμίσεις κάμερας: μεσαίο ή δεξί κουμπί ποντικιού
|
||||
HELP_EXP Εμπειρία
|
||||
HELP_FURY Ingame Item Shop
|
||||
HELP_GUILD_WINDOW ¢íïéãìá ðáñáèýñïõ: Alt + G
|
||||
HELP_HELP ÐñïâïëÞ âïÞèåéáò: Ç
|
||||
HELP_GUILD_WINDOW Άνοιγμα παραθύρου: Alt + G
|
||||
HELP_HELP Προβολή βοήθειας: Η
|
||||
HELP_HP HP
|
||||
HELP_MESSENGER_WINDOW ¢íïéãìá ëßóôáò ößëùí: Alt + M
|
||||
HELP_MOUSE_LEFT Ëåéôïõñãßá ôïõ áñéóôåñïý êïõìðéïý óôï ðïíôßêé.
|
||||
HELP_MOUSE_RIGHT Ëåéôïõñãßá ôïõ äåîéïý êïõìðéïý óôï ðïíôßêé
|
||||
HELP_MOVE_KEY Êßíçóç: W, A, S, D Þ âÝëç
|
||||
HELP_OPEN_CHARACTER ¢íïéãìá ðáñáèýñïõ ÷áñáêôÞñá: C
|
||||
HELP_OPEN_CHAT ¢íïéãìá ðáñáèýñïõ chat: Enter
|
||||
HELP_OPEN_INVENTORY ¢íïéãìá ðáñáèýñïõ êáôáëüãïõ: I
|
||||
HELP_OPEN_LOG ÅìöÜíéóç Chatlog: L
|
||||
HELP_OPEN_MINIMAP ¢íïéãìá ìéêñïý ÷Üñôç: Shift + M
|
||||
HELP_OPEN_QUEST ¢íïéãìá ðáñáèýñïõ áðïóôïëþí: Í
|
||||
HELP_OPEN_SKILL ¢íïéãìá ðáñáèýñïõ éêáíïôÞôùí: V
|
||||
HELP_OPEN_WHISPER ¢íïéãìá ðáñáèýñïõ Øéèýñùí: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP ¢íïéãìá ìåãÜëïõ ÷Üñôç: M
|
||||
HELP_PICK_ITEM ÓõëëïãÞ áíôéêåéìÝíùí: ^ Þ Y Þ áñéóôåñü êëéê
|
||||
HELP_QUICKSLOT Ðåäßá ÃñÞãïñçò Ðñüóâáóçò
|
||||
HELP_SCREEN_CAPTURE ÁðïèÞêåõóç óôéãìéüôõðïõ: PrtSc (ôüðïò áðïèÞêåõóçò: ÖÜêåëïò «Metin2\screenshot»)
|
||||
HELP_SHOW_ALL_NAME ÅìöÜíéóç ïíïìÜôùí: Alt
|
||||
HELP_MESSENGER_WINDOW Άνοιγμα λίστας φίλων: Alt + M
|
||||
HELP_MOUSE_LEFT Λειτουργία του αριστερού κουμπιού στο ποντίκι.
|
||||
HELP_MOUSE_RIGHT Λειτουργία του δεξιού κουμπιού στο ποντίκι
|
||||
HELP_MOVE_KEY Κίνηση: W, A, S, D ή βέλη
|
||||
HELP_OPEN_CHARACTER Άνοιγμα παραθύρου χαρακτήρα: C
|
||||
HELP_OPEN_CHAT Άνοιγμα παραθύρου chat: Enter
|
||||
HELP_OPEN_INVENTORY Άνοιγμα παραθύρου καταλόγου: I
|
||||
HELP_OPEN_LOG Εμφάνιση Chatlog: L
|
||||
HELP_OPEN_MINIMAP Άνοιγμα μικρού χάρτη: Shift + M
|
||||
HELP_OPEN_QUEST Άνοιγμα παραθύρου αποστολών: Ν
|
||||
HELP_OPEN_SKILL Άνοιγμα παραθύρου ικανοτήτων: V
|
||||
HELP_OPEN_WHISPER Άνοιγμα παραθύρου Ψιθύρων: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Άνοιγμα μεγάλου χάρτη: M
|
||||
HELP_PICK_ITEM Συλλογή αντικειμένων: ^ ή Y ή αριστερό κλικ
|
||||
HELP_QUICKSLOT Πεδία Γρήγορης Πρόσβασης
|
||||
HELP_SCREEN_CAPTURE Αποθήκευση στιγμιότυπου: PrtSc (τόπος αποθήκευσης: Φάκελος «Metin2\screenshot»)
|
||||
HELP_SHOW_ALL_NAME Εμφάνιση ονομάτων: Alt
|
||||
HELP_SP SP
|
||||
HELP_SYSTEM_BUTTON ÊïõìðéÜ ÓõóôÞìáôïò
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. ÊáôÜëïãïò
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. ÊáôÜëïãïò
|
||||
INVENTORY_TITLE ÊáôÜëïãïò
|
||||
HELP_SYSTEM_BUTTON Κουμπιά Συστήματος
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Κατάλογος
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Κατάλογος
|
||||
INVENTORY_TITLE Κατάλογος
|
||||
ITEM_MALL Item Shop
|
||||
LOAD_ERROR Ôï Áñ÷åßï åßíáé êáôáóôñåììÝíï. Ðáñáêáëïýìå åãêáôÜóôçóå åê íÝïõ. ÐÜôá ESC.
|
||||
LOGIN_CONNECT Óýíäåóç
|
||||
LOGIN_CONNECTING Èá óõíäåèåßôå óôï Server
|
||||
LOGIN_DEFAULT_SERVERADDR Servername, ÊáíÜëé 1
|
||||
LOGIN_EXIT ¸îïäïò
|
||||
LOGIN_REGION_TITLE ÅðéëÝîôå ÈÝóç ãéá ôçí Ýêäïóç ôéìïëïãßïõ.
|
||||
LOGIN_SELECT_BUTTON ÅðéëïãÞ
|
||||
LOGIN_SELECT_EXIT ¸îïäïò
|
||||
LOAD_ERROR Το Αρχείο είναι καταστρεμμένο. Παρακαλούμε εγκατάστησε εκ νέου. Πάτα ESC.
|
||||
LOGIN_CONNECT Σύνδεση
|
||||
LOGIN_CONNECTING Θα συνδεθείτε στο Server
|
||||
LOGIN_DEFAULT_SERVERADDR Servername, Κανάλι 1
|
||||
LOGIN_EXIT Έξοδος
|
||||
LOGIN_REGION_TITLE Επιλέξτε Θέση για την έκδοση τιμολογίου.
|
||||
LOGIN_SELECT_BUTTON Επιλογή
|
||||
LOGIN_SELECT_EXIT Έξοδος
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE ÅðéëïãÞ Server
|
||||
MALL_PASSWORD_TITLE Óõíèçìáôéêü
|
||||
MALL_TITLE ÁðïèÞêç Item Shop
|
||||
MARKET_TITLE Öüñôùóç
|
||||
LOGIN_SELECT_TITLE Επιλογή Server
|
||||
MALL_PASSWORD_TITLE Συνθηματικό
|
||||
MALL_TITLE Αποθήκη Item Shop
|
||||
MARKET_TITLE Φόρτωση
|
||||
MARKLIST_REFRESH Refresh
|
||||
MARKLIST_TITLE Êáô÷þñçóç ÓÞìáôïò Óõíôå÷íßáò
|
||||
MESSAGE Áõôü ôï ìÞíõìá åßíáé
|
||||
MESSENGER_ADD_FRIEND ÐñïóèÞêç ößëïõ
|
||||
MESSENGER_DELETE_FRIEND ÄéáãñáöÞ ößëïõ
|
||||
MESSENGER_MOBILE ÁðïóôïëÞ Ìçíýìáôïò ÊåéìÝíïõ
|
||||
MESSENGER_OPEN_GUILD ¢íïéãìá ðáñáèýñïõ óõíôå÷íßáò
|
||||
MESSENGER_TITLE Ößëïé
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL ×ñÞóç ôçò Éêáíüôçôáò Ìåôáêßíçóçò Óõíôå÷íßáò
|
||||
MESSENGER_WHISPER Øßèõñïò
|
||||
MINIMIZE Åëá÷éóôïðïßçóç
|
||||
MOUSEBUTTON_ATTACK Åðßèåóç
|
||||
MOUSEBUTTON_AUTO_ATTACK Áõôüìáôç åðßèåóç
|
||||
MOUSEBUTTON_CAMERA ÊÜìåñá
|
||||
MOUSEBUTTON_SKILL Éêáíüôçôåò
|
||||
MUSICLIST_TITLE ÅðéëïãÝò ÌïõóéêÞò
|
||||
NO ¼÷é
|
||||
MARKLIST_TITLE Κατχώρηση Σήματος Συντεχνίας
|
||||
MESSAGE Αυτό το μήνυμα είναι
|
||||
MESSENGER_ADD_FRIEND Προσθήκη φίλου
|
||||
MESSENGER_DELETE_FRIEND Διαγραφή φίλου
|
||||
MESSENGER_MOBILE Αποστολή Μηνύματος Κειμένου
|
||||
MESSENGER_OPEN_GUILD Άνοιγμα παραθύρου συντεχνίας
|
||||
MESSENGER_TITLE Φίλοι
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Χρήση της Ικανότητας Μετακίνησης Συντεχνίας
|
||||
MESSENGER_WHISPER Ψίθυρος
|
||||
MINIMIZE Ελαχιστοποίηση
|
||||
MOUSEBUTTON_ATTACK Επίθεση
|
||||
MOUSEBUTTON_AUTO_ATTACK Αυτόματη επίθεση
|
||||
MOUSEBUTTON_CAMERA Κάμερα
|
||||
MOUSEBUTTON_SKILL Ικανότητες
|
||||
MUSICLIST_TITLE Επιλογές Μουσικής
|
||||
NO Όχι
|
||||
OK OK
|
||||
OPTION_ALWAYS_SHOW_NAME ¼íïìá
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF ÐåñéïñéóìÝíï
|
||||
OPTION_ALWAYS_SHOW_NAME_ON ÐÜíôá
|
||||
OPTION_BLOCK Öñáãìüò
|
||||
OPTION_BLOCK_EXCHANGE Åìðüñéï
|
||||
OPTION_BLOCK_FRIEND Ößëïé
|
||||
OPTION_BLOCK_GUILD Óõíôå÷íßá
|
||||
OPTION_BLOCK_PARTY ÏìÜäá
|
||||
OPTION_BLOCK_PARTY_REQUEST Áßôçóç
|
||||
OPTION_BLOCK_WHISPER Øßèõñïò
|
||||
OPTION_CAMERA_DISTANCE ÊÜìåñá
|
||||
OPTION_CAMERA_DISTANCE_LONG ÌáêñéÜ
|
||||
OPTION_CAMERA_DISTANCE_SHORT ÊïíôÜ
|
||||
OPTION_DELETE_MOBILE_BUTTON ÄéáãñáöÞ Íïýìåñïõ Êéíçôïý Ôçëåöþíïõ
|
||||
OPTION_EFFECT ×ôõðÞìáôá.
|
||||
OPTION_ENV_EFFECT ÐåñéâÜëëïí
|
||||
OPTION_ALWAYS_SHOW_NAME Όνομα
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF Περιορισμένο
|
||||
OPTION_ALWAYS_SHOW_NAME_ON Πάντα
|
||||
OPTION_BLOCK Φραγμός
|
||||
OPTION_BLOCK_EXCHANGE Εμπόριο
|
||||
OPTION_BLOCK_FRIEND Φίλοι
|
||||
OPTION_BLOCK_GUILD Συντεχνία
|
||||
OPTION_BLOCK_PARTY Ομάδα
|
||||
OPTION_BLOCK_PARTY_REQUEST Αίτηση
|
||||
OPTION_BLOCK_WHISPER Ψίθυρος
|
||||
OPTION_CAMERA_DISTANCE Κάμερα
|
||||
OPTION_CAMERA_DISTANCE_LONG Μακριά
|
||||
OPTION_CAMERA_DISTANCE_SHORT Κοντά
|
||||
OPTION_DELETE_MOBILE_BUTTON Διαγραφή Νούμερου Κινητού Τηλεφώνου
|
||||
OPTION_EFFECT Χτυπήματα.
|
||||
OPTION_ENV_EFFECT Περιβάλλον
|
||||
OPTION_ENV_EFFECT_OFF Off
|
||||
OPTION_ENV_EFFECT_ON On
|
||||
OPTION_FOG Ïìß÷ëç
|
||||
OPTION_FOG_DENSE ¸íôïíç
|
||||
OPTION_FOG_LIGHT ÁðáëÞ
|
||||
OPTION_FOG_MIDDLE Ìåóáßá
|
||||
OPTION_INPUT_MOBILE_BUTTON ÅéóáãùãÞ Íïýìåñïõ Êéíçôïý Ôçëåöþíïõ
|
||||
OPTION_MOBILE Êéíçôü ÔçëÝöùíï
|
||||
OPTION_MOB_INFO Óôïé÷. ôÝñ.
|
||||
OPTION_MOB_INFO_AGGR Åðéèåôéêü
|
||||
OPTION_MOB_INFO_LEVEL Åðßðåäï
|
||||
OPTION_MUSIC ÌïõóéêÞ
|
||||
OPTION_MUSIC_CHANGE ÁëëáãÞ
|
||||
OPTION_MUSIC_DEFAULT_THEMA ÓõíÞèçò ìïõóéêÞ ôïõ Metin2
|
||||
OPTION_NAME_COLOR ×ñþìá
|
||||
OPTION_NAME_COLOR_EMPIRE ×ñþìá Âáó/ïõ
|
||||
OPTION_NAME_COLOR_NORMAL Êáíïíéêü
|
||||
OPTION_NIGHT_MODE Íý÷ôá
|
||||
OPTION_FOG Ομίχλη
|
||||
OPTION_FOG_DENSE Έντονη
|
||||
OPTION_FOG_LIGHT Απαλή
|
||||
OPTION_FOG_MIDDLE Μεσαία
|
||||
OPTION_INPUT_MOBILE_BUTTON Εισαγωγή Νούμερου Κινητού Τηλεφώνου
|
||||
OPTION_MOBILE Κινητό Τηλέφωνο
|
||||
OPTION_MOB_INFO Στοιχ. τέρ.
|
||||
OPTION_MOB_INFO_AGGR Επιθετικό
|
||||
OPTION_MOB_INFO_LEVEL Επίπεδο
|
||||
OPTION_MUSIC Μουσική
|
||||
OPTION_MUSIC_CHANGE Αλλαγή
|
||||
OPTION_MUSIC_DEFAULT_THEMA Συνήθης μουσική του Metin2
|
||||
OPTION_NAME_COLOR Χρώμα
|
||||
OPTION_NAME_COLOR_EMPIRE Χρώμα Βασ/ου
|
||||
OPTION_NAME_COLOR_NORMAL Κανονικό
|
||||
OPTION_NIGHT_MODE Νύχτα
|
||||
OPTION_NIGHT_MODE_OFF Off
|
||||
OPTION_NIGHT_MODE_ON On
|
||||
OPTION_PVPMODE ÅöáñìïãÞ PvP
|
||||
OPTION_PVPMODE_FREE Åëåýèåñï
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Ìðïñåßò íá åðéôåèåßò óå üëïõò ôïõò ðáßêôåò.
|
||||
OPTION_PVPMODE_GUILD Óõíôå÷íßá
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Ìðïñåßò íá åðéôåèåßò óå üëïõò ôïõ ðáßêôåò åêôüò áðü ôá ìÝëç ôçò Óõíôå÷íßáò óïõ.
|
||||
OPTION_PVPMODE_PEACE ÅéñÞíç
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Äåí ìðïñåßò íá åðéôåèåßò óå ðáßêôåò ôïõ Âáóéëåßïõ óïõ.
|
||||
OPTION_PVPMODE_REVENGE Å÷èñéêüò
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Ìðïñåßò íá åðéôåèåßò ìüíï áõôïýò ðïõ Ý÷ïõí Ethos.
|
||||
OPTION_SALESTEXT ¼íïìá êáôáóôÞìáôïò
|
||||
OPTION_SALESTEXT_VIEW_OFF Êñýøå
|
||||
OPTION_SALESTEXT_VIEW_ON ÅìöÜíéóç
|
||||
OPTION_SNOW_MODE ×éïíüðôùóç
|
||||
OPTION_PVPMODE Εφαρμογή PvP
|
||||
OPTION_PVPMODE_FREE Ελεύθερο
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Μπορείς να επιτεθείς σε όλους τους παίκτες.
|
||||
OPTION_PVPMODE_GUILD Συντεχνία
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Μπορείς να επιτεθείς σε όλους του παίκτες εκτός από τα μέλη της Συντεχνίας σου.
|
||||
OPTION_PVPMODE_PEACE Ειρήνη
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Δεν μπορείς να επιτεθείς σε παίκτες του Βασιλείου σου.
|
||||
OPTION_PVPMODE_REVENGE Εχθρικός
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Μπορείς να επιτεθείς μόνο αυτούς που έχουν Ethos.
|
||||
OPTION_SALESTEXT Όνομα καταστήματος
|
||||
OPTION_SALESTEXT_VIEW_OFF Κρύψε
|
||||
OPTION_SALESTEXT_VIEW_ON Εμφάνιση
|
||||
OPTION_SNOW_MODE Χιονόπτωση
|
||||
OPTION_SNOW_MODE_OFF Off
|
||||
OPTION_SNOW_MODE_ON On
|
||||
OPTION_SNOW_TEXTURE_MODE ×éüíé
|
||||
OPTION_SNOW_TEXTURE_MODE Χιόνι
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Off
|
||||
OPTION_SNOW_TEXTURE_MODE_ON On
|
||||
OPTION_SOUND Ç÷çôéêÜ ÅöÝ
|
||||
OPTION_TARGET_BOARD ÅðéëïãÝò Óôü÷ïõ
|
||||
OPTION_TARGET_BOARD_NO_VIEW Êëåßóéìï
|
||||
OPTION_TARGET_BOARD_VIEW ÅìöÜíéóç
|
||||
OPTION_TILING ÃñáöéêÜ
|
||||
OPTION_TILING_APPLY ÅöÜñìïóå
|
||||
OPTION_SOUND Ηχητικά Εφέ
|
||||
OPTION_TARGET_BOARD Επιλογές Στόχου
|
||||
OPTION_TARGET_BOARD_NO_VIEW Κλείσιμο
|
||||
OPTION_TARGET_BOARD_VIEW Εμφάνιση
|
||||
OPTION_TILING Γραφικά
|
||||
OPTION_TILING_APPLY Εφάρμοσε
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE ÅðéëïãÝò
|
||||
OPTION_VIEW_CHAT ÂëÝðå Chat
|
||||
OPTION_VIEW_CHAT_OFF Êñýøå
|
||||
OPTION_VIEW_CHAT_ON ÅìöÜíéóç
|
||||
PARTY_MEMBER_INFO_NAME ¼íïìá ôïõ ìÝëïõò ôçò ÏìÜäáò
|
||||
PASSWORD_DESC_1 ÐëçêôñïëïãÞóôå ôïí êùäéêü óáò,
|
||||
PASSWORD_DESC_2 ãéá íá áíïßîåôå ôçí áðïèÞêç.
|
||||
PASSWORD_DESC_3 ¢ëëáîåò ôïí êùäéêü óïõ;
|
||||
PASSWORD_DESC_4 Áí ü÷é, ï êùäéêüò óïõ åßíáé «000000».
|
||||
PASSWORD_DESC_5 ¢ëëáîå ôïí êùäéêü óïõ óôçí áðïèÞêç.
|
||||
PASSWORD_TITLE Óþóéìï Óõíèçìáôéêïý
|
||||
OPTION_TITLE Επιλογές
|
||||
OPTION_VIEW_CHAT Βλέπε Chat
|
||||
OPTION_VIEW_CHAT_OFF Κρύψε
|
||||
OPTION_VIEW_CHAT_ON Εμφάνιση
|
||||
PARTY_MEMBER_INFO_NAME Όνομα του μέλους της Ομάδας
|
||||
PASSWORD_DESC_1 Πληκτρολογήστε τον κωδικό σας,
|
||||
PASSWORD_DESC_2 για να ανοίξετε την αποθήκη.
|
||||
PASSWORD_DESC_3 Άλλαξες τον κωδικό σου;
|
||||
PASSWORD_DESC_4 Αν όχι, ο κωδικός σου είναι «000000».
|
||||
PASSWORD_DESC_5 Άλλαξε τον κωδικό σου στην αποθήκη.
|
||||
PASSWORD_TITLE Σώσιμο Συνθηματικού
|
||||
PICK_MONEY_TITLE Divide
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Êëåßóéìï êáôáóôÞìáôïò
|
||||
PRIVATE_SHOP_NAME ¼íïìá ÊáôáóôÞìáôïò
|
||||
PRIVATE_SHOP_TITLE ¢íïéîå Éäéùôéêü ÊáôÜóôçìá
|
||||
REFINE_COST Êüóôïò ÁíáâÜèìéóçò: 0 Yang
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Κλείσιμο καταστήματος
|
||||
PRIVATE_SHOP_NAME Όνομα Καταστήματος
|
||||
PRIVATE_SHOP_TITLE Άνοιξε Ιδιωτικό Κατάστημα
|
||||
REFINE_COST Κόστος Αναβάθμισης: 0 Yang
|
||||
REFINE_INFO Chance to upgrade successfully: 100%
|
||||
REFINE_MONEY Êüóôïò åîåõãåíéóìïý
|
||||
REFINE_SELECT Åîåõãåíéóìüò
|
||||
REFINE_TTILE Áíáâáèìßóåéò
|
||||
REFINE_MONEY Κόστος εξευγενισμού
|
||||
REFINE_SELECT Εξευγενισμός
|
||||
REFINE_TTILE Αναβαθμίσεις
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Åðáíåêêßíçóç åäþ
|
||||
RESTART_TOWN Åðáíåêêßíçóç óôçí Ðüëç
|
||||
SAFE_CHANGE_PASSWORD ÁëëáãÞ Óõíèçìáôéêïý
|
||||
SAFE_TITLE ÁðïèÞêç
|
||||
RESTART_HERE Επανεκκίνηση εδώ
|
||||
RESTART_TOWN Επανεκκίνηση στην Πόλη
|
||||
SAFE_CHANGE_PASSWORD Αλλαγή Συνθηματικού
|
||||
SAFE_TITLE Αποθήκη
|
||||
SELECT_ATT_GRADE STR
|
||||
SELECT_CREATE Äçìéïõñãßá
|
||||
SELECT_DELETE ÄéáãñáöÞ
|
||||
SELECT_CREATE Δημιουργία
|
||||
SELECT_DELETE Διαγραφή
|
||||
SELECT_DEX_GRADE DEX
|
||||
SELECT_EMPIRE_NAME ¼íïìá Âáóéëåßïõ
|
||||
SELECT_EXIT Êëåßóéìï
|
||||
SELECT_EMPIRE_NAME Όνομα Βασιλείου
|
||||
SELECT_EXIT Κλείσιμο
|
||||
SELECT_HP HP
|
||||
SELECT_LEVEL Åðßðåäï
|
||||
SELECT_METIN_STONE_TITLE ÅðéëïãÞ Ëßèïõ Ðíåýìáôïò
|
||||
SELECT_NAME ¼íïìá
|
||||
SELECT_NO_GUILD ×ùñßò Óõíôå÷íßá
|
||||
SELECT_PLAYTIME ×ñüíïò ðáé÷íéäéïý
|
||||
SELECT_SELECT Áñ÷Þ
|
||||
SELECT_LEVEL Επίπεδο
|
||||
SELECT_METIN_STONE_TITLE Επιλογή Λίθου Πνεύματος
|
||||
SELECT_NAME Όνομα
|
||||
SELECT_NO_GUILD Χωρίς Συντεχνία
|
||||
SELECT_PLAYTIME Χρόνος παιχνιδιού
|
||||
SELECT_SELECT Αρχή
|
||||
SELECT_SP SP
|
||||
SELECT_TITLE ÅðéëïãÞ Ôßôëïõ
|
||||
SHOP_BUY ÁãïñÜ
|
||||
SHOP_SELL Ðþëçóç
|
||||
SHOP_TITLE ÊáôÜóôçìá
|
||||
SKILL_SUPPORT_TITLE ÂáóéêÝò Éêáíüôçôåò
|
||||
STEP Âáèìüò êáèáñüôçôáò
|
||||
STEP_SELECT Âáèìüò êáèáñüôçôáò
|
||||
STRENGTH Åíßó÷õóç
|
||||
STRENGTH_SELECT Åðßðåäï
|
||||
SYSTEMOPTION_TITLE ÅðéëïãÝò ÓõóôÞìáôïò
|
||||
SYSTEM_CHANGE ÁëëáãÞ ×áñáêôÞñá
|
||||
SYSTEM_EXIT ¸îïäïò áðü ôï Ðáé÷íßäé
|
||||
SYSTEM_HELP ÂïÞèåéá
|
||||
SYSTEM_LOGOUT Áðïóýíäåóç
|
||||
SELECT_TITLE Επιλογή Τίτλου
|
||||
SHOP_BUY Αγορά
|
||||
SHOP_SELL Πώληση
|
||||
SHOP_TITLE Κατάστημα
|
||||
SKILL_SUPPORT_TITLE Βασικές Ικανότητες
|
||||
STEP Βαθμός καθαρότητας
|
||||
STEP_SELECT Βαθμός καθαρότητας
|
||||
STRENGTH Ενίσχυση
|
||||
STRENGTH_SELECT Επίπεδο
|
||||
SYSTEMOPTION_TITLE Επιλογές Συστήματος
|
||||
SYSTEM_CHANGE Αλλαγή Χαρακτήρα
|
||||
SYSTEM_EXIT Έξοδος από το Παιχνίδι
|
||||
SYSTEM_HELP Βοήθεια
|
||||
SYSTEM_LOGOUT Αποσύνδεση
|
||||
SYSTEM_MALL Item Shop
|
||||
SYSTEM_OPTION ÅðéëïãÝò ÓõóôÞìáôïò
|
||||
TASKBAR_CHARACTER ×áñáêôÞñáò [C/V/B/N]
|
||||
TASKBAR_CHAT ÐáñÜèõñï Chat [Enter]
|
||||
TASKBAR_DISABLE ÁðåíåñãïðïéçìÝíï
|
||||
TASKBAR_DRAGON_SOUL Áë÷çìåßá Äñáêüëéèùí
|
||||
TASKBAR_EXPAND ÌåãÝèõíóç ðáñáèýñïõ
|
||||
TASKBAR_INVENTORY ÊáôÜëïãïò [I]
|
||||
TASKBAR_MESSENGER Ößëïé [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Åðüìåíï Ðåäßï ÃñÞãïñçò Ðñüóâáóçò [Shift+Number, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Ðñïçãïýìåíï Ðåäßï ÃñÞãïñçò Ðñüóâáóçò [Shift+Number]
|
||||
TASKBAR_SYSTEM ÅðéëïãÝò[ESC]
|
||||
WHISPER_BAN Öñáãìüò
|
||||
WHISPER_NAME Øßèõñïò
|
||||
SYSTEM_OPTION Επιλογές Συστήματος
|
||||
TASKBAR_CHARACTER Χαρακτήρας [C/V/B/N]
|
||||
TASKBAR_CHAT Παράθυρο Chat [Enter]
|
||||
TASKBAR_DISABLE Απενεργοποιημένο
|
||||
TASKBAR_DRAGON_SOUL Αλχημεία Δρακόλιθων
|
||||
TASKBAR_EXPAND Μεγέθυνση παραθύρου
|
||||
TASKBAR_INVENTORY Κατάλογος [I]
|
||||
TASKBAR_MESSENGER Φίλοι [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Επόμενο Πεδίο Γρήγορης Πρόσβασης [Shift+Number, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Προηγούμενο Πεδίο Γρήγορης Πρόσβασης [Shift+Number]
|
||||
TASKBAR_SYSTEM Επιλογές[ESC]
|
||||
WHISPER_BAN Φραγμός
|
||||
WHISPER_NAME Ψίθυρος
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND ÁðïóôïëÞ
|
||||
YES Íáé
|
||||
ZONE_MAP ÌåãÜëïò ×Üñôçò
|
||||
WHISPER_SEND Αποστολή
|
||||
YES Ναι
|
||||
ZONE_MAP Μεγάλος Χάρτης
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,345 +1,345 @@
|
||||
ACCEPT Ïîäòâåðäèòü
|
||||
ATTACH_METIN_INFO Âû õîòèòå èñïîëüçîâàòü Êàìåíü äóõà?
|
||||
ATTACH_METIN_TITLE Èñïîëüçîâàòü Êàìåíü äóõà
|
||||
CANCEL Îòìåíà
|
||||
CHANGE_PASSWORD_CONFIRM Ïîäòâåðäèòü íîâûé ïàðîëü
|
||||
CHANGE_PASSWORD_NEW Íîâûé ïàðîëü
|
||||
CHANGE_PASSWORD_OLD Ñòàðûé ïàðîëü
|
||||
CHANGE_PASSWORD_TITLE Ñìåíà ïàðîëÿ
|
||||
CHARACTER_ACTION Ýìîöèè
|
||||
CHARACTER_EMOTICON Ýìîöèÿ
|
||||
CHARACTER_MAIN Ïåðñîíàæ
|
||||
CHARACTER_MUTUAL_ACTION Èíòåðàêòèâíûå ýìîöèè
|
||||
CHARACTER_NORMAL_ACTION Ñòàíäàðòíûå ýìîöèè
|
||||
CHARACTER_QUEST Ìèññèè
|
||||
CHARACTER_SKILL Íàâûêè
|
||||
CLOSE Çàêðûòü
|
||||
COMB_APPEARANCE Êîñòþì 1
|
||||
COMB_ATTRIBUTE Êîñòþì 2
|
||||
COMB_SKILLBOOK_TILE Îáìåíÿòü êíèãè
|
||||
ACCEPT Подтвердить
|
||||
ATTACH_METIN_INFO Вы хотите использовать Камень духа?
|
||||
ATTACH_METIN_TITLE Использовать Камень духа
|
||||
CANCEL Отмена
|
||||
CHANGE_PASSWORD_CONFIRM Подтвердить новый пароль
|
||||
CHANGE_PASSWORD_NEW Новый пароль
|
||||
CHANGE_PASSWORD_OLD Старый пароль
|
||||
CHANGE_PASSWORD_TITLE Смена пароля
|
||||
CHARACTER_ACTION Эмоции
|
||||
CHARACTER_EMOTICON Эмоция
|
||||
CHARACTER_MAIN Персонаж
|
||||
CHARACTER_MUTUAL_ACTION Интерактивные эмоции
|
||||
CHARACTER_NORMAL_ACTION Стандартные эмоции
|
||||
CHARACTER_QUEST Миссии
|
||||
CHARACTER_SKILL Навыки
|
||||
CLOSE Закрыть
|
||||
COMB_APPEARANCE Костюм 1
|
||||
COMB_ATTRIBUTE Костюм 2
|
||||
COMB_SKILLBOOK_TILE Обменять книги
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Êîñòþìû
|
||||
COSTUME_WINDOW_TITLE Êîñòþìû
|
||||
CREATE_ATT_GRADE Ñèëà
|
||||
CREATE_CREATE Ñîçäàòü
|
||||
CREATE_DEX_GRADE Ïîäâèæíîñòü
|
||||
CREATE_HP ÕÏ
|
||||
CREATE_LAST_POINT Î÷êè
|
||||
CREATE_MAN Ìóæñê.
|
||||
CREATE_NAME Èìÿ
|
||||
CREATE_NEXT Äàëüøå
|
||||
CREATE_PREV Îáðàòíî
|
||||
CREATE_SEX Ïîë
|
||||
CREATE_SHAPE Âíåøíîñòü
|
||||
CREATE_SP Èíò.
|
||||
CREATE_STAT_RESET Ñáðîñ
|
||||
CREATE_WOMAN Æåíñê.
|
||||
CUBE_INFO_TITLE Êíèãà óëó÷øåíèÿ
|
||||
CUBE_REQUIRE_MATERIAL Òðåáóåìûå ìàòåðèàëû
|
||||
CUBE_REQUIRE_MATERIAL_OR èëè
|
||||
CUBE_TITLE Îêíî óëó÷øåíèÿ
|
||||
DO_REFINE Óëó÷øèòü
|
||||
DRAGONSOUL_ACTIVATE Àêòèâèðîâàòü
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Íåîáðàáîòàííûé
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Îáðàáîòàííûé
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Ðåäêèé
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Àíòè÷íûé
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Ëåãåíäàðíûé
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Îêíî óëó÷øåíèÿ
|
||||
DRAGONSOUL_TAP_TITLE_1 Àëìàç Äðàêîíà
|
||||
DRAGONSOUL_TAP_TITLE_2 Ðóáèí Äðàêîíà
|
||||
DRAGONSOUL_TAP_TITLE_3 Íåôðèò Äðàêîíà
|
||||
DRAGONSOUL_TAP_TITLE_4 Ñàïôèð Äðàêîíà
|
||||
DRAGONSOUL_TAP_TITLE_5 Ãðàíàò Äðàêîíà
|
||||
DRAGONSOUL_TAP_TITLE_6 Îíèêñ Äðàêîíà
|
||||
DRAGONSOUL_TITLE Àëõèìèÿ Êàìíåé Äðàêîíà
|
||||
EMPIRE_EXIT Âûõîä
|
||||
EMPIRE_NEXT Äàëüøå
|
||||
EMPIRE_PREV Îáðàòíî
|
||||
EMPIRE_SELECT âûáðàòü
|
||||
EXCHANGE_ACCEPT Ïðèíÿòü
|
||||
EXCHANGE_TITLE òîðãîâàòü
|
||||
GAMEOPTION_TITLE Íàñòðîéêè èãðû
|
||||
GAME_EXIT_OBSERVER Âûõîä èç ðåæèìà Íàáëþäàòåëü
|
||||
GAME_HELP Ïîìîùü
|
||||
GAME_QUEST Çàäàíèÿ
|
||||
GAME_SKILL_UP Ïîâûñèòü íàâûê
|
||||
GAME_STAT_UP Ïîâûñèòü ñòàòóñ
|
||||
GRADE Êëàññèôèêàöèÿ
|
||||
GRADE_SELECT Êëàññèôèêàöèÿ
|
||||
GUILD_BASENAME Áàçîâîå èìÿ
|
||||
GUILD_BOARD_ID Èìÿ
|
||||
GUILD_BOARD_REFRESH Îáíîâèòü (F5)
|
||||
GUILD_BOARD_TEXT Ñîîáùåíèå
|
||||
GUILD_BUILDING_CATEGORY_TITLE Ñòðóêòóðíûå åäèíèöû
|
||||
GUILD_BUILDING_CHANGE Ñìåíèòü
|
||||
GUILD_BUILDING_DIRECTION Íàïðàâëåíèå
|
||||
GUILD_BUILDING_GRADE Ðàíã
|
||||
GUILD_BUILDING_INFO Çäàíèÿ è çàòðàòû-èíôî
|
||||
GUILD_BUILDING_LIST_TITLE Ñïèñîê çäàíèé
|
||||
GUILD_BUILDING_LOG Áðåâíî
|
||||
GUILD_BUILDING_NAME Èìÿ çäàíèÿ
|
||||
GUILD_BUILDING_OPERATE Óïðàâëÿòü
|
||||
GUILD_BUILDING_PLY Ôàíåðà
|
||||
GUILD_BUILDING_POSITION Ðàñïîëîæåíèå
|
||||
GUILD_BUILDING_PREVIEW ñìîòðåòü
|
||||
GUILD_BUILDING_PRICE Öåíà
|
||||
GUILD_BUILDING_REFRESH Îáíîâèòü (F5)
|
||||
GUILD_BUILDING_STONE Êàìåíü
|
||||
GUILD_BUILDING_TITLE Ñîîðóæåíèå êîðïóñà Ãèëüäèè
|
||||
GUILD_CRYSTAL Õðóñòàëü
|
||||
GUILD_DEPOSIT Çàïëàòèòü
|
||||
GUILD_DROP_RESOURCE1 çäåñü
|
||||
GUILD_DROP_RESOURCE2 Âûáðîñèòü ðåñóðñû
|
||||
GUILD_GEM Ñàìîöâåò
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Ñìåíèòü ðàíã
|
||||
GUILD_GRADE_NUM Ðàíã
|
||||
GUILD_GRADE_PERMISSION_DELETE Èñêëþ÷èòü
|
||||
GUILD_GRADE_PERMISSION_JOIN Ïðèíÿòü
|
||||
GUILD_GRADE_PERMISSION_NOTICE Íàïèñàòü
|
||||
GUILD_GRADE_PERMISSION_SKILL Óìåíèÿ
|
||||
GUILD_GRADE_RANK Ðàíã
|
||||
GUILD_GRADE_WRITE Íàïèñàòü
|
||||
GUILD_INFO Èíôî ïî Ãèëüäèè
|
||||
GUILD_INFO_CUR_EXP Îïûò
|
||||
GUILD_INFO_DECALRE_WAR Îáúÿâèòü âîéíó
|
||||
GUILD_INFO_ENEMY_GUILD Âðàæåñêàÿ Ãèëüäèÿ
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Íèêàêîé
|
||||
GUILD_INFO_LEVEL Óðîâåíü Ãèëüäèè
|
||||
GUILD_INFO_MARK Ñèìâîë ãèëüäèè
|
||||
GUILD_INFO_MASTER Ëèäåð
|
||||
GUILD_INFO_MASTER_VALUE Ëèäåð
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Ñðåäíèé óðîâåíü
|
||||
GUILD_INFO_MEMBER_NUM Êîëè÷åñòâî ó÷àñòíèêîâ
|
||||
GUILD_INFO_NAME Èìÿ Ãèëüäèè
|
||||
GUILD_INFO_NAME_VALUE Ýòî èìÿ Ãèëüäèè
|
||||
GUILD_INFO_OFFER_EXP Èíâåñò.
|
||||
GUILD_INFO_REST_EXP Íåîáõîäèìûé îïûò
|
||||
GUILD_INFO_UPLOAD_MARK Çàãðóçèòü ñèìâîë
|
||||
GUILD_INFO_UPLOAD_SYMBOL Çàãðóçèòü ôëàã
|
||||
GUILD_MARK Ñèìâîë ãèëüäèè
|
||||
GUILD_MEMBER_JOB Ðàñà
|
||||
GUILD_MEMBER_KNIGHT Ëèäåð
|
||||
GUILD_MEMBER_LEVEL Óðîâåíü
|
||||
GUILD_MEMBER_NAME Èìÿ
|
||||
GUILD_MEMBER_RANK Ðàíã
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Èíâåñò.
|
||||
GUILD_METIN_STONE Êàìåíü äóõà
|
||||
GUILD_MINENAL Ìèíåðàë
|
||||
GUILD_MONEY ßíã
|
||||
GUILD_NAME Ãèëüäèÿ
|
||||
GUILD_RESOURCE_INFO Ðåñóðñû
|
||||
GUILD_SKILL_ACTIVE Àêòèâíûé
|
||||
GUILD_SKIlL_HEAL_GSP Çàðÿäèòü
|
||||
GUILD_SKILL_PASSIVE Ïàññèâíûé
|
||||
GUILD_SKILL_POWER Ýíåðãèÿ
|
||||
GUILD_SKILL_STATE Íàâûêè ãèëüäèè
|
||||
GUILD_SYMBOL Ôëàã ãèëüäèè
|
||||
GUILD_WAR_ACCEPT Ïðèíÿòü îáúÿâëåíèå Âîéíû Ãèëüäèé
|
||||
GUILD_WAR_BATTLE_TYPE Âèä áîÿ
|
||||
GUILD_WAR_CTF Ôëàã
|
||||
GUILD_WAR_DECLARE Îáúÿâèòü âîéíó Ãèëüäèè
|
||||
GUILD_WAR_ENEMY Âðàã
|
||||
GUILD_WAR_NORMAL Ïîëå áèòâû
|
||||
GUILD_WAR_WARP Àðåíà
|
||||
GUILD_WATER Âîäà
|
||||
GUILD_WATER_STONE Àêâà-êàìåíü
|
||||
GUILD_WITHDRAW Âçÿòü
|
||||
HELP_ATTACK_KEY Àòàêà: ïðîáåë èëè ëåâàÿ êíîïêà ìûøè
|
||||
HELP_CHANGE_PK_MODE Ñìåíà ðåæèìà àòàêè: èçìåíåíèå íàñòðîéêè ëåâîé êíîïêè ìûøè
|
||||
HELP_CHARACTER_BUTTON1 (Îîêíî íàâûêîâ, îêíî èíâåíòàðÿ
|
||||
HELP_CHARACTER_BUTTON2 ñïèñîê äðóçåé è íàñòðîéêè)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Èçìåíåíèå îáçîðà: ñðåäíÿÿ èëè ïðàâàÿ êíîïêà ìûøè
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Îáçîð êàìåðû: ïðàâàÿ èëè ñðåäíÿÿ êíîïêà ìûøè
|
||||
HELP_EXP Îïûò
|
||||
HELP_FURY Ìàãàçèí èãðîâûõ ïðåäìåòîâ
|
||||
HELP_GUILD_WINDOW Îòêðûòü è çàêðûòü îêíî ãèëüäèè: Alt + G
|
||||
HELP_HELP Ñïðàâêà: Í
|
||||
HELP_HP Î÷êè æèçíåííîé ýíåðãèè (ÕÏ)
|
||||
HELP_MESSENGER_WINDOW Îòêðûòü ñïèñîê äðóçåé: Alt + M
|
||||
HELP_MOUSE_LEFT Ôóíêöèÿ ëåâîé êíîïêè ìûøè
|
||||
HELP_MOUSE_RIGHT Ôóíêöèÿ ïðàâîé êíîïêè ìûøè
|
||||
HELP_MOVE_KEY Ïàíåëü: W, S, A, D èëè ñòðåëêè ââåðõ-âëåâî-âíèç-âïðàâî
|
||||
HELP_OPEN_CHARACTER Îêíî ïåðñîíàæà: Ñ
|
||||
HELP_OPEN_CHAT Îêíî ÷àòà: Enter
|
||||
HELP_OPEN_INVENTORY Îêíî ñíàðÿæåíèÿ: I
|
||||
HELP_OPEN_LOG Ëîã ÷àòà: L
|
||||
HELP_OPEN_MINIMAP Ìèíèêàðòà: Shift + M
|
||||
HELP_OPEN_QUEST Îêíî çàäàíèé: N
|
||||
HELP_OPEN_SKILL Îêíî óìåíèé: V
|
||||
HELP_OPEN_WHISPER Ñîîáùåíèå øåïîòîì: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Áîëüøàÿ êàðòà: M
|
||||
HELP_PICK_ITEM Ïîäáîð ïðåäìåòîâ: ^, Y èëè ëåâàÿ êíîïêà ìûøè
|
||||
HELP_QUICKSLOT Ïàíåëü áûñòðîãî äîñòóïà
|
||||
HELP_SCREEN_CAPTURE Ñêðèíøîò: êëàâèøà Print Screen (ñêðèíøîò áóäåò ñîõðàíåí â "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Ïîêàçàòü èìåíà: À
|
||||
HELP_SP Ïóíêòû ìàíû (ÌÏ)
|
||||
HELP_SYSTEM_BUTTON Ñèñòåìíûå êëàâèøè
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Èíâåíòàðü
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Èíâåíòàðü
|
||||
INVENTORY_TITLE Èíâåíòàðü
|
||||
ITEM_MALL Ìàãàçèí ïðåäìåòîâ
|
||||
LOAD_ERROR Ôàéë äàííûõ ïîâðåæä¸í. Ïîïðîáóéòå óñòàíîâèòü Êëèåíò çàíîâî. Íàæìèòå ñåé÷àñ íà ' ESC '.
|
||||
LOGIN_CONNECT Ñîåäèíèòü
|
||||
LOGIN_CONNECTING Ïðîèñõîäèò ñîåäèíåíèå ñ ñåðâåðîì.
|
||||
LOGIN_DEFAULT_SERVERADDR Èìÿ ñåðâåðà, Êàíàë 1
|
||||
LOGIN_EXIT Âûõîä
|
||||
LOGIN_REGION_TITLE Âûáðàòü ìåñòî äëÿ ñ÷¸òà
|
||||
LOGIN_SELECT_BUTTON Âûáðàòü
|
||||
LOGIN_SELECT_EXIT Âûõîä
|
||||
LOGIN_SELECT_OK ÎÊ
|
||||
LOGIN_SELECT_TITLE Âûáðàòü ñåðâåð
|
||||
MALL_PASSWORD_TITLE Ïàðîëü
|
||||
MALL_TITLE Ìàãàçèí
|
||||
MARKET_TITLE Çàãðóçêà
|
||||
MARKLIST_REFRESH Îáíîâèòü
|
||||
MARKLIST_TITLE Ðåãèñòðèðîâàòü ñèìâîë ãèëüäèè
|
||||
MESSAGE Ýòî-ñîîáùåíèå
|
||||
MESSENGER_ADD_FRIEND Äîáàâèòü äðóãà
|
||||
MESSENGER_DELETE_FRIEND Óäàëèòü äðóãà
|
||||
MESSENGER_MOBILE Ïîñëàòü ñìñ
|
||||
MESSENGER_OPEN_GUILD Îòêðûòü îêíî Ãèëüäèè
|
||||
MESSENGER_TITLE Äðóçüÿ
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Ïðèìåíÿéòå íàâûê ïåðåäâèæåíèÿ Ãèëüäèè
|
||||
MESSENGER_WHISPER Øåïòàíèå
|
||||
MINIMIZE Ñâåðíóòü
|
||||
MOUSEBUTTON_ATTACK Íàïàäàòü
|
||||
MOUSEBUTTON_AUTO_ATTACK Íàïàäàòü àâòîìàòè÷åñêè
|
||||
MOUSEBUTTON_CAMERA Êàìåðà
|
||||
MOUSEBUTTON_SKILL Íàâûêè
|
||||
MUSICLIST_TITLE Âûáîð ìóçûêè
|
||||
NO Íåò
|
||||
OK ÎÊ
|
||||
OPTION_ALWAYS_SHOW_NAME Èìÿ
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF îãðàíè÷åí
|
||||
OPTION_ALWAYS_SHOW_NAME_ON âñåãäà
|
||||
OPTION_BLOCK áëîêèðîâàòü
|
||||
OPTION_BLOCK_EXCHANGE Òîðãîâàòü
|
||||
OPTION_BLOCK_FRIEND Äðóçüÿ
|
||||
OPTION_BLOCK_GUILD Ãèëüäèÿ
|
||||
OPTION_BLOCK_PARTY Ãðóïïà
|
||||
OPTION_BLOCK_PARTY_REQUEST Çàÿâêà
|
||||
OPTION_BLOCK_WHISPER Øåïòàíèå
|
||||
OPTION_CAMERA_DISTANCE Êàìåðà
|
||||
OPTION_CAMERA_DISTANCE_LONG äàëüíèé
|
||||
OPTION_CAMERA_DISTANCE_SHORT áëèæíèé
|
||||
OPTION_DELETE_MOBILE_BUTTON Óäàëèòü íîìåð ìîáèëüíîãî òåë.
|
||||
OPTION_EFFECT Hit èíôî
|
||||
OPTION_ENV_EFFECT Îêðóæ. ñðåäà
|
||||
OPTION_ENV_EFFECT_OFF Âûêë.
|
||||
OPTION_ENV_EFFECT_ON Âêë.
|
||||
OPTION_FOG Òóìàí
|
||||
OPTION_FOG_DENSE âûñîêèé
|
||||
OPTION_FOG_LIGHT íèçêèé
|
||||
OPTION_FOG_MIDDLE Ñðåäíèé
|
||||
OPTION_INPUT_MOBILE_BUTTON ââåñòè íîìåð ìîáèëüíîãî òåë.
|
||||
OPTION_MOBILE ìîáèëüíûé òåë.
|
||||
OPTION_MOB_INFO Äàííûå ìîíñòðà
|
||||
OPTION_MOB_INFO_AGGR Àãðåññèÿ
|
||||
OPTION_MOB_INFO_LEVEL Óðîâåíü
|
||||
OPTION_MUSIC Ìóçûêà
|
||||
OPTION_MUSIC_CHANGE Ñìåíèòü
|
||||
OPTION_MUSIC_DEFAULT_THEMA Ñòàíäàðòíàÿ ìóçûêà Ìåòèí 2
|
||||
OPTION_NAME_COLOR Öâåò èìåíè
|
||||
OPTION_NAME_COLOR_EMPIRE ÖâåòÈìïåðèè
|
||||
OPTION_NAME_COLOR_NORMAL Íîðì.
|
||||
OPTION_NIGHT_MODE Íî÷ü
|
||||
OPTION_NIGHT_MODE_OFF Âûêë.
|
||||
OPTION_NIGHT_MODE_ON Âêë.
|
||||
OPTION_PVPMODE PvP-ðåæèì
|
||||
OPTION_PVPMODE_FREE Ñâîáîäí
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Âû ìîæåòå íàïàäàòü íà âñåõ èãðîêîâ.
|
||||
OPTION_PVPMODE_GUILD Ãèëüäèÿ
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Âû ìîæåòå íàïàäàòü íà âñåõ èãðîêîâ çà èñêëþ÷åíèåì ÷ëåíîâ Ãèëüäèè.
|
||||
OPTION_PVPMODE_PEACE Ìèð
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Àòàêà èãðîêîâ îäíîé èìïåðèè èñêëþ÷åíà.
|
||||
OPTION_PVPMODE_REVENGE Âðàæäåáí
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Âû ìîæåòå íàïàäàòü òîëüêî íà èãðîêîâ äðóãîé ðàññû.
|
||||
OPTION_SALESTEXT Íàçâàíèå ìàãàçèíà
|
||||
OPTION_SALESTEXT_VIEW_OFF ñïðÿòàòü
|
||||
OPTION_SALESTEXT_VIEW_ON ïîêàçûâàòü
|
||||
OPTION_SNOW_MODE Ñíåãîïàä
|
||||
OPTION_SNOW_MODE_OFF Âûêë.
|
||||
OPTION_SNOW_MODE_ON Âêë.
|
||||
OPTION_SNOW_TEXTURE_MODE Ñíåã
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Âûêë.
|
||||
OPTION_SNOW_TEXTURE_MODE_ON Âêë.
|
||||
OPTION_SOUND Çâóêîâûå ýôôåêòû
|
||||
OPTION_TARGET_BOARD Ìåíþ
|
||||
OPTION_TARGET_BOARD_NO_VIEW Çàêðûòü
|
||||
OPTION_TARGET_BOARD_VIEW Ïîêàçûâàòü
|
||||
OPTION_TILING ãðàôè÷åñêèé
|
||||
OPTION_TILING_APPLY ïðèìåíèòü
|
||||
COSTUME_TITLE Костюмы
|
||||
COSTUME_WINDOW_TITLE Костюмы
|
||||
CREATE_ATT_GRADE Сила
|
||||
CREATE_CREATE Создать
|
||||
CREATE_DEX_GRADE Подвижность
|
||||
CREATE_HP ХП
|
||||
CREATE_LAST_POINT Очки
|
||||
CREATE_MAN Мужск.
|
||||
CREATE_NAME Имя
|
||||
CREATE_NEXT Дальше
|
||||
CREATE_PREV Обратно
|
||||
CREATE_SEX Пол
|
||||
CREATE_SHAPE Внешность
|
||||
CREATE_SP Инт.
|
||||
CREATE_STAT_RESET Сброс
|
||||
CREATE_WOMAN Женск.
|
||||
CUBE_INFO_TITLE Книга улучшения
|
||||
CUBE_REQUIRE_MATERIAL Требуемые материалы
|
||||
CUBE_REQUIRE_MATERIAL_OR или
|
||||
CUBE_TITLE Окно улучшения
|
||||
DO_REFINE Улучшить
|
||||
DRAGONSOUL_ACTIVATE Активировать
|
||||
DRAGONSOUL_PAGE_BUTTON_1 Необработанный
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Обработанный
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Редкий
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Античный
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Легендарный
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Окно улучшения
|
||||
DRAGONSOUL_TAP_TITLE_1 Алмаз Дракона
|
||||
DRAGONSOUL_TAP_TITLE_2 Рубин Дракона
|
||||
DRAGONSOUL_TAP_TITLE_3 Нефрит Дракона
|
||||
DRAGONSOUL_TAP_TITLE_4 Сапфир Дракона
|
||||
DRAGONSOUL_TAP_TITLE_5 Гранат Дракона
|
||||
DRAGONSOUL_TAP_TITLE_6 Оникс Дракона
|
||||
DRAGONSOUL_TITLE Алхимия Камней Дракона
|
||||
EMPIRE_EXIT Выход
|
||||
EMPIRE_NEXT Дальше
|
||||
EMPIRE_PREV Обратно
|
||||
EMPIRE_SELECT выбрать
|
||||
EXCHANGE_ACCEPT Принять
|
||||
EXCHANGE_TITLE торговать
|
||||
GAMEOPTION_TITLE Настройки игры
|
||||
GAME_EXIT_OBSERVER Выход из режима Наблюдатель
|
||||
GAME_HELP Помощь
|
||||
GAME_QUEST Задания
|
||||
GAME_SKILL_UP Повысить навык
|
||||
GAME_STAT_UP Повысить статус
|
||||
GRADE Классификация
|
||||
GRADE_SELECT Классификация
|
||||
GUILD_BASENAME Базовое имя
|
||||
GUILD_BOARD_ID Имя
|
||||
GUILD_BOARD_REFRESH Обновить (F5)
|
||||
GUILD_BOARD_TEXT Сообщение
|
||||
GUILD_BUILDING_CATEGORY_TITLE Структурные единицы
|
||||
GUILD_BUILDING_CHANGE Сменить
|
||||
GUILD_BUILDING_DIRECTION Направление
|
||||
GUILD_BUILDING_GRADE Ранг
|
||||
GUILD_BUILDING_INFO Здания и затраты-инфо
|
||||
GUILD_BUILDING_LIST_TITLE Список зданий
|
||||
GUILD_BUILDING_LOG Бревно
|
||||
GUILD_BUILDING_NAME Имя здания
|
||||
GUILD_BUILDING_OPERATE Управлять
|
||||
GUILD_BUILDING_PLY Фанера
|
||||
GUILD_BUILDING_POSITION Расположение
|
||||
GUILD_BUILDING_PREVIEW смотреть
|
||||
GUILD_BUILDING_PRICE Цена
|
||||
GUILD_BUILDING_REFRESH Обновить (F5)
|
||||
GUILD_BUILDING_STONE Камень
|
||||
GUILD_BUILDING_TITLE Сооружение корпуса Гильдии
|
||||
GUILD_CRYSTAL Хрусталь
|
||||
GUILD_DEPOSIT Заплатить
|
||||
GUILD_DROP_RESOURCE1 здесь
|
||||
GUILD_DROP_RESOURCE2 Выбросить ресурсы
|
||||
GUILD_GEM Самоцвет
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Сменить ранг
|
||||
GUILD_GRADE_NUM Ранг
|
||||
GUILD_GRADE_PERMISSION_DELETE Исключить
|
||||
GUILD_GRADE_PERMISSION_JOIN Принять
|
||||
GUILD_GRADE_PERMISSION_NOTICE Написать
|
||||
GUILD_GRADE_PERMISSION_SKILL Умения
|
||||
GUILD_GRADE_RANK Ранг
|
||||
GUILD_GRADE_WRITE Написать
|
||||
GUILD_INFO Инфо по Гильдии
|
||||
GUILD_INFO_CUR_EXP Опыт
|
||||
GUILD_INFO_DECALRE_WAR Объявить войну
|
||||
GUILD_INFO_ENEMY_GUILD Вражеская Гильдия
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Никакой
|
||||
GUILD_INFO_LEVEL Уровень Гильдии
|
||||
GUILD_INFO_MARK Символ гильдии
|
||||
GUILD_INFO_MASTER Лидер
|
||||
GUILD_INFO_MASTER_VALUE Лидер
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Средний уровень
|
||||
GUILD_INFO_MEMBER_NUM Количество участников
|
||||
GUILD_INFO_NAME Имя Гильдии
|
||||
GUILD_INFO_NAME_VALUE Это имя Гильдии
|
||||
GUILD_INFO_OFFER_EXP Инвест.
|
||||
GUILD_INFO_REST_EXP Необходимый опыт
|
||||
GUILD_INFO_UPLOAD_MARK Загрузить символ
|
||||
GUILD_INFO_UPLOAD_SYMBOL Загрузить флаг
|
||||
GUILD_MARK Символ гильдии
|
||||
GUILD_MEMBER_JOB Раса
|
||||
GUILD_MEMBER_KNIGHT Лидер
|
||||
GUILD_MEMBER_LEVEL Уровень
|
||||
GUILD_MEMBER_NAME Имя
|
||||
GUILD_MEMBER_RANK Ранг
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Инвест.
|
||||
GUILD_METIN_STONE Камень духа
|
||||
GUILD_MINENAL Минерал
|
||||
GUILD_MONEY Янг
|
||||
GUILD_NAME Гильдия
|
||||
GUILD_RESOURCE_INFO Ресурсы
|
||||
GUILD_SKILL_ACTIVE Активный
|
||||
GUILD_SKIlL_HEAL_GSP Зарядить
|
||||
GUILD_SKILL_PASSIVE Пассивный
|
||||
GUILD_SKILL_POWER Энергия
|
||||
GUILD_SKILL_STATE Навыки гильдии
|
||||
GUILD_SYMBOL Флаг гильдии
|
||||
GUILD_WAR_ACCEPT Принять объявление Войны Гильдий
|
||||
GUILD_WAR_BATTLE_TYPE Вид боя
|
||||
GUILD_WAR_CTF Флаг
|
||||
GUILD_WAR_DECLARE Объявить войну Гильдии
|
||||
GUILD_WAR_ENEMY Враг
|
||||
GUILD_WAR_NORMAL Поле битвы
|
||||
GUILD_WAR_WARP Арена
|
||||
GUILD_WATER Вода
|
||||
GUILD_WATER_STONE Аква-камень
|
||||
GUILD_WITHDRAW Взять
|
||||
HELP_ATTACK_KEY Атака: пробел или левая кнопка мыши
|
||||
HELP_CHANGE_PK_MODE Смена режима атаки: изменение настройки левой кнопки мыши
|
||||
HELP_CHARACTER_BUTTON1 (Оокно навыков, окно инвентаря
|
||||
HELP_CHARACTER_BUTTON2 список друзей и настройки)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Изменение обзора: средняя или правая кнопка мыши
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Обзор камеры: правая или средняя кнопка мыши
|
||||
HELP_EXP Опыт
|
||||
HELP_FURY Магазин игровых предметов
|
||||
HELP_GUILD_WINDOW Открыть и закрыть окно гильдии: Alt + G
|
||||
HELP_HELP Справка: Н
|
||||
HELP_HP Очки жизненной энергии (ХП)
|
||||
HELP_MESSENGER_WINDOW Открыть список друзей: Alt + M
|
||||
HELP_MOUSE_LEFT Функция левой кнопки мыши
|
||||
HELP_MOUSE_RIGHT Функция правой кнопки мыши
|
||||
HELP_MOVE_KEY Панель: W, S, A, D или стрелки вверх-влево-вниз-вправо
|
||||
HELP_OPEN_CHARACTER Окно персонажа: С
|
||||
HELP_OPEN_CHAT Окно чата: Enter
|
||||
HELP_OPEN_INVENTORY Окно снаряжения: I
|
||||
HELP_OPEN_LOG Лог чата: L
|
||||
HELP_OPEN_MINIMAP Миникарта: Shift + M
|
||||
HELP_OPEN_QUEST Окно заданий: N
|
||||
HELP_OPEN_SKILL Окно умений: V
|
||||
HELP_OPEN_WHISPER Сообщение шепотом: Shift + Enter
|
||||
HELP_OPEN_ZONEMAP Большая карта: M
|
||||
HELP_PICK_ITEM Подбор предметов: ^, Y или левая кнопка мыши
|
||||
HELP_QUICKSLOT Панель быстрого доступа
|
||||
HELP_SCREEN_CAPTURE Скриншот: клавиша Print Screen (скриншот будет сохранен в "Metin2\screenshot")
|
||||
HELP_SHOW_ALL_NAME Показать имена: А
|
||||
HELP_SP Пункты маны (МП)
|
||||
HELP_SYSTEM_BUTTON Системные клавиши
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Инвентарь
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Инвентарь
|
||||
INVENTORY_TITLE Инвентарь
|
||||
ITEM_MALL Магазин предметов
|
||||
LOAD_ERROR Файл данных повреждён. Попробуйте установить Клиент заново. Нажмите сейчас на ' ESC '.
|
||||
LOGIN_CONNECT Соединить
|
||||
LOGIN_CONNECTING Происходит соединение с сервером.
|
||||
LOGIN_DEFAULT_SERVERADDR Имя сервера, Канал 1
|
||||
LOGIN_EXIT Выход
|
||||
LOGIN_REGION_TITLE Выбрать место для счёта
|
||||
LOGIN_SELECT_BUTTON Выбрать
|
||||
LOGIN_SELECT_EXIT Выход
|
||||
LOGIN_SELECT_OK ОК
|
||||
LOGIN_SELECT_TITLE Выбрать сервер
|
||||
MALL_PASSWORD_TITLE Пароль
|
||||
MALL_TITLE Магазин
|
||||
MARKET_TITLE Загрузка
|
||||
MARKLIST_REFRESH Обновить
|
||||
MARKLIST_TITLE Регистрировать символ гильдии
|
||||
MESSAGE Это-сообщение
|
||||
MESSENGER_ADD_FRIEND Добавить друга
|
||||
MESSENGER_DELETE_FRIEND Удалить друга
|
||||
MESSENGER_MOBILE Послать смс
|
||||
MESSENGER_OPEN_GUILD Открыть окно Гильдии
|
||||
MESSENGER_TITLE Друзья
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Применяйте навык передвижения Гильдии
|
||||
MESSENGER_WHISPER Шептание
|
||||
MINIMIZE Свернуть
|
||||
MOUSEBUTTON_ATTACK Нападать
|
||||
MOUSEBUTTON_AUTO_ATTACK Нападать автоматически
|
||||
MOUSEBUTTON_CAMERA Камера
|
||||
MOUSEBUTTON_SKILL Навыки
|
||||
MUSICLIST_TITLE Выбор музыки
|
||||
NO Нет
|
||||
OK ОК
|
||||
OPTION_ALWAYS_SHOW_NAME Имя
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF ограничен
|
||||
OPTION_ALWAYS_SHOW_NAME_ON всегда
|
||||
OPTION_BLOCK блокировать
|
||||
OPTION_BLOCK_EXCHANGE Торговать
|
||||
OPTION_BLOCK_FRIEND Друзья
|
||||
OPTION_BLOCK_GUILD Гильдия
|
||||
OPTION_BLOCK_PARTY Группа
|
||||
OPTION_BLOCK_PARTY_REQUEST Заявка
|
||||
OPTION_BLOCK_WHISPER Шептание
|
||||
OPTION_CAMERA_DISTANCE Камера
|
||||
OPTION_CAMERA_DISTANCE_LONG дальний
|
||||
OPTION_CAMERA_DISTANCE_SHORT ближний
|
||||
OPTION_DELETE_MOBILE_BUTTON Удалить номер мобильного тел.
|
||||
OPTION_EFFECT Hit инфо
|
||||
OPTION_ENV_EFFECT Окруж. среда
|
||||
OPTION_ENV_EFFECT_OFF Выкл.
|
||||
OPTION_ENV_EFFECT_ON Вкл.
|
||||
OPTION_FOG Туман
|
||||
OPTION_FOG_DENSE высокий
|
||||
OPTION_FOG_LIGHT низкий
|
||||
OPTION_FOG_MIDDLE Средний
|
||||
OPTION_INPUT_MOBILE_BUTTON ввести номер мобильного тел.
|
||||
OPTION_MOBILE мобильный тел.
|
||||
OPTION_MOB_INFO Данные монстра
|
||||
OPTION_MOB_INFO_AGGR Агрессия
|
||||
OPTION_MOB_INFO_LEVEL Уровень
|
||||
OPTION_MUSIC Музыка
|
||||
OPTION_MUSIC_CHANGE Сменить
|
||||
OPTION_MUSIC_DEFAULT_THEMA Стандартная музыка Метин 2
|
||||
OPTION_NAME_COLOR Цвет имени
|
||||
OPTION_NAME_COLOR_EMPIRE ЦветИмперии
|
||||
OPTION_NAME_COLOR_NORMAL Норм.
|
||||
OPTION_NIGHT_MODE Ночь
|
||||
OPTION_NIGHT_MODE_OFF Выкл.
|
||||
OPTION_NIGHT_MODE_ON Вкл.
|
||||
OPTION_PVPMODE PvP-режим
|
||||
OPTION_PVPMODE_FREE Свободн
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Вы можете нападать на всех игроков.
|
||||
OPTION_PVPMODE_GUILD Гильдия
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Вы можете нападать на всех игроков за исключением членов Гильдии.
|
||||
OPTION_PVPMODE_PEACE Мир
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Атака игроков одной империи исключена.
|
||||
OPTION_PVPMODE_REVENGE Враждебн
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Вы можете нападать только на игроков другой рассы.
|
||||
OPTION_SALESTEXT Название магазина
|
||||
OPTION_SALESTEXT_VIEW_OFF спрятать
|
||||
OPTION_SALESTEXT_VIEW_ON показывать
|
||||
OPTION_SNOW_MODE Снегопад
|
||||
OPTION_SNOW_MODE_OFF Выкл.
|
||||
OPTION_SNOW_MODE_ON Вкл.
|
||||
OPTION_SNOW_TEXTURE_MODE Снег
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Выкл.
|
||||
OPTION_SNOW_TEXTURE_MODE_ON Вкл.
|
||||
OPTION_SOUND Звуковые эффекты
|
||||
OPTION_TARGET_BOARD Меню
|
||||
OPTION_TARGET_BOARD_NO_VIEW Закрыть
|
||||
OPTION_TARGET_BOARD_VIEW Показывать
|
||||
OPTION_TILING графический
|
||||
OPTION_TILING_APPLY применить
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Íàñòðîéêè
|
||||
OPTION_VIEW_CHAT ñòðîêà ÷àòà
|
||||
OPTION_VIEW_CHAT_OFF ñïðÿòàòü
|
||||
OPTION_VIEW_CHAT_ON ïîêàçûâàòü
|
||||
PARTY_MEMBER_INFO_NAME Èìÿ ó÷àñòíèêà ãðóïïû
|
||||
PASSWORD_DESC_1 Ââåäèòå âàø ïàðîëü
|
||||
PASSWORD_DESC_2 äëÿ òîãî, ÷òîáû îòêðûòü õðàíèëèùå.
|
||||
PASSWORD_DESC_3 Ïàðîëü óæå èçìåíåí?
|
||||
PASSWORD_DESC_4 Åñëè íåò, òî âàø ïàðîëü: "000000".
|
||||
PASSWORD_DESC_5 Ïîìåíÿéòå ïàðîëü íà ñêëàäå.
|
||||
PASSWORD_TITLE Ñîõðàíåííûé ïàðîëü
|
||||
PICK_MONEY_TITLE Äåëèòü
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Çàêðûòü ëàâêó
|
||||
PRIVATE_SHOP_NAME Èìÿ ëàâêè
|
||||
PRIVATE_SHOP_TITLE Îòêðûòü ÷àñòíóþ ëàâêó
|
||||
REFINE_COST Çàòðàòû íà óëó÷øåíèå: 0 ÿíã
|
||||
REFINE_INFO Âåðîÿòíîñòü óñïåøíîãî óëó÷øåíèÿ: 100%
|
||||
REFINE_MONEY Ïëàòà çà óëó÷øåíèå
|
||||
REFINE_SELECT Óëó÷øåíèå
|
||||
REFINE_TTILE Óëó÷øåíèÿ
|
||||
OPTION_TITLE Настройки
|
||||
OPTION_VIEW_CHAT строка чата
|
||||
OPTION_VIEW_CHAT_OFF спрятать
|
||||
OPTION_VIEW_CHAT_ON показывать
|
||||
PARTY_MEMBER_INFO_NAME Имя участника группы
|
||||
PASSWORD_DESC_1 Введите ваш пароль
|
||||
PASSWORD_DESC_2 для того, чтобы открыть хранилище.
|
||||
PASSWORD_DESC_3 Пароль уже изменен?
|
||||
PASSWORD_DESC_4 Если нет, то ваш пароль: "000000".
|
||||
PASSWORD_DESC_5 Поменяйте пароль на складе.
|
||||
PASSWORD_TITLE Сохраненный пароль
|
||||
PICK_MONEY_TITLE Делить
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Закрыть лавку
|
||||
PRIVATE_SHOP_NAME Имя лавки
|
||||
PRIVATE_SHOP_TITLE Открыть частную лавку
|
||||
REFINE_COST Затраты на улучшение: 0 янг
|
||||
REFINE_INFO Вероятность успешного улучшения: 100%
|
||||
REFINE_MONEY Плата за улучшение
|
||||
REFINE_SELECT Улучшение
|
||||
REFINE_TTILE Улучшения
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Íà÷àòü çàíîâî çäåñü
|
||||
RESTART_TOWN Íà÷àòü çàíîâî â ãîðîäå
|
||||
SAFE_CHANGE_PASSWORD ñìåíèòü ïàðîëü
|
||||
SAFE_TITLE Õðàíèëèùå
|
||||
SELECT_ATT_GRADE Ñèëà
|
||||
SELECT_CREATE Ñîçäàòü
|
||||
SELECT_DELETE Óäàëèòü
|
||||
SELECT_DEX_GRADE Ïîäâèæíîñòü
|
||||
SELECT_EMPIRE_NAME Èìÿ Èìïåðèè
|
||||
SELECT_EXIT Âûõîä
|
||||
SELECT_HP Çäîðîâüå
|
||||
SELECT_LEVEL Óðîâåíü
|
||||
SELECT_METIN_STONE_TITLE Âûáðàòü Êàìåíü äóõà
|
||||
SELECT_NAME Èìÿ
|
||||
SELECT_NO_GUILD Íåò ãèëüäèè
|
||||
SELECT_PLAYTIME Èãðîâîå âðåìÿ
|
||||
SELECT_SELECT Ñòàðò
|
||||
SELECT_SP Èíòåëëåêò
|
||||
SELECT_TITLE Âûáðàòü çâàíèå
|
||||
SHOP_BUY Êóïèòü
|
||||
SHOP_SELL ïðîäàòü
|
||||
SHOP_TITLE Ìàãàçèí
|
||||
SKILL_SUPPORT_TITLE Ñòàíäàðòíûå íàâûêè
|
||||
STEP ×èñòîòà
|
||||
STEP_SELECT ×èñòîòà
|
||||
STRENGTH Óñèëåíèå
|
||||
STRENGTH_SELECT Óðîâåíü
|
||||
SYSTEMOPTION_TITLE Ñèñòåìíûå íàñòðîéêè
|
||||
SYSTEM_CHANGE Ñìåíèòü ïåðñîíàæ
|
||||
SYSTEM_EXIT Âûéòè èç èãðû
|
||||
SYSTEM_HELP Ïîìîùü
|
||||
SYSTEM_LOGOUT Âûõîä
|
||||
SYSTEM_MALL Ìàãàçèí ïðåäìåòîâ
|
||||
SYSTEM_OPTION Ñèñòåìíûå íàñòðîéêè
|
||||
TASKBAR_CHARACTER Ïåðñîíàæ [C/V/B/N]
|
||||
TASKBAR_CHAT Îêíî ÷àòà [Enter]
|
||||
TASKBAR_DISABLE Íåàêòèâíî
|
||||
TASKBAR_DRAGON_SOUL Àëõèìèÿ Êàìíåé Äðàêîíà
|
||||
TASKBAR_EXPAND Óâåëè÷èòü îêíî
|
||||
TASKBAR_INVENTORY Èíâåíòàðü [I]
|
||||
TASKBAR_MESSENGER Äðóçüÿ [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Ñëåäóþù. ïàíåëü áûñòðîãî äîñòóïà [ Shift+÷èñëî, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Ïðåäûäóù. ïàíåëü áûñòðîãî äîñòóïà [Shift+÷èñëî]
|
||||
TASKBAR_SYSTEM Ïàðàìåòðû [ESC]
|
||||
WHISPER_BAN Áëîêèðîâàòü
|
||||
WHISPER_NAME Øåïòàòü
|
||||
RESTART_HERE Начать заново здесь
|
||||
RESTART_TOWN Начать заново в городе
|
||||
SAFE_CHANGE_PASSWORD сменить пароль
|
||||
SAFE_TITLE Хранилище
|
||||
SELECT_ATT_GRADE Сила
|
||||
SELECT_CREATE Создать
|
||||
SELECT_DELETE Удалить
|
||||
SELECT_DEX_GRADE Подвижность
|
||||
SELECT_EMPIRE_NAME Имя Империи
|
||||
SELECT_EXIT Выход
|
||||
SELECT_HP Здоровье
|
||||
SELECT_LEVEL Уровень
|
||||
SELECT_METIN_STONE_TITLE Выбрать Камень духа
|
||||
SELECT_NAME Имя
|
||||
SELECT_NO_GUILD Нет гильдии
|
||||
SELECT_PLAYTIME Игровое время
|
||||
SELECT_SELECT Старт
|
||||
SELECT_SP Интеллект
|
||||
SELECT_TITLE Выбрать звание
|
||||
SHOP_BUY Купить
|
||||
SHOP_SELL продать
|
||||
SHOP_TITLE Магазин
|
||||
SKILL_SUPPORT_TITLE Стандартные навыки
|
||||
STEP Чистота
|
||||
STEP_SELECT Чистота
|
||||
STRENGTH Усиление
|
||||
STRENGTH_SELECT Уровень
|
||||
SYSTEMOPTION_TITLE Системные настройки
|
||||
SYSTEM_CHANGE Сменить персонаж
|
||||
SYSTEM_EXIT Выйти из игры
|
||||
SYSTEM_HELP Помощь
|
||||
SYSTEM_LOGOUT Выход
|
||||
SYSTEM_MALL Магазин предметов
|
||||
SYSTEM_OPTION Системные настройки
|
||||
TASKBAR_CHARACTER Персонаж [C/V/B/N]
|
||||
TASKBAR_CHAT Окно чата [Enter]
|
||||
TASKBAR_DISABLE Неактивно
|
||||
TASKBAR_DRAGON_SOUL Алхимия Камней Дракона
|
||||
TASKBAR_EXPAND Увеличить окно
|
||||
TASKBAR_INVENTORY Инвентарь [I]
|
||||
TASKBAR_MESSENGER Друзья [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Следующ. панель быстрого доступа [ Shift+число, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Предыдущ. панель быстрого доступа [Shift+число]
|
||||
TASKBAR_SYSTEM Параметры [ESC]
|
||||
WHISPER_BAN Блокировать
|
||||
WHISPER_NAME Шептать
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND Îòïðàâèòü
|
||||
YES äà
|
||||
ZONE_MAP Áîëüøàÿ êàðòà
|
||||
WHISPER_SEND Отправить
|
||||
YES да
|
||||
ZONE_MAP Большая карта
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,345 +1,345 @@
|
||||
ACCEPT Kabul Et.
|
||||
ATTACH_METIN_INFO Ruh Taşı'nı eklemek istiyor musun?
|
||||
ATTACH_METIN_TITLE Ruh Taşı'nı ekle
|
||||
ATTACH_METIN_INFO Ruh Taşı'nı eklemek istiyor musun?
|
||||
ATTACH_METIN_TITLE Ruh Taşı'nı ekle
|
||||
CANCEL iptal
|
||||
CHANGE_PASSWORD_CONFIRM Yeni şifreyi tekrarla
|
||||
CHANGE_PASSWORD_NEW Yeni şifre
|
||||
CHANGE_PASSWORD_OLD Eski şifre
|
||||
CHANGE_PASSWORD_TITLE Şifre Değiştir
|
||||
CHANGE_PASSWORD_CONFIRM Yeni şifreyi tekrarla
|
||||
CHANGE_PASSWORD_NEW Yeni şifre
|
||||
CHANGE_PASSWORD_OLD Eski şifre
|
||||
CHANGE_PASSWORD_TITLE Şifre Değiştir
|
||||
CHARACTER_ACTION Duygu
|
||||
CHARACTER_EMOTICON Duygu
|
||||
CHARACTER_MAIN Karakter
|
||||
CHARACTER_MUTUAL_ACTION Ortak Hareket
|
||||
CHARACTER_NORMAL_ACTION Normal Hareket
|
||||
CHARACTER_QUEST Görevler
|
||||
CHARACTER_QUEST Görevler
|
||||
CHARACTER_SKILL Beceri
|
||||
CLOSE Kapat
|
||||
COMB_APPEARANCE Kostüm 1
|
||||
COMB_ATTRIBUTE Kostüm 2
|
||||
COMB_APPEARANCE Kostüm 1
|
||||
COMB_ATTRIBUTE Kostüm 2
|
||||
COMB_SKILLBOOK_TILE Kitap takas et
|
||||
COMB_TITLE
|
||||
COSTUME_TITLE Kostümler
|
||||
COSTUME_WINDOW_TITLE Kostümler
|
||||
COSTUME_TITLE Kostümler
|
||||
COSTUME_WINDOW_TITLE Kostümler
|
||||
CREATE_ATT_GRADE STR
|
||||
CREATE_CREATE Oluştur
|
||||
CREATE_CREATE Oluştur
|
||||
CREATE_DEX_GRADE DEX
|
||||
CREATE_HP HP
|
||||
CREATE_LAST_POINT Puan
|
||||
CREATE_MAN Erkek
|
||||
CREATE_NAME Isim
|
||||
CREATE_NEXT Sonraki
|
||||
CREATE_PREV Önceki
|
||||
CREATE_PREV Önceki
|
||||
CREATE_SEX Cinsiyet
|
||||
CREATE_SHAPE Biçim
|
||||
CREATE_SHAPE Biçim
|
||||
CREATE_SP Zeka
|
||||
CREATE_STAT_RESET Sıfırla
|
||||
CREATE_WOMAN Kadın
|
||||
CUBE_INFO_TITLE Arındırma Kılavuzu
|
||||
CREATE_STAT_RESET Sıfırla
|
||||
CREATE_WOMAN Kadın
|
||||
CUBE_INFO_TITLE Arındırma Kılavuzu
|
||||
CUBE_REQUIRE_MATERIAL Gerekli malzemeler:
|
||||
CUBE_REQUIRE_MATERIAL_OR veya
|
||||
CUBE_TITLE Arındırma Paneli
|
||||
DO_REFINE Arındır
|
||||
DRAGONSOUL_ACTIVATE Etkinleştir
|
||||
DRAGONSOUL_PAGE_BUTTON_1 İşlenmemiş
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Yontulmuş
|
||||
CUBE_TITLE Arındırma Paneli
|
||||
DO_REFINE Arındır
|
||||
DRAGONSOUL_ACTIVATE Etkinleştir
|
||||
DRAGONSOUL_PAGE_BUTTON_1 İşlenmemiş
|
||||
DRAGONSOUL_PAGE_BUTTON_2 Yontulmuş
|
||||
DRAGONSOUL_PAGE_BUTTON_3 Ender
|
||||
DRAGONSOUL_PAGE_BUTTON_4 Antika
|
||||
DRAGONSOUL_PAGE_BUTTON_5 Efsanevi
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Arındırma Paneli
|
||||
DRAGONSOUL_TAP_TITLE_1 Ejderha Elması
|
||||
DRAGONSOUL_REFINE_WINDOW_TITLE Arındırma Paneli
|
||||
DRAGONSOUL_TAP_TITLE_1 Ejderha Elması
|
||||
DRAGONSOUL_TAP_TITLE_2 Ejderha Yakutu
|
||||
DRAGONSOUL_TAP_TITLE_3 Ejderha Yeşimi
|
||||
DRAGONSOUL_TAP_TITLE_3 Ejderha Yeşimi
|
||||
DRAGONSOUL_TAP_TITLE_4 Ejderha Safiri
|
||||
DRAGONSOUL_TAP_TITLE_5 Ejderha Grenası
|
||||
DRAGONSOUL_TAP_TITLE_5 Ejderha Grenası
|
||||
DRAGONSOUL_TAP_TITLE_6 Ejderha Oniksi
|
||||
DRAGONSOUL_TITLE Ejderha Taşı Simyası
|
||||
EMPIRE_EXIT Çıkış
|
||||
DRAGONSOUL_TITLE Ejderha Taşı Simyası
|
||||
EMPIRE_EXIT Çıkış
|
||||
EMPIRE_NEXT Sonraki
|
||||
EMPIRE_PREV Önceki
|
||||
EMPIRE_SELECT Seçim
|
||||
EMPIRE_PREV Önceki
|
||||
EMPIRE_SELECT Seçim
|
||||
EXCHANGE_ACCEPT Kabul
|
||||
EXCHANGE_TITLE Ticaret
|
||||
GAMEOPTION_TITLE Oyun Seçenekleri
|
||||
GAME_EXIT_OBSERVER İzlemeyi Bitir
|
||||
GAME_HELP Yardım
|
||||
GAME_QUEST Görevler
|
||||
GAME_SKILL_UP Becerileri Geliştir
|
||||
GAME_STAT_UP Statü Geliştir
|
||||
GRADE Sınıf
|
||||
GRADE_SELECT Sınıf
|
||||
GAMEOPTION_TITLE Oyun Seçenekleri
|
||||
GAME_EXIT_OBSERVER İzlemeyi Bitir
|
||||
GAME_HELP Yardım
|
||||
GAME_QUEST Görevler
|
||||
GAME_SKILL_UP Becerileri Geliştir
|
||||
GAME_STAT_UP Statü Geliştir
|
||||
GRADE Sınıf
|
||||
GRADE_SELECT Sınıf
|
||||
GUILD_BASENAME Temel isim
|
||||
GUILD_BOARD_ID Isim
|
||||
GUILD_BOARD_REFRESH Yenile (F5)
|
||||
GUILD_BOARD_TEXT Mesaj
|
||||
GUILD_BUILDING_CATEGORY_TITLE İnşaat Birimleri
|
||||
GUILD_BUILDING_CHANGE Değiştir
|
||||
GUILD_BUILDING_DIRECTION Yön
|
||||
GUILD_BUILDING_GRADE Sıra
|
||||
GUILD_BUILDING_INFO Yapılar ve masraf bilgileri
|
||||
GUILD_BUILDING_CATEGORY_TITLE İnşaat Birimleri
|
||||
GUILD_BUILDING_CHANGE Değiştir
|
||||
GUILD_BUILDING_DIRECTION Yön
|
||||
GUILD_BUILDING_GRADE Sıra
|
||||
GUILD_BUILDING_INFO Yapılar ve masraf bilgileri
|
||||
GUILD_BUILDING_LIST_TITLE Bina Listesi
|
||||
GUILD_BUILDING_LOG dilb kök
|
||||
GUILD_BUILDING_LOG dilb kök
|
||||
GUILD_BUILDING_NAME Bina ismi
|
||||
GUILD_BUILDING_OPERATE Yönet
|
||||
GUILD_BUILDING_OPERATE Yönet
|
||||
GUILD_BUILDING_PLY Kontrplak
|
||||
GUILD_BUILDING_POSITION Pozisyon
|
||||
GUILD_BUILDING_PREVIEW Önizleme
|
||||
GUILD_BUILDING_PREVIEW Önizleme
|
||||
GUILD_BUILDING_PRICE Fiyat
|
||||
GUILD_BUILDING_REFRESH Yenile (F5)
|
||||
GUILD_BUILDING_STONE Taş
|
||||
GUILD_BUILDING_TITLE Lonca Meclis Binaları
|
||||
GUILD_BUILDING_STONE Taş
|
||||
GUILD_BUILDING_TITLE Lonca Meclis Binaları
|
||||
GUILD_CRYSTAL Kristal
|
||||
GUILD_DEPOSIT Depozit
|
||||
GUILD_DROP_RESOURCE1 Burada
|
||||
GUILD_DROP_RESOURCE2 Düşen Kaynak
|
||||
GUILD_GEM Değerli Taş
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Yeni rütbe ismi
|
||||
GUILD_DROP_RESOURCE2 Düşen Kaynak
|
||||
GUILD_GEM Değerli Taş
|
||||
GUILD_GRADE_CHANGE_GRADE_NAME Yeni rütbe ismi
|
||||
GUILD_GRADE_NUM No.
|
||||
GUILD_GRADE_PERMISSION_DELETE Kov
|
||||
GUILD_GRADE_PERMISSION_JOIN Davet
|
||||
GUILD_GRADE_PERMISSION_NOTICE Mesaj yaz
|
||||
GUILD_GRADE_PERMISSION_SKILL Beceriler
|
||||
GUILD_GRADE_RANK Sıra
|
||||
GUILD_GRADE_RANK Sıra
|
||||
GUILD_GRADE_WRITE Yaz
|
||||
GUILD_INFO Lonca Bilgisi
|
||||
GUILD_INFO_CUR_EXP Tecrübe
|
||||
GUILD_INFO_DECALRE_WAR Savaş İlanı
|
||||
GUILD_INFO_ENEMY_GUILD Düşman Lonca
|
||||
GUILD_INFO_CUR_EXP Tecrübe
|
||||
GUILD_INFO_DECALRE_WAR Savaş İlanı
|
||||
GUILD_INFO_ENEMY_GUILD Düşman Lonca
|
||||
GUILD_INFO_ENEMY_GUILD_EMPTY Yok
|
||||
GUILD_INFO_LEVEL Lonca Seviyesi
|
||||
GUILD_INFO_MARK Lonca İmzası
|
||||
GUILD_INFO_MARK Lonca İmzası
|
||||
GUILD_INFO_MASTER Lider
|
||||
GUILD_INFO_MASTER_VALUE Lider
|
||||
GUILD_INFO_MEMBER_AVG_LEVEL Ortalama Seviye
|
||||
GUILD_INFO_MEMBER_NUM Üye Sayısı
|
||||
GUILD_INFO_NAME Lonca İsmi
|
||||
GUILD_INFO_MEMBER_NUM Üye Sayısı
|
||||
GUILD_INFO_NAME Lonca İsmi
|
||||
GUILD_INFO_NAME_VALUE Bu bir Lonca ismi
|
||||
GUILD_INFO_OFFER_EXP Yatırım
|
||||
GUILD_INFO_REST_EXP Gereken Tecrübe
|
||||
GUILD_INFO_UPLOAD_MARK İmza Yükle
|
||||
GUILD_INFO_UPLOAD_SYMBOL Bayrak Yükle
|
||||
GUILD_MARK Lonca İmzası
|
||||
GUILD_MEMBER_JOB Sınıf
|
||||
GUILD_INFO_OFFER_EXP Yatırım
|
||||
GUILD_INFO_REST_EXP Gereken Tecrübe
|
||||
GUILD_INFO_UPLOAD_MARK İmza Yükle
|
||||
GUILD_INFO_UPLOAD_SYMBOL Bayrak Yükle
|
||||
GUILD_MARK Lonca İmzası
|
||||
GUILD_MEMBER_JOB Sınıf
|
||||
GUILD_MEMBER_KNIGHT Lider
|
||||
GUILD_MEMBER_LEVEL Seviye
|
||||
GUILD_MEMBER_NAME Isim
|
||||
GUILD_MEMBER_RANK Sıra
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Yatırım
|
||||
GUILD_METIN_STONE Ruh Taşı
|
||||
GUILD_MEMBER_RANK Sıra
|
||||
GUILD_MEMBER_SPECIFIC_GRAVITY Yatırım
|
||||
GUILD_METIN_STONE Ruh Taşı
|
||||
GUILD_MINENAL Mineral
|
||||
GUILD_MONEY Yang
|
||||
GUILD_NAME Lonca
|
||||
GUILD_RESOURCE_INFO Kaynak Bilgisi
|
||||
GUILD_SKILL_ACTIVE Aktif
|
||||
GUILD_SKIlL_HEAL_GSP Gücü tekrar kazan
|
||||
GUILD_SKIlL_HEAL_GSP Gücü tekrar kazan
|
||||
GUILD_SKILL_PASSIVE Pasif
|
||||
GUILD_SKILL_POWER Enerji
|
||||
GUILD_SKILL_STATE Lonca Becerileri
|
||||
GUILD_SYMBOL Lonca Bayrağı
|
||||
GUILD_WAR_ACCEPT Savaş İlanı Kabulü
|
||||
GUILD_WAR_BATTLE_TYPE Savaş Türü
|
||||
GUILD_SYMBOL Lonca Bayrağı
|
||||
GUILD_WAR_ACCEPT Savaş İlanı Kabulü
|
||||
GUILD_WAR_BATTLE_TYPE Savaş Türü
|
||||
GUILD_WAR_CTF Bayrak
|
||||
GUILD_WAR_DECLARE Lonca Savaşı İlanı
|
||||
GUILD_WAR_ENEMY Düşman
|
||||
GUILD_WAR_DECLARE Lonca Savaşı İlanı
|
||||
GUILD_WAR_ENEMY Düşman
|
||||
GUILD_WAR_NORMAL Alan
|
||||
GUILD_WAR_WARP Arena
|
||||
GUILD_WATER Su
|
||||
GUILD_WATER_STONE Su Taşı
|
||||
GUILD_WITHDRAW Geri Çek
|
||||
HELP_ATTACK_KEY Saldır: sol fare tuşu veya boşluk tuşu ile
|
||||
HELP_CHANGE_PK_MODE Saldırı modunu değiştir: sol fare tuşu ayarını değiştir
|
||||
GUILD_WATER_STONE Su Taşı
|
||||
GUILD_WITHDRAW Geri Çek
|
||||
HELP_ATTACK_KEY Saldır: sol fare tuşu veya boşluk tuşu ile
|
||||
HELP_CHANGE_PK_MODE Saldırı modunu değiştir: sol fare tuşu ayarını değiştir
|
||||
HELP_CHARACTER_BUTTON1 (Karakter Penceresi, Envanter Penceresi,
|
||||
HELP_CHARACTER_BUTTON2 Arkadaş Listesi ve Seçenekler)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamera görüntüsü: orta veya sağ fare tuşu ile
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamera görüntüsü: sağ veya orta fare tuşu ile
|
||||
HELP_EXP Tecrübe
|
||||
HELP_CHARACTER_BUTTON2 Arkadaş Listesi ve Seçenekler)
|
||||
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamera görüntüsü: orta veya sağ fare tuşu ile
|
||||
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamera görüntüsü: sağ veya orta fare tuşu ile
|
||||
HELP_EXP Tecrübe
|
||||
HELP_FURY Oyun Nesnet Marketi
|
||||
HELP_GUILD_WINDOW Lonca Penceresini aç: Alt + G tuşları ile
|
||||
HELP_HELP Yardım göster: H ile
|
||||
HELP_HP Hayat Puanı (HP)
|
||||
HELP_MESSENGER_WINDOW Arakadaş Listesini aç: Alt + M tuşları ile
|
||||
HELP_MOUSE_LEFT Sol mouse tuşunun işlevi
|
||||
HELP_MOUSE_RIGHT Sağ mouse tuşunun işlevi
|
||||
HELP_MOVE_KEY Kumanda: W, S, A, D tuşları ve ok tuşları ile
|
||||
HELP_OPEN_CHARACTER Karakter Penceresini aç: C tuşu ile
|
||||
HELP_OPEN_CHAT Sohbet Penceresini aç: Giriş tuşu ile
|
||||
HELP_OPEN_INVENTORY Envanter Penceresini aç: I tuşu ile
|
||||
HELP_OPEN_LOG Sohbet protokolünü (Log) aç: L tuşu ile
|
||||
HELP_OPEN_MINIMAP Küçük Haritayı aç: Shift + M tuşları ile
|
||||
HELP_OPEN_QUEST Görev Penceresini aç: N tuşu ile
|
||||
HELP_OPEN_SKILL Beceri Penceresini aç: V tuşu ile
|
||||
HELP_OPEN_WHISPER Fısıltı Penceresini aç: üst karakter + giriş tuşu ile
|
||||
HELP_OPEN_ZONEMAP Genel Görünüm Haritası'nı aç: M tuşu ile
|
||||
HELP_PICK_ITEM Nesneleri topla: ^ , Y veya sol fare tuşu ile
|
||||
HELP_QUICKSLOT Hızlı Erişim Alanları
|
||||
HELP_SCREEN_CAPTURE Ekran görüntüsünü kaydet: Yazdır veya Print tuşu ile ("Metin2\screenshot" dosyası altında kaydedilecek)
|
||||
HELP_SHOW_ALL_NAME İsimleri göster: Alt tuşu ile
|
||||
HELP_SP Zihin Puanı (SP)
|
||||
HELP_SYSTEM_BUTTON Sistem Tuşları
|
||||
HELP_GUILD_WINDOW Lonca Penceresini aç: Alt + G tuşları ile
|
||||
HELP_HELP Yardım göster: H ile
|
||||
HELP_HP Hayat Puanı (HP)
|
||||
HELP_MESSENGER_WINDOW Arakadaş Listesini aç: Alt + M tuşları ile
|
||||
HELP_MOUSE_LEFT Sol mouse tuşunun işlevi
|
||||
HELP_MOUSE_RIGHT Sağ mouse tuşunun işlevi
|
||||
HELP_MOVE_KEY Kumanda: W, S, A, D tuşları ve ok tuşları ile
|
||||
HELP_OPEN_CHARACTER Karakter Penceresini aç: C tuşu ile
|
||||
HELP_OPEN_CHAT Sohbet Penceresini aç: Giriş tuşu ile
|
||||
HELP_OPEN_INVENTORY Envanter Penceresini aç: I tuşu ile
|
||||
HELP_OPEN_LOG Sohbet protokolünü (Log) aç: L tuşu ile
|
||||
HELP_OPEN_MINIMAP Küçük Haritayı aç: Shift + M tuşları ile
|
||||
HELP_OPEN_QUEST Görev Penceresini aç: N tuşu ile
|
||||
HELP_OPEN_SKILL Beceri Penceresini aç: V tuşu ile
|
||||
HELP_OPEN_WHISPER Fısıltı Penceresini aç: üst karakter + giriş tuşu ile
|
||||
HELP_OPEN_ZONEMAP Genel Görünüm Haritası'nı aç: M tuşu ile
|
||||
HELP_PICK_ITEM Nesneleri topla: ^ , Y veya sol fare tuşu ile
|
||||
HELP_QUICKSLOT Hızlı Erişim Alanları
|
||||
HELP_SCREEN_CAPTURE Ekran görüntüsünü kaydet: Yazdır veya Print tuşu ile ("Metin2\screenshot" dosyası altında kaydedilecek)
|
||||
HELP_SHOW_ALL_NAME İsimleri göster: Alt tuşu ile
|
||||
HELP_SP Zihin Puanı (SP)
|
||||
HELP_SYSTEM_BUTTON Sistem Tuşları
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Envanter
|
||||
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Envanter
|
||||
INVENTORY_TITLE Envanter
|
||||
ITEM_MALL Nesne Market
|
||||
LOAD_ERROR Dosya hasar görmüş. Lütfen yenisini yükleyiniz. Şimdi ESC tuşuna basınız .
|
||||
LOGIN_CONNECT Bağlan
|
||||
LOGIN_CONNECTING Servera bağlanacaksınız.
|
||||
LOAD_ERROR Dosya hasar görmüş. Lütfen yenisini yükleyiniz. Şimdi ESC tuşuna basınız .
|
||||
LOGIN_CONNECT Bağlan
|
||||
LOGIN_CONNECTING Servera bağlanacaksınız.
|
||||
LOGIN_DEFAULT_SERVERADDR Server ismi, Kanal 1
|
||||
LOGIN_EXIT Çıkış
|
||||
LOGIN_REGION_TITLE Fatura gönderilecek yer seç.
|
||||
LOGIN_SELECT_BUTTON Seç
|
||||
LOGIN_SELECT_EXIT Çıkış
|
||||
LOGIN_EXIT Çıkış
|
||||
LOGIN_REGION_TITLE Fatura gönderilecek yer seç.
|
||||
LOGIN_SELECT_BUTTON Seç
|
||||
LOGIN_SELECT_EXIT Çıkış
|
||||
LOGIN_SELECT_OK OK
|
||||
LOGIN_SELECT_TITLE Server Seç
|
||||
MALL_PASSWORD_TITLE şifre
|
||||
LOGIN_SELECT_TITLE Server Seç
|
||||
MALL_PASSWORD_TITLE şifre
|
||||
MALL_TITLE Nesne Marketi Deposu
|
||||
MARKET_TITLE Yükle
|
||||
MARKET_TITLE Yükle
|
||||
MARKLIST_REFRESH Yenile
|
||||
MARKLIST_TITLE Lonca imzasını kaydet
|
||||
MARKLIST_TITLE Lonca imzasını kaydet
|
||||
MESSAGE Bu bir Mesaj
|
||||
MESSENGER_ADD_FRIEND Arkadaş Ekle
|
||||
MESSENGER_DELETE_FRIEND Arkadaş Sil
|
||||
MESSENGER_MOBILE Metin Mesajı Gönder
|
||||
MESSENGER_OPEN_GUILD Lonca Penceresini Aç
|
||||
MESSENGER_TITLE Arkadaşlar
|
||||
MESSENGER_ADD_FRIEND Arkadaş Ekle
|
||||
MESSENGER_DELETE_FRIEND Arkadaş Sil
|
||||
MESSENGER_MOBILE Metin Mesajı Gönder
|
||||
MESSENGER_OPEN_GUILD Lonca Penceresini Aç
|
||||
MESSENGER_TITLE Arkadaşlar
|
||||
MESSENGER_USE_GUILD_MOVE_SKILL Lonca Hareket Becerisini Kullan
|
||||
MESSENGER_WHISPER Fısıltı
|
||||
MINIMIZE Küçült
|
||||
MOUSEBUTTON_ATTACK Saldırı
|
||||
MOUSEBUTTON_AUTO_ATTACK Otomatik Saldırı
|
||||
MESSENGER_WHISPER Fısıltı
|
||||
MINIMIZE Küçült
|
||||
MOUSEBUTTON_ATTACK Saldırı
|
||||
MOUSEBUTTON_AUTO_ATTACK Otomatik Saldırı
|
||||
MOUSEBUTTON_CAMERA Kamera
|
||||
MOUSEBUTTON_SKILL Beceriler
|
||||
MUSICLIST_TITLE Müzik Seçimi
|
||||
NO Hayır
|
||||
MUSICLIST_TITLE Müzik Seçimi
|
||||
NO Hayır
|
||||
OK Tamam
|
||||
OPTION_ALWAYS_SHOW_NAME Isim
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF Sınırlı
|
||||
OPTION_ALWAYS_SHOW_NAME_OFF Sınırlı
|
||||
OPTION_ALWAYS_SHOW_NAME_ON Her Zaman
|
||||
OPTION_BLOCK Engelle
|
||||
OPTION_BLOCK_EXCHANGE Ticaret
|
||||
OPTION_BLOCK_FRIEND Arkadaşlar
|
||||
OPTION_BLOCK_FRIEND Arkadaşlar
|
||||
OPTION_BLOCK_GUILD Lonca
|
||||
OPTION_BLOCK_PARTY Grup
|
||||
OPTION_BLOCK_PARTY_REQUEST Rica
|
||||
OPTION_BLOCK_WHISPER Fısıltı
|
||||
OPTION_BLOCK_WHISPER Fısıltı
|
||||
OPTION_CAMERA_DISTANCE Kamera
|
||||
OPTION_CAMERA_DISTANCE_LONG Uzak Mesafe
|
||||
OPTION_CAMERA_DISTANCE_SHORT Kısa Mesafe
|
||||
OPTION_DELETE_MOBILE_BUTTON Cep Telefonu Numaranı Sil
|
||||
OPTION_EFFECT Önemli Bilgiler
|
||||
OPTION_ENV_EFFECT Çevre
|
||||
OPTION_CAMERA_DISTANCE_SHORT Kısa Mesafe
|
||||
OPTION_DELETE_MOBILE_BUTTON Cep Telefonu Numaranı Sil
|
||||
OPTION_EFFECT Önemli Bilgiler
|
||||
OPTION_ENV_EFFECT Çevre
|
||||
OPTION_ENV_EFFECT_OFF Off
|
||||
OPTION_ENV_EFFECT_ON On
|
||||
OPTION_FOG Sis
|
||||
OPTION_FOG_DENSE Yoğun
|
||||
OPTION_FOG_DENSE Yoğun
|
||||
OPTION_FOG_LIGHT Hafif
|
||||
OPTION_FOG_MIDDLE Normal
|
||||
OPTION_INPUT_MOBILE_BUTTON Cep Telefonu Numarası Gir
|
||||
OPTION_INPUT_MOBILE_BUTTON Cep Telefonu Numarası Gir
|
||||
OPTION_MOBILE Cep Telefonu
|
||||
OPTION_MOB_INFO Canavar Bil.
|
||||
OPTION_MOB_INFO_AGGR Saldırgan
|
||||
OPTION_MOB_INFO_AGGR Saldırgan
|
||||
OPTION_MOB_INFO_LEVEL Seviye
|
||||
OPTION_MUSIC Müzik
|
||||
OPTION_MUSIC_CHANGE Değiştir
|
||||
OPTION_MUSIC_DEFAULT_THEMA Metin2 Standart Müziği
|
||||
OPTION_MUSIC Müzik
|
||||
OPTION_MUSIC_CHANGE Değiştir
|
||||
OPTION_MUSIC_DEFAULT_THEMA Metin2 Standart Müziği
|
||||
OPTION_NAME_COLOR Renk ismi
|
||||
OPTION_NAME_COLOR_EMPIRE Ülke Rengi
|
||||
OPTION_NAME_COLOR_EMPIRE Ülke Rengi
|
||||
OPTION_NAME_COLOR_NORMAL Normal
|
||||
OPTION_NIGHT_MODE Gece
|
||||
OPTION_NIGHT_MODE_OFF Off
|
||||
OPTION_NIGHT_MODE_ON On
|
||||
OPTION_PVPMODE PvP Modu
|
||||
OPTION_PVPMODE_FREE Serbest
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Tüm oyunculara saldırma izni var.
|
||||
OPTION_PVPMODE_FREE_TOOLTIP Tüm oyunculara saldırma izni var.
|
||||
OPTION_PVPMODE_GUILD Lonca
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Lonca üyeleri hariç tüm oyunculara saldırma izni var.
|
||||
OPTION_PVPMODE_PEACE Barış
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Kendi krallığının oyuncularına saldıramazsın.
|
||||
OPTION_PVPMODE_REVENGE Düşman
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Sadece farklı ülkelerden olanlara saldırabilirsiniz.
|
||||
OPTION_SALESTEXT Market İsmi
|
||||
OPTION_PVPMODE_GUILD_TOOLTIP Lonca üyeleri hariç tüm oyunculara saldırma izni var.
|
||||
OPTION_PVPMODE_PEACE Barış
|
||||
OPTION_PVPMODE_PEACE_TOOLTIP Kendi krallığının oyuncularına saldıramazsın.
|
||||
OPTION_PVPMODE_REVENGE Düşman
|
||||
OPTION_PVPMODE_REVENGE_TOOLTIP Sadece farklı ülkelerden olanlara saldırabilirsiniz.
|
||||
OPTION_SALESTEXT Market İsmi
|
||||
OPTION_SALESTEXT_VIEW_OFF Gizle
|
||||
OPTION_SALESTEXT_VIEW_ON Göster
|
||||
OPTION_SNOW_MODE Kar Yağışı
|
||||
OPTION_SALESTEXT_VIEW_ON Göster
|
||||
OPTION_SNOW_MODE Kar Yağışı
|
||||
OPTION_SNOW_MODE_OFF Off
|
||||
OPTION_SNOW_MODE_ON On
|
||||
OPTION_SNOW_TEXTURE_MODE Kar
|
||||
OPTION_SNOW_TEXTURE_MODE_OFF Off
|
||||
OPTION_SNOW_TEXTURE_MODE_ON On
|
||||
OPTION_SOUND Efektler
|
||||
OPTION_TARGET_BOARD Hedef Tahtası
|
||||
OPTION_TARGET_BOARD Hedef Tahtası
|
||||
OPTION_TARGET_BOARD_NO_VIEW Kapat
|
||||
OPTION_TARGET_BOARD_VIEW Göster
|
||||
OPTION_TARGET_BOARD_VIEW Göster
|
||||
OPTION_TILING Grafik Deposu
|
||||
OPTION_TILING_APPLY Uygula
|
||||
OPTION_TILING_CPU CPU
|
||||
OPTION_TILING_GPU GPU
|
||||
OPTION_TITLE Seçenekler
|
||||
OPTION_VIEW_CHAT Sohbet Satırı
|
||||
OPTION_TITLE Seçenekler
|
||||
OPTION_VIEW_CHAT Sohbet Satırı
|
||||
OPTION_VIEW_CHAT_OFF Gizle
|
||||
OPTION_VIEW_CHAT_ON Göster
|
||||
PARTY_MEMBER_INFO_NAME Grup Üyesinin İsmi
|
||||
PASSWORD_DESC_1 Depoyu açmak için,
|
||||
PASSWORD_DESC_2 şifreyi gir.
|
||||
PASSWORD_DESC_3 Şifreni değiştirdin mi?
|
||||
PASSWORD_DESC_4 Değiştirmediysen şifren şudur: "000000".
|
||||
PASSWORD_DESC_5 Şifreni depoda değiştir.
|
||||
PASSWORD_TITLE Şifre Kaydetme
|
||||
PICK_MONEY_TITLE Bölmek
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Dükkanı kapat
|
||||
PRIVATE_SHOP_NAME Dükkan ismi
|
||||
PRIVATE_SHOP_TITLE Özel dükkan aç
|
||||
REFINE_COST Yükseltme Ücreti: 0 Yang
|
||||
REFINE_INFO Başarılı bir geliştirme olasılığı: %100
|
||||
REFINE_MONEY Arındırma Ücreti
|
||||
REFINE_SELECT Arındırma
|
||||
REFINE_TTILE Yükseltme
|
||||
OPTION_VIEW_CHAT_ON Göster
|
||||
PARTY_MEMBER_INFO_NAME Grup Üyesinin İsmi
|
||||
PASSWORD_DESC_1 Depoyu açmak için,
|
||||
PASSWORD_DESC_2 şifreyi gir.
|
||||
PASSWORD_DESC_3 Şifreni değiştirdin mi?
|
||||
PASSWORD_DESC_4 Değiştirmediysen şifren şudur: "000000".
|
||||
PASSWORD_DESC_5 Şifreni depoda değiştir.
|
||||
PASSWORD_TITLE Şifre Kaydetme
|
||||
PICK_MONEY_TITLE Bölmek
|
||||
PRIVATE_SHOP_CLOSE_BUTTON Dükkanı kapat
|
||||
PRIVATE_SHOP_NAME Dükkan ismi
|
||||
PRIVATE_SHOP_TITLE Özel dükkan aç
|
||||
REFINE_COST Yükseltme Ücreti: 0 Yang
|
||||
REFINE_INFO Başarılı bir geliştirme olasılığı: %100
|
||||
REFINE_MONEY Arındırma Ücreti
|
||||
REFINE_SELECT Arındırma
|
||||
REFINE_TTILE Yükseltme
|
||||
REPORT_VIOLENT_WHISPER
|
||||
RESTART_HERE Burada yeniden başla
|
||||
RESTART_TOWN Şehirde yeniden başla
|
||||
SAFE_CHANGE_PASSWORD Şifre Değiştir
|
||||
RESTART_HERE Burada yeniden başla
|
||||
RESTART_TOWN Şehirde yeniden başla
|
||||
SAFE_CHANGE_PASSWORD Şifre Değiştir
|
||||
SAFE_TITLE Depo
|
||||
SELECT_ATT_GRADE STR
|
||||
SELECT_CREATE Oluştur
|
||||
SELECT_CREATE Oluştur
|
||||
SELECT_DELETE Sil
|
||||
SELECT_DEX_GRADE DEX
|
||||
SELECT_EMPIRE_NAME Krallık İsmi
|
||||
SELECT_EXIT Çıkış
|
||||
SELECT_EMPIRE_NAME Krallık İsmi
|
||||
SELECT_EXIT Çıkış
|
||||
SELECT_HP HP
|
||||
SELECT_LEVEL Seviye
|
||||
SELECT_METIN_STONE_TITLE Ruh Taşı Seç
|
||||
SELECT_METIN_STONE_TITLE Ruh Taşı Seç
|
||||
SELECT_NAME Isim
|
||||
SELECT_NO_GUILD Lonca Yok
|
||||
SELECT_PLAYTIME Oyun Süresi
|
||||
SELECT_SELECT Başla
|
||||
SELECT_PLAYTIME Oyun Süresi
|
||||
SELECT_SELECT Başla
|
||||
SELECT_SP SP
|
||||
SELECT_TITLE Başlık Seç
|
||||
SHOP_BUY Satın Al
|
||||
SELECT_TITLE Başlık Seç
|
||||
SHOP_BUY Satın Al
|
||||
SHOP_SELL Sat
|
||||
SHOP_TITLE Dükkan
|
||||
SHOP_TITLE Dükkan
|
||||
SKILL_SUPPORT_TITLE Standart Beceriler
|
||||
STEP Saflık Derecesi
|
||||
STEP_SELECT Saflık Derecesi
|
||||
STRENGTH Güçlendirme
|
||||
STEP Saflık Derecesi
|
||||
STEP_SELECT Saflık Derecesi
|
||||
STRENGTH Güçlendirme
|
||||
STRENGTH_SELECT Seviye
|
||||
SYSTEMOPTION_TITLE Sistem Seçenekleri
|
||||
SYSTEM_CHANGE Karakter Değişikliği
|
||||
SYSTEMOPTION_TITLE Sistem Seçenekleri
|
||||
SYSTEM_CHANGE Karakter Değişikliği
|
||||
SYSTEM_EXIT Oyun Sonu
|
||||
SYSTEM_HELP Yardım
|
||||
SYSTEM_LOGOUT Çıkış
|
||||
SYSTEM_HELP Yardım
|
||||
SYSTEM_LOGOUT Çıkış
|
||||
SYSTEM_MALL Nesne Market
|
||||
SYSTEM_OPTION Sistem Seçenekleri
|
||||
SYSTEM_OPTION Sistem Seçenekleri
|
||||
TASKBAR_CHARACTER Karakter [C/V/B/N]
|
||||
TASKBAR_CHAT Sohbet Penceresi [Enter]
|
||||
TASKBAR_DISABLE Devre dışı
|
||||
TASKBAR_DRAGON_SOUL Ejderha Taşı Simyası
|
||||
TASKBAR_EXPAND Paneli genişlet
|
||||
TASKBAR_DISABLE Devre dışı
|
||||
TASKBAR_DRAGON_SOUL Ejderha Taşı Simyası
|
||||
TASKBAR_EXPAND Paneli genişlet
|
||||
TASKBAR_INVENTORY Envanter [I]
|
||||
TASKBAR_MESSENGER Arkadaşlar [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Sonraki Hızlı Giriş Alanı [Shift+Number, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Önceki Hızlı Giriş Alanı[Shift+Number]
|
||||
TASKBAR_SYSTEM Seçenekler[ESC]
|
||||
TASKBAR_MESSENGER Arkadaşlar [Alt+M]
|
||||
TASKBAR_NEXT_QUICKSLOT Sonraki Hızlı Giriş Alanı [Shift+Number, Alt]
|
||||
TASKBAR_PREV_QUICKSLOT Önceki Hızlı Giriş Alanı[Shift+Number]
|
||||
TASKBAR_SYSTEM Seçenekler[ESC]
|
||||
WHISPER_BAN Engelle
|
||||
WHISPER_NAME Fısıltı
|
||||
WHISPER_NAME Fısıltı
|
||||
WHISPER_REPORT
|
||||
WHISPER_SEND Gönder
|
||||
WHISPER_SEND Gönder
|
||||
YES Evet
|
||||
ZONE_MAP Genel Görünüm Haritası
|
||||
ZONE_MAP Genel Görünüm Haritası
|
||||
|
||||
@@ -54,6 +54,10 @@ LOGIN_COUNT_LIMIT_ENABLE = 0
|
||||
PVPMODE_PROTECTED_LEVEL = 15
|
||||
TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE = 10
|
||||
|
||||
# MR-3: Define max quickslot slots number for scripts
|
||||
QUICKSLOT_MAX_NUM = 36
|
||||
# MR-3: -- END OF -- Define max quickslot slots number for scripts
|
||||
|
||||
isItemQuestionDialog = 0
|
||||
|
||||
def GET_ITEM_QUESTION_DIALOG_STATUS():
|
||||
@@ -202,36 +206,36 @@ def GET_ACCESSORY_MATERIAL_VNUM(vnum, subType):
|
||||
return ACCESSORY_MATERIAL_LIST[type]
|
||||
|
||||
##################################################################
|
||||
## 새로 추가된 '벨트' 아이템 타입과, 벨트의 소켓에 꽂을 아이템 관련..
|
||||
## 벨트의 소켓시스템은 악세서리와 동일하기 때문에, 위 악세서리 관련 하드코딩처럼 이런식으로 할 수밖에 없다..
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> '<27><>Ʈ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><EFBFBD>, <20><>Ʈ<EFBFBD><C6AE> <20><><EFBFBD>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>..
|
||||
## <EFBFBD><EFBFBD>Ʈ<EFBFBD><EFBFBD> <20><><EFBFBD>Ͻý<CFBD><C3BD><EFBFBD><EFBFBD><EFBFBD> <20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20>Ǽ<EFBFBD><C7BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ϵ<EFBFBD><CFB5>ڵ<EFBFBD>ó<EFBFBD><C3B3> <20>̷<EFBFBD><CCB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD>..
|
||||
|
||||
def GET_BELT_MATERIAL_VNUM(vnum, subType = 0):
|
||||
# 현재는 모든 벨트에는 하나의 아이템(#18900)만 삽입 가능
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20>ϳ<EFBFBD><CFB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(#18900)<29><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
return 18900
|
||||
|
||||
##################################################################
|
||||
## 자동물약 (HP: #72723 ~ #72726, SP: #72727 ~ #72730)
|
||||
## <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (HP: #72723 ~ #72726, SP: #72727 ~ #72730)
|
||||
|
||||
# 해당 vnum이 자동물약인가?
|
||||
# <EFBFBD>ش<EFBFBD> vnum<EFBFBD><EFBFBD> <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
|
||||
def IS_AUTO_POTION(itemVnum):
|
||||
return IS_AUTO_POTION_HP(itemVnum) or IS_AUTO_POTION_SP(itemVnum)
|
||||
|
||||
# 해당 vnum이 HP 자동물약인가?
|
||||
# <EFBFBD>ش<EFBFBD> vnum<EFBFBD><EFBFBD> HP <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
|
||||
def IS_AUTO_POTION_HP(itemVnum):
|
||||
if 72723 <= itemVnum and 72726 >= itemVnum:
|
||||
return 1
|
||||
elif itemVnum >= 76021 and itemVnum <= 76022: ## 새로 들어간 선물용 화룡의 축복
|
||||
elif itemVnum >= 76021 and itemVnum <= 76022: ## <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȭ<><C8AD><EFBFBD><EFBFBD> <20>ູ
|
||||
return 1
|
||||
elif itemVnum == 79012:
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
# 해당 vnum이 SP 자동물약인가?
|
||||
# <EFBFBD>ش<EFBFBD> vnum<EFBFBD><EFBFBD> SP <EFBFBD>ڵ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΰ<EFBFBD>?
|
||||
def IS_AUTO_POTION_SP(itemVnum):
|
||||
if 72727 <= itemVnum and 72730 >= itemVnum:
|
||||
return 1
|
||||
elif itemVnum >= 76004 and itemVnum <= 76005: ## 새로 들어간 선물용 수룡의 축복
|
||||
elif itemVnum >= 76004 and itemVnum <= 76005: ## <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ູ
|
||||
return 1
|
||||
elif itemVnum == 79013:
|
||||
return 1
|
||||
|
||||
@@ -345,7 +345,9 @@ class GameWindow(ui.ScriptWindow):
|
||||
onPressKeyDict[app.DIK_W] = lambda : self.MoveUp()
|
||||
onPressKeyDict[app.DIK_S] = lambda : self.MoveDown()
|
||||
onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft()
|
||||
onPressKeyDict[app.DIK_D] = lambda : self.MoveRight()
|
||||
# MR-3: Keyboard-enabled deck toggling
|
||||
onPressKeyDict[app.DIK_D] = lambda : self.__PressDKey()
|
||||
# MR-3: -- END OF -- Keyboard-enabled deck toggling
|
||||
|
||||
onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
|
||||
onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
|
||||
@@ -363,7 +365,9 @@ class GameWindow(ui.ScriptWindow):
|
||||
onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
|
||||
onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem()
|
||||
onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem()
|
||||
onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
|
||||
# MR-3: Keyboard-enabled deck toggling
|
||||
onPressKeyDict[app.DIK_C] = lambda : self.__PressCKey()
|
||||
# MR-3: -- END OF -- Keyboard-enabled deck toggling
|
||||
onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
|
||||
#onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
|
||||
onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
|
||||
@@ -420,9 +424,24 @@ class GameWindow(ui.ScriptWindow):
|
||||
|
||||
self.onClickKeyDict=onClickKeyDict
|
||||
|
||||
# MR-3: Keyboard-enabled deck toggling
|
||||
def __PressCKey(self):
|
||||
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
|
||||
if self.interface.wndDragonSoul:
|
||||
self.interface.wndDragonSoul.ActivateButtonClick(0)
|
||||
else:
|
||||
self.interface.ToggleCharacterWindow("STATUS")
|
||||
|
||||
def __PressDKey(self):
|
||||
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
|
||||
if self.interface.wndDragonSoul:
|
||||
self.interface.wndDragonSoul.ActivateButtonClick(1)
|
||||
else:
|
||||
self.MoveRight()
|
||||
# MR-3: -- END OF -- Keyboard-enabled deck toggling
|
||||
|
||||
def __PressNumKey(self,num):
|
||||
if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
|
||||
|
||||
if num >= 1 and num <= 9:
|
||||
if(chrmgr.IsPossibleEmoticon(-1)):
|
||||
chrmgr.SetEmoticon(-1,int(num)-1)
|
||||
|
||||
@@ -1255,7 +1255,6 @@ class CharacterWindow(ui.ScriptWindow):
|
||||
if self.__CanUseHorseSkill():
|
||||
self.activeSkillGroupName.Hide()
|
||||
self.skillGroupButton1.SetText(nameList.get(group, "Noname"))
|
||||
|
||||
self.skillGroupButton3.SetText(localeInfo.SKILL_GROUP_HORSE)
|
||||
self.skillGroupButton1.Show()
|
||||
self.skillGroupButton2.Hide()
|
||||
|
||||
@@ -20,11 +20,11 @@ import uiInventory
|
||||
import sys
|
||||
ITEM_FLAG_APPLICABLE = 1 << 14
|
||||
|
||||
# 용혼석 Vnum에 대한 comment
|
||||
# ITEM VNUM을 10만 자리부터, FEDCBA라고 한다면
|
||||
# FE : 용혼석 종류. D : 등급
|
||||
# C : 단계 B : 강화
|
||||
# A : 여벌의 번호들...
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> Vnum<75><6D> <20><><EFBFBD><EFBFBD> comment
|
||||
# ITEM VNUM<EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD>, FEDCBA<42><41><EFBFBD> <20>Ѵٸ<D1B4>
|
||||
# FE : <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. D : <EFBFBD><EFBFBD><EFBFBD>
|
||||
# C : <EFBFBD>ܰ<EFBFBD> B : <EFBFBD><EFBFBD>ȭ
|
||||
# A : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3>...
|
||||
|
||||
class DragonSoulWindow(ui.ScriptWindow):
|
||||
KIND_TAP_TITLES = [uiScriptLocale.DRAGONSOUL_TAP_TITLE_1, uiScriptLocale.DRAGONSOUL_TAP_TITLE_2,
|
||||
@@ -226,9 +226,9 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
for j in xrange(item.LIMIT_MAX_NUM):
|
||||
(limitType, limitValue) = item.GetLimit(j)
|
||||
|
||||
# 밑에서 remain_time이 0이하인지 체크 하기 때문에 임의의 양수로 초기화
|
||||
# <EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD> remain_time<EFBFBD><EFBFBD> 0<><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ <20>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||
remain_time = 999
|
||||
# 일단 현재 타이머는 이 세개 뿐이다.
|
||||
# <EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> Ÿ<≯Ӵ<CCB8> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>.
|
||||
if item.LIMIT_REAL_TIME == limitType:
|
||||
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0) - app.GetGlobalTimeStamp()
|
||||
elif item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
|
||||
@@ -275,7 +275,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
for j in xrange(item.LIMIT_MAX_NUM):
|
||||
(limitType, limitValue) = item.GetLimit(j)
|
||||
|
||||
# 밑에서 remain_time이 음수인지 체크 하기 때문에 임의의 양수로 초기화
|
||||
# <EFBFBD>ؿ<EFBFBD><EFBFBD><EFBFBD> remain_time<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ <20>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||
remain_time = 999
|
||||
if item.LIMIT_REAL_TIME == limitType:
|
||||
remain_time = player.GetItemMetinSocket(player.DRAGON_SOUL_INVENTORY, slotNumber, 0)
|
||||
@@ -306,7 +306,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
if None != self.tooltipItem:
|
||||
self.tooltipItem.SetTop()
|
||||
|
||||
# item slot 관련 함수
|
||||
# item slot <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Լ<EFBFBD>
|
||||
def OverOutItem(self):
|
||||
self.wndItem.SetUsableItem(False)
|
||||
if None != self.tooltipItem:
|
||||
@@ -359,7 +359,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
mouseModule.mouseController.DeattachObject()
|
||||
|
||||
else:
|
||||
## 상점에서 팔도록 추가
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȵ<EFBFBD><C8B5><EFBFBD> <20>߰<EFBFBD>
|
||||
## 20140220
|
||||
curCursorNum = app.GetCursor()
|
||||
|
||||
@@ -377,8 +377,8 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
self.wndItem.SetUseMode(False)
|
||||
snd.PlaySound("sound/ui/pick.wav")
|
||||
|
||||
## 상점에 팔기
|
||||
## 2014.02.20 추가
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȱ<EFBFBD>
|
||||
## 2014.02.20 <EFBFBD>߰<EFBFBD>
|
||||
def __SellItem(self, itemSlotPos):
|
||||
if not player.IsDSEquipmentSlot(player.DRAGON_SOUL_INVENTORY, itemSlotPos):
|
||||
self.sellingSlotNumber = itemSlotPos
|
||||
@@ -412,21 +412,21 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
self.questionDialog.Open()
|
||||
self.questionDialog.count = itemCount
|
||||
|
||||
## 상점에 팔기
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȱ<EFBFBD>
|
||||
def SellItem(self):
|
||||
|
||||
net.SendShopSellPacketNew(self.sellingSlotNumber, self.questionDialog.count, player.DRAGON_SOUL_INVENTORY)
|
||||
snd.PlaySound("sound/ui/money.wav")
|
||||
self.OnCloseQuestionDialog()
|
||||
|
||||
## 상점에 팔기
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȱ<EFBFBD>
|
||||
def OnCloseQuestionDialog(self):
|
||||
if self.questionDialog:
|
||||
self.questionDialog.Close()
|
||||
|
||||
self.questionDialog = None
|
||||
|
||||
## 상점에 팔기
|
||||
## <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ȱ<EFBFBD>
|
||||
def __OnClosePopupDialog(self):
|
||||
self.pop = None
|
||||
|
||||
@@ -478,7 +478,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
return
|
||||
slotIndex = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, slotIndex)
|
||||
try:
|
||||
# 용혼석 강화창이 열려있으면, 아이템 우클릭 시 자동으로 강화창으로 들어감.
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><>ȭâ<C8AD><C3A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŭ<EFBFBD><C5AC> <20><> <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> <20><>ȭâ<C8AD><C3A2><EFBFBD><EFBFBD> <20><>.
|
||||
if self.wndDragonSoulRefine.IsShow():
|
||||
if uiPrivateShopBuilder.IsBuildingPrivateShop():
|
||||
chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.MOVE_ITEM_FAILURE_PRIVATE_SHOP)
|
||||
@@ -500,7 +500,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
|
||||
net.SendItemMovePacket(srcSlotWindow , srcSlotPos, dstSlotWindow, dstSlotPos, srcItemCount)
|
||||
|
||||
# equip 슬롯 관련 함수들.
|
||||
# equip <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD>.
|
||||
def OverOutEquipItem(self):
|
||||
self.OverOutItem()
|
||||
|
||||
@@ -529,7 +529,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
|
||||
def SelectEquipItemSlot(self, itemSlotIndex):
|
||||
|
||||
## 마우스 버튼이 sell buy 체크 해서 return
|
||||
## <EFBFBD><EFBFBD><EFBFBD>콺 <20><>ư<EFBFBD><C6B0> sell buy üũ <20>ؼ<EFBFBD> return
|
||||
curCursorNum = app.GetCursor()
|
||||
if app.SELL == curCursorNum:
|
||||
return
|
||||
@@ -545,7 +545,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
if mouseModule.mouseController.isAttached():
|
||||
attachedSlotType = mouseModule.mouseController.GetAttachedType()
|
||||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||||
# 자기 자신을 자기 자신에게 드래그하는 경우
|
||||
# <EFBFBD>ڱ<EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20>ڱ<EFBFBD> <20>ڽſ<DABD><C5BF><EFBFBD> <20>巡<EFBFBD><E5B7A1><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD>
|
||||
if player.SLOT_TYPE_INVENTORY == attachedSlotType and itemSlotIndex == attachedSlotPos:
|
||||
return
|
||||
|
||||
@@ -592,9 +592,9 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
self.__OpenQuestionDialog(True, srcItemPos, dstItemPos)
|
||||
|
||||
mouseModule.mouseController.DeattachObject()
|
||||
# equip 슬롯 관련 함수들 끝.
|
||||
# equip <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><>.
|
||||
|
||||
# 경고창 관련
|
||||
# <EFBFBD><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD>
|
||||
def __OpenQuestionDialog(self, Equip, srcItemPos, dstItemPos):
|
||||
self.srcItemPos = srcItemPos
|
||||
self.dstItemPos = dstItemPos
|
||||
@@ -623,7 +623,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
self.dstItemPos = (0, 0)
|
||||
self.dlgQuestion.Close()
|
||||
|
||||
# 경고창 관련 끝
|
||||
# <EFBFBD><EFBFBD><EFBFBD>â <20><><EFBFBD><EFBFBD> <20><>
|
||||
|
||||
def SetDSKindIndex(self, kindIndex):
|
||||
if self.DSKindIndex != kindIndex:
|
||||
@@ -656,7 +656,7 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
|
||||
self.RefreshEquipSlotWindow()
|
||||
|
||||
# 용혼석 활성화 관련
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> Ȱ<><C8B0>ȭ <20><><EFBFBD><EFBFBD>
|
||||
def ActivateDragonSoulByExtern(self, deck):
|
||||
self.isActivated = True
|
||||
self.activateButton.Down()
|
||||
@@ -669,16 +669,25 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
self.isActivated = False
|
||||
self.activateButton.SetUp()
|
||||
|
||||
def ActivateButtonClick(self):
|
||||
self.isActivated = self.isActivated ^ True
|
||||
if self.isActivated:
|
||||
# MR-3: Keyboard-enabled deck toggling
|
||||
def ActivateButtonClick(self, deckIndex = None):
|
||||
# If deckIndex is not specified, use the current deckPageIndex
|
||||
if deckIndex is None:
|
||||
deckIndex = self.deckPageIndex
|
||||
|
||||
if not self.isActivated or self.deckPageIndex != deckIndex:
|
||||
if self.__CanActivateDeck():
|
||||
net.SendChatPacket("/dragon_soul activate " + str(self.deckPageIndex))
|
||||
net.SendChatPacket("/dragon_soul activate " + str(deckIndex))
|
||||
self.isActivated = True
|
||||
self.activateButton.Down()
|
||||
else:
|
||||
self.isActivated = False
|
||||
self.activateButton.SetUp()
|
||||
else:
|
||||
net.SendChatPacket("/dragon_soul deactivate")
|
||||
self.isActivated = False
|
||||
self.activateButton.SetUp()
|
||||
# MR-3: -- END OF -- Keyboard-enabled deck toggling
|
||||
|
||||
def __CanActivateDeck(self):
|
||||
canActiveNum = 0
|
||||
@@ -692,24 +701,24 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
for i in xrange(item.LIMIT_MAX_NUM):
|
||||
(limitType, limitValue) = item.GetLimit(i)
|
||||
|
||||
# LIMIT_TIMER_BASED_ON_WEAR는 소켓0에 남은 시간을 박는다.
|
||||
# LIMIT_REAL_TIME은 시간 다 되면 아이템이 사라지므로 할 필요가 없다.
|
||||
# LIMIT_REAL_TIME_START_FIRST_USE는 서버에 제대로 정의되지 않아 일단 냅둔다.
|
||||
# LIMIT_TIMER_BASED_ON_WEAR<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>0<EFBFBD><30> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20>ڴ´<DAB4>.
|
||||
# LIMIT_REAL_TIME<EFBFBD><EFBFBD> <20>ð<EFBFBD> <20><> <20>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><> <20>ʿ䰡 <20><><EFBFBD><EFBFBD>.
|
||||
# LIMIT_REAL_TIME_START_FIRST_USE<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ǵ<EFBFBD><C7B5><EFBFBD> <20>ʾ<EFBFBD> <20>ϴ<EFBFBD> <20><><EFBFBD>д<EFBFBD>.
|
||||
if item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
|
||||
isNoLimit = False
|
||||
remain_time = player.GetItemMetinSocket(player.INVENTORY, slotNumber, 0)
|
||||
if 0 != remain_time:
|
||||
canActiveNum += 1
|
||||
break
|
||||
# 타이머가 없다면 Activate할 수 있는 용혼석.
|
||||
# Ÿ<EFBFBD≯Ӱ<EFBFBD> <20><><EFBFBD>ٸ<EFBFBD> Activate<74><65> <20><> <20>ִ<EFBFBD> <20><>ȥ<EFBFBD><C8A5>.
|
||||
if isNoLimit:
|
||||
canActiveNum += 1
|
||||
|
||||
return canActiveNum > 0
|
||||
|
||||
# 활성화 관련 끝
|
||||
# Ȱ<EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD> <20><>
|
||||
|
||||
# 슬롯 highlight 관련
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> highlight <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
def __HighlightSlot_ClearCurrentPage(self):
|
||||
for i in xrange(self.wndItem.GetSlotCount()):
|
||||
slotNumber = self.__InventoryLocalSlotPosToGlobalSlotPos(player.DRAGON_SOUL_INVENTORY, i)
|
||||
@@ -726,14 +735,14 @@ class DragonSoulWindow(ui.ScriptWindow):
|
||||
def HighlightSlot(self, slot):
|
||||
if not slot in self.listHighlightedSlot:
|
||||
self.listHighlightedSlot.append (slot)
|
||||
# 슬롯 highlight 관련 끝
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> highlight <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
|
||||
|
||||
def SetDragonSoulRefineWindow(self, wndDragonSoulRefine):
|
||||
if app.ENABLE_DRAGON_SOUL_SYSTEM:
|
||||
from _weakref import proxy
|
||||
self.wndDragonSoulRefine = proxy(wndDragonSoulRefine)
|
||||
|
||||
## 강화할 수 없는 경우 날리는 예외
|
||||
## <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
|
||||
#class DragonSoulRefineException(Exception):
|
||||
#pass
|
||||
|
||||
@@ -870,7 +879,7 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
def SetItemToolTip(self, tooltipItem):
|
||||
self.tooltipItem = tooltipItem
|
||||
|
||||
# 버튼 눌려 있는 상태를 제외한 모든 강화창 관련 변수들을 초기화.
|
||||
# <EFBFBD><EFBFBD>ư <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>¸<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><>ȭâ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ.
|
||||
def __Initialize(self):
|
||||
self.currentRecipe = {}
|
||||
self.refineItemInfo = {}
|
||||
@@ -888,7 +897,7 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
|
||||
def __FlushRefineItemSlot(self):
|
||||
## Item slot settings
|
||||
# 원래 인벤의 아이템 카운트 회복
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB>Ʈ ȸ<><C8B8>
|
||||
for invenType, invenPos, itemCount in self.refineItemInfo.values():
|
||||
remainCount = player.GetItemCount(invenType, invenPos)
|
||||
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
|
||||
@@ -939,33 +948,33 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
raise Exception, ("Invalid attachedItemCount(%d). (base pos (%d, %d), base itemCount(%d))" % (itemCount, invenType, invenPos, maxCount))
|
||||
#return False
|
||||
|
||||
# strength 강화일 경우, 0번엔 강화석, 1번엔 용혼석을 놓도록 강제함.
|
||||
# strength <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD>, 0<><30><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD>, 1<><31><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
|
||||
if self.__IsDragonSoul(itemVnum):
|
||||
dstSlotIndex = 1
|
||||
else:
|
||||
dstSlotIndex = 0
|
||||
|
||||
# 빈 슬롯이어야함.
|
||||
# <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><CCBE><EFBFBD><EFBFBD>.
|
||||
if dstSlotIndex in self.refineItemInfo:
|
||||
return False
|
||||
|
||||
# 강화창에 올릴 수 있는 아이템인지 검사.
|
||||
# <EFBFBD><EFBFBD>ȭâ<EFBFBD><EFBFBD> <20>ø<EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>˻<EFBFBD>.
|
||||
if False == self.__CheckCanRefine(itemVnum):
|
||||
return False
|
||||
|
||||
# 끌어다 놓은 아이템 카운트만큼 원래 자리의 아이템 카운트 감소
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB>Ʈ<EFBFBD><C6AE>ŭ <20><><EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB>Ʈ <20><><EFBFBD><EFBFBD>
|
||||
player.SetItemCount(invenType, invenPos, maxCount - itemCount)
|
||||
self.refineItemInfo[dstSlotIndex] = (invenType, invenPos, itemCount)
|
||||
self.Refresh()
|
||||
|
||||
return True
|
||||
|
||||
# 강화 가능한 아이템인지 체크
|
||||
# 용혼석 강화는 강화 레시피를 정해놓고 시작하는 것이 아니라,
|
||||
# 처음에 강화창에 올린 용혼석에 의해 강화 레시피가 결정된다.
|
||||
# 그래서 __CanRefineGrade, __CanRefineStep, __CanRefineStrength 함수에서
|
||||
# 강화 레시피가 없다면(처음 올리는 아이템이라면), 강화 레시피를 설정해주는 역할도 한다.
|
||||
# <EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD> <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD>س<EFBFBD><D8B3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴ϶<C6B4>,
|
||||
# ó<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭâ<C8AD><C3A2> <20>ø<EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ȴ<EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> __CanRefineGrade, __CanRefineStep, __CanRefineStrength <EFBFBD>Լ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
# <EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>(ó<><C3B3> <20>ø<EFBFBD><C3B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6>), <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <20><><EFBFBD>ҵ<EFBFBD> <20>Ѵ<EFBFBD>.
|
||||
def __CheckCanRefine(self, vnum):
|
||||
if self.REFINE_TYPE_GRADE == self.currentRefineType:
|
||||
return self.__CanRefineGrade(vnum)
|
||||
@@ -992,10 +1001,10 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
if not (cur_refine_ds_type == ds_type and cur_refine_grade == grade):
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_INVALID_DRAGON_SOUL)
|
||||
return False
|
||||
# 강화 창에 처음 아이템을 올리는 경우, 강화 재료에 관한 정보가 없다.
|
||||
# 용혼석 강화가, 레시피를 가지고 시작하는 것이 아니라, 강화창에 처음 올리는 아이템이 무엇이냐에 따라,
|
||||
# 무엇을 강화하고, 재료가 무엇인지(이하 레시피)가 정해진다.
|
||||
# 레시피가 없다면, 처음 올린 아이템이라 생각하고, vnum을 바탕으로 레시피를 셋팅.
|
||||
# <EFBFBD><EFBFBD>ȭ â<><C3A2> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD> <20><><EFBFBD>, <20><>ȭ <20><>ῡ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴ϶<C6B4>, <20><>ȭâ<C8AD><C3A2> ó<><C3B3> <20>ø<EFBFBD><C3B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̳Ŀ<CCB3> <20><><EFBFBD><EFBFBD>,
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD>ϰ<EFBFBD>, <20><>ᰡ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>, ó<><C3B3> <20>ø<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, vnum<75><6D> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
else:
|
||||
self.currentRecipe = self.__GetRefineGradeRecipe(vnum)
|
||||
|
||||
@@ -1004,7 +1013,7 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
self.wndMoney.SetText(localeInfo.NumberToMoneyString(self.currentRecipe["fee"]))
|
||||
return True
|
||||
else:
|
||||
# 강화 정보 셋팅에 실패하면 올릴 수 없는 아이템으로 판단.
|
||||
# <EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20>ø<EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD>.
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_CANNOT_REFINE)
|
||||
return False
|
||||
|
||||
@@ -1021,10 +1030,10 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
if not (cur_refine_ds_type == ds_type and cur_refine_grade == grade and cur_refine_step == step):
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_INVALID_DRAGON_SOUL)
|
||||
return False
|
||||
# 강화 창에 처음 아이템을 올리는 경우, 재료에 관한 정보가 없다.
|
||||
# 용혼석 강화가, 레시피를 가지고 시작하는 것이 아니라, 강화창에 처음 올리는 아이템이 무엇이냐에 따라,
|
||||
# 무엇을 강화하고, 재료가 무엇인지(이하 레시피)가 정해진다.
|
||||
# 레시피가 없다면, 처음 올린 아이템이라 생각하고, vnum을 바탕으로 레시피를 셋팅.
|
||||
# <EFBFBD><EFBFBD>ȭ â<><C3A2> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ø<EFBFBD><C3B8><EFBFBD> <20><><EFBFBD>, <20><>ῡ <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴ϶<C6B4>, <20><>ȭâ<C8AD><C3A2> ó<><C3B3> <20>ø<EFBFBD><C3B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̳Ŀ<CCB3> <20><><EFBFBD><EFBFBD>,
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD>ϰ<EFBFBD>, <20><>ᰡ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)<29><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>, ó<><C3B3> <20>ø<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>, vnum<75><6D> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
else:
|
||||
self.currentRecipe = self.__GetRefineStepRecipe(vnum)
|
||||
|
||||
@@ -1034,12 +1043,12 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
return True
|
||||
|
||||
else:
|
||||
# 강화 정보 셋팅에 실패하면 올릴 수 없는 아이템으로 판단.
|
||||
# <EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20>ø<EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǵ<EFBFBD>.
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_CANNOT_REFINE)
|
||||
return False
|
||||
|
||||
def __CanRefineStrength (self, vnum):
|
||||
# 용혼석인 경우, 더 이상 strength 강화를 할 수 없는지 체크해야함.
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><> <20>̻<EFBFBD> strength <20><>ȭ<EFBFBD><C8AD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ<C3BC>ؾ<EFBFBD><D8BE><EFBFBD>.
|
||||
if self.__IsDragonSoul(vnum):
|
||||
ds_type, grade, step, strength = self.__GetDragonSoulTypeInfo(vnum)
|
||||
|
||||
@@ -1051,10 +1060,10 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
else:
|
||||
return True
|
||||
|
||||
# strength 강화의 경우, refine_recipe가 용혼석의 종류가 아닌, 강화석의 종류에 따라 달라진다.
|
||||
# 따라서 용혼석이 아니라면,
|
||||
# 이미 레시피가 있는 경우는, 강화석이 강화창에 있다는 것이므로, return False
|
||||
# 레시피가 없는 경우는, 강화석인지 확인하고, 레시피를 셋팅한다.
|
||||
# strength <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD>, refine_recipe<EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴ<EFBFBD>, <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DEB6><EFBFBD><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20>ƴ϶<C6B4><CFB6>,
|
||||
# <EFBFBD>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD>, <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><>ȭâ<C8AD><C3A2> <20>ִٴ<D6B4> <20><><EFBFBD>̹Ƿ<CCB9>, return False
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD>ϰ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
|
||||
else:
|
||||
if self.currentRecipe:
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_IS_NOT_DRAGON_SOUL)
|
||||
@@ -1066,7 +1075,7 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
self.wndMoney.SetText(localeInfo.NumberToMoneyString(self.currentRecipe["fee"]))
|
||||
return True
|
||||
else:
|
||||
# 레시피를 셋팅할 수 없는 경우
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>
|
||||
self.__PopUp(localeInfo.DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE)
|
||||
return False
|
||||
|
||||
@@ -1096,11 +1105,11 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
except:
|
||||
return None
|
||||
|
||||
# strength 강화의 경우, refineInfo는 강화석에 따라 달라진다.
|
||||
# strength <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD>, refineInfo<EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><DEB6><EFBFBD><EFBFBD><EFBFBD>.
|
||||
def __GetRefineStrengthInfo (self, itemVnum):
|
||||
try:
|
||||
# 이놈의 위치를 어찌하지....
|
||||
# 강화석이 아니면 안됨.
|
||||
# <EFBFBD>̳<EFBFBD><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>....
|
||||
# <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƴϸ<C6B4> <20>ȵ<EFBFBD>.
|
||||
item.SelectItem(itemVnum)
|
||||
if not (item.ITEM_TYPE_MATERIAL == item.GetItemType() \
|
||||
and (item.MATERIAL_DS_REFINE_NORMAL <= item.GetItemSubType() and item.GetItemSubType() <= item.MATERIAL_DS_REFINE_HOLLY)):
|
||||
@@ -1115,11 +1124,11 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
item.SelectItem(vnum)
|
||||
return item.GetItemType() == item.ITEM_TYPE_DS
|
||||
|
||||
# 용혼석 Vnum에 대한 comment
|
||||
# ITEM VNUM을 10만 자리부터, FEDCBA라고 한다면
|
||||
# FE : 용혼석 종류. D : 등급
|
||||
# C : 단계 B : 강화
|
||||
# A : 여벌의 번호들...
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> Vnum<75><6D> <20><><EFBFBD><EFBFBD> comment
|
||||
# ITEM VNUM<EFBFBD><EFBFBD> 10<EFBFBD><EFBFBD> <20>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD>, FEDCBA<42><41><EFBFBD> <20>Ѵٸ<D1B4>
|
||||
# FE : <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. D : <EFBFBD><EFBFBD><EFBFBD>
|
||||
# C : <EFBFBD>ܰ<EFBFBD> B : <EFBFBD><EFBFBD>ȭ
|
||||
# A : <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȣ<EFBFBD><C8A3>...
|
||||
def __GetDragonSoulTypeInfo(self, vnum):
|
||||
if not self.__IsDragonSoul(vnum):
|
||||
return DragonSoulRefineWindow.INVALID_DRAGON_SOUL_INFO
|
||||
@@ -1133,7 +1142,7 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
def __MakeDragonSoulVnum(self, ds_type, grade, step, strength):
|
||||
return ds_type * 10000 + grade * 1000 + step * 100 + strength * 10
|
||||
|
||||
## 빈 슬롯 선택 Event
|
||||
## <EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Event
|
||||
def __SelectRefineEmptySlot(self, selectedSlotPos):
|
||||
try:
|
||||
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
|
||||
@@ -1168,14 +1177,14 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
import dbg
|
||||
dbg.TraceError("Exception : __SelectRefineEmptySlot, %s" % e)
|
||||
|
||||
# 클릭으로 슬롯에서 삭제.
|
||||
# Ŭ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD><D4BF><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
def __SelectRefineItemSlot(self, selectedSlotPos):
|
||||
if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
|
||||
return
|
||||
|
||||
try:
|
||||
if not selectedSlotPos in self.refineItemInfo:
|
||||
# 새로운 아이템을 강화창에 올리는 작업.
|
||||
# <EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭâ<C8AD><C3A2> <20>ø<EFBFBD><C3B8><EFBFBD> <20>۾<EFBFBD>.
|
||||
if mouseModule.mouseController.isAttached():
|
||||
attachedSlotType = mouseModule.mouseController.GetAttachedType()
|
||||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||||
@@ -1203,25 +1212,25 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
attachedInvenType, attachedSlotPos, attachedItemCount = self.refineItemInfo[selectedSlotPos]
|
||||
selectedItemVnum = player.GetItemIndex(attachedInvenType, attachedSlotPos)
|
||||
|
||||
# 강화창에서 삭제 및 원래 인벤의 아이템 카운트 회복
|
||||
# <EFBFBD><EFBFBD>ȭâ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ī<><C4AB>Ʈ ȸ<><C8B8>
|
||||
invenType, invenPos, itemCount = self.refineItemInfo[selectedSlotPos]
|
||||
remainCount = player.GetItemCount(invenType, invenPos)
|
||||
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
|
||||
del self.refineItemInfo[selectedSlotPos]
|
||||
|
||||
# 강화창이 비었다면, 초기화
|
||||
# <EFBFBD><EFBFBD>ȭâ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ٸ<EFBFBD>, <20>ʱ<EFBFBD>ȭ
|
||||
if not self.refineItemInfo:
|
||||
self.__Initialize()
|
||||
else:
|
||||
item.SelectItem(selectedItemVnum)
|
||||
# 없앤 아이템이 강화석이었다면 강화 레피시 초기화
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD><EFBFBD>̾<EFBFBD><CCBE>ٸ<EFBFBD> <20><>ȭ <20><><EFBFBD>ǽ<EFBFBD> <20>ʱ<EFBFBD>ȭ
|
||||
if (item.ITEM_TYPE_MATERIAL == item.GetItemType() \
|
||||
and (item.MATERIAL_DS_REFINE_NORMAL <= item.GetItemSubType() and item.GetItemSubType() <= item.MATERIAL_DS_REFINE_HOLLY)):
|
||||
self.currentRecipe = {}
|
||||
self.wndMoney.SetText(localeInfo.NumberToMoneyString(0))
|
||||
# 용혼석이었다면,
|
||||
# strength강화가 아닌 경우, 강화창에 다른 용혼석이 남아있으므로, 레시피를 초기화하면 안됨.
|
||||
# strength강화의 경우, 강화 레시피는 강화석에 종속된 것이므로 다른 처리할 필요가 없음.
|
||||
# <EFBFBD><EFBFBD>ȥ<EFBFBD><EFBFBD><EFBFBD>̾<EFBFBD><EFBFBD>ٸ<EFBFBD>,
|
||||
# strength<EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD>, <20><>ȭâ<C8AD><C3A2> <20>ٸ<EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD>ϸ<EFBFBD> <20>ȵ<EFBFBD>.
|
||||
# strength<EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD>, <20><>ȭ <20><><EFBFBD><EFBFBD><EFBFBD>Ǵ<EFBFBD> <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD>ӵ<EFBFBD> <20><><EFBFBD>̹Ƿ<CCB9> <20>ٸ<EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20>ʿ䰡 <20><><EFBFBD><EFBFBD>.
|
||||
else:
|
||||
pass
|
||||
|
||||
@@ -1268,10 +1277,10 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
for slotPos in xrange(self.wndRefineSlot.GetSlotCount()):
|
||||
self.wndRefineSlot.ClearSlot(slotPos)
|
||||
if slotPos < self.refineSlotLockStartIndex:
|
||||
# self.refineItemInfo[slotPos]의 정보확인
|
||||
# (실제로 아이템이 존재하는지 확인)
|
||||
# 존재 -> 아이템 아이콘을 슬롯에 셋팅.
|
||||
# 비존재 -> 아이템이 없으므로 강화창에서 삭제.
|
||||
# self.refineItemInfo[slotPos]<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ȯ<EFBFBD><C8AE>
|
||||
# (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD><CFB4><EFBFBD> Ȯ<><C8AE>)
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><>ȭâ<C8AD><C3A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
if slotPos in self.refineItemInfo:
|
||||
invenType, invenPos, itemCount = self.refineItemInfo[slotPos]
|
||||
itemVnum = player.GetItemIndex(invenType, invenPos)
|
||||
@@ -1282,12 +1291,12 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
else:
|
||||
del self.refineItemInfo[slotPos]
|
||||
|
||||
# 빈 슬롯에 reference 아이콘을 alpha 0.5로 셋팅.
|
||||
# <EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD> reference <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> alpha 0.5<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
|
||||
if not slotPos in self.refineItemInfo:
|
||||
try:
|
||||
reference_vnum = 0
|
||||
# strength 강화일 때는,
|
||||
# 0번 슬롯에 강화석을, 1번 슬롯에 용혼석을 놓는다.
|
||||
# strength <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>,
|
||||
# 0<EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD> <20><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD>, 1<><31> <20><><EFBFBD>Կ<EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>.
|
||||
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
|
||||
if DragonSoulRefineWindow.REFINE_STONE_SLOT == slotPos:
|
||||
reference_vnum = 100300
|
||||
@@ -1298,28 +1307,28 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
itemIcon = item.GetIconImage()
|
||||
(width, height) = item.GetItemSize()
|
||||
self.wndRefineSlot.SetSlot(slotPos, 0, width, height, itemIcon, (1.0, 1.0, 1.0, 0.5))
|
||||
# slot 우측 하단에 숫자 뜨면 안 예쁨...
|
||||
# slot <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴܿ<CFB4> <20><><EFBFBD><EFBFBD> <20>߸<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>...
|
||||
self.wndRefineSlot.SetSlotCount(slotPos, 0)
|
||||
except:
|
||||
pass
|
||||
# refineSlotLockStartIndex 보다 작은 슬롯은 닫힌 이미지를 보여주면 안됨.
|
||||
# refineSlotLockStartIndex <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̹<EFBFBD><CCB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD> <20>ȵ<EFBFBD>.
|
||||
self.wndRefineSlot.HideSlotBaseImage(slotPos)
|
||||
# slotPos >= self.refineSlotLockStartIndex:
|
||||
else:
|
||||
# 정상적인 경우라면 이 if문에 들어갈 일은 없겠지만,
|
||||
# (애초에 인덱스가 refineSlotLockStartIndex 이상인 슬롯에는 아이템을 넣지 못하게 했기 때문)
|
||||
# 혹시 모를 에러에 대비함.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> if<69><66><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
||||
# (<EFBFBD><EFBFBD><EFBFBD>ʿ<EFBFBD> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> refineSlotLockStartIndex <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>Կ<EFBFBD><D4BF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ϰ<EFBFBD> <20>߱<EFBFBD> <20><><EFBFBD><EFBFBD>)
|
||||
# Ȥ<EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.
|
||||
if slotPos in self.refineItemInfo:
|
||||
invenType, invenPos, itemCount = self.refineItemInfo[slotPos]
|
||||
remainCount = player.GetItemCount(invenType, invenPos)
|
||||
player.SetItemCount(invenType, invenPos, remainCount + itemCount)
|
||||
del self.refineItemInfo[slotPos]
|
||||
# refineSlotLockStartIndex 이상인 슬롯은 닫힌 이미지를 보여줘야함.
|
||||
# refineSlotLockStartIndex <EFBFBD>̻<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̹<EFBFBD><CCB9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
self.wndRefineSlot.ShowSlotBaseImage(slotPos)
|
||||
|
||||
# 강화창에 아무런 아이템이 없다면, 초기화해줌.
|
||||
# 위에서 중간 중간에 "del self.refineItemInfo[slotPos]"를 했기 때문에,
|
||||
# 여기서 한번 체크해줘야함.
|
||||
# <EFBFBD><EFBFBD>ȭâ<EFBFBD><EFBFBD> <20>ƹ<EFBFBD><C6B9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ٸ<EFBFBD>, <20>ʱ<EFBFBD>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD>.
|
||||
# <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߰<EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> "del self.refineItemInfo[slotPos]"<EFBFBD><EFBFBD> <20>߱<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
|
||||
# <EFBFBD><EFBFBD><EFBFBD>⼭ <20>ѹ<EFBFBD> üũ<C3BC><C5A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
|
||||
if not self.refineItemInfo:
|
||||
self.__Initialize()
|
||||
|
||||
@@ -1329,8 +1338,8 @@ class DragonSoulRefineWindow(ui.ScriptWindow):
|
||||
dbg.TraceError("Exception : __RefreshRefineItemSlot, %s" % e)
|
||||
|
||||
def __GetEmptySlot(self, itemVnum = 0):
|
||||
# STRENGTH 강화의 경우, 용혼석 슬롯과 강화석 슬롯이 구분되어있기 떄문에
|
||||
# vnum을 알아야 한다.
|
||||
# STRENGTH <EFBFBD><EFBFBD>ȭ<EFBFBD><EFBFBD> <20><><EFBFBD>, <20><>ȥ<EFBFBD><C8A5> <20><><EFBFBD><EFBFBD> <20><>ȭ<EFBFBD><C8AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>еǾ<D0B5><C7BE>ֱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
# vnum<EFBFBD><EFBFBD> <20>˾ƾ<CBBE> <20>Ѵ<EFBFBD>.
|
||||
if DragonSoulRefineWindow.REFINE_TYPE_STRENGTH == self.currentRefineType:
|
||||
if 0 == itemVnum:
|
||||
return -1
|
||||
|
||||
@@ -399,16 +399,28 @@ class SafeboxWindow(ui.ScriptWindow):
|
||||
|
||||
## Slot Event
|
||||
def SelectEmptySlot(self, selectedSlotPos):
|
||||
import constInfo
|
||||
|
||||
selectedSlotPos = self.__LocalPosToGlobalPos(selectedSlotPos)
|
||||
|
||||
if mouseModule.mouseController.isAttached():
|
||||
|
||||
attachedSlotType = mouseModule.mouseController.GetAttachedType()
|
||||
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
|
||||
|
||||
if player.SLOT_TYPE_SAFEBOX == attachedSlotType:
|
||||
# MR-3: Auto-deactivate auto potions before moving out
|
||||
# Deactivate inventory slot if it's an active auto potion before moving out
|
||||
if attachedSlotType == player.SLOT_TYPE_INVENTORY:
|
||||
itemVnum = player.GetItemIndex(attachedSlotPos)
|
||||
|
||||
if constInfo.IS_AUTO_POTION(itemVnum):
|
||||
metinSocket = [player.GetItemMetinSocket(attachedSlotPos, j) for j in xrange(player.METIN_SOCKET_MAX_NUM)]
|
||||
isActivated = (0 != int(metinSocket[0]))
|
||||
|
||||
if isActivated:
|
||||
net.SendItemUsePacket(attachedSlotPos)
|
||||
# MR-3: -- END OF -- Auto-deactivate auto potions before moving out
|
||||
|
||||
if player.SLOT_TYPE_SAFEBOX == attachedSlotType:
|
||||
net.SendSafeboxItemMovePacket(attachedSlotPos, selectedSlotPos, 0)
|
||||
#snd.PlaySound("sound/ui/drop.wav")
|
||||
else:
|
||||
@@ -419,8 +431,8 @@ class SafeboxWindow(ui.ScriptWindow):
|
||||
if player.ITEM_MONEY == mouseModule.mouseController.GetAttachedItemIndex():
|
||||
net.SendSafeboxSaveMoneyPacket(mouseModule.mouseController.GetAttachedItemCount())
|
||||
snd.PlaySound("sound/ui/money.wav")
|
||||
|
||||
else:
|
||||
chat
|
||||
net.SendSafeboxCheckinPacket(attachedInvenType, attachedSlotPos, selectedSlotPos)
|
||||
#snd.PlaySound("sound/ui/drop.wav")
|
||||
|
||||
|
||||
@@ -762,10 +762,9 @@ class TaskBar(ui.ScriptWindow):
|
||||
pass
|
||||
|
||||
startNumber = 0
|
||||
|
||||
for slot in self.quickslot:
|
||||
|
||||
for i in xrange(4):
|
||||
|
||||
slotNumber = i + startNumber
|
||||
|
||||
(Type, Position) = player.GetLocalQuickSlot(slotNumber)
|
||||
@@ -775,12 +774,14 @@ class TaskBar(ui.ScriptWindow):
|
||||
continue
|
||||
|
||||
if player.SLOT_TYPE_INVENTORY == Type:
|
||||
|
||||
itemIndex = player.GetItemIndex(Position)
|
||||
itemCount = player.GetItemCount(Position)
|
||||
|
||||
if itemCount <= 1:
|
||||
itemCount = 0
|
||||
|
||||
slot.SetItemSlot(slotNumber, itemIndex, itemCount)
|
||||
|
||||
## <20>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD> (#72723, #72724) Ư<><C6AF>ó<EFBFBD><C3B3> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5><EFBFBD> <20><><EFBFBD>Կ<EFBFBD> Ȱ<><C8B0>ȭ/<2F><>Ȱ<EFBFBD><C8B0>ȭ ǥ<>ø<EFBFBD> <20><><EFBFBD><EFBFBD> <20>۾<EFBFBD><DBBE><EFBFBD> - [hyo]
|
||||
if constInfo.IS_AUTO_POTION(itemIndex):
|
||||
# metinSocket - [0] : Ȱ<><C8B0>ȭ <20><><EFBFBD><EFBFBD>, [1] : <20><><EFBFBD><EFBFBD><EFBFBD> <20><>, [2] : <20>ִ<EFBFBD> <20>뷮
|
||||
@@ -790,8 +791,6 @@ class TaskBar(ui.ScriptWindow):
|
||||
slot.ActivateSlot(slotNumber)
|
||||
else:
|
||||
slot.DeactivateSlot(slotNumber)
|
||||
|
||||
slot.SetItemSlot(slotNumber, itemIndex, itemCount)
|
||||
elif player.SLOT_TYPE_SKILL == Type:
|
||||
skillIndex = player.GetSkillIndex(Position)
|
||||
|
||||
@@ -855,6 +854,19 @@ class TaskBar(ui.ScriptWindow):
|
||||
AttachedSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
|
||||
AttachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
|
||||
|
||||
# MR-3: Swap slots if dragging an item from another window already exists in quickslots and tries to replace another one
|
||||
if AttachedSlotType != player.SLOT_TYPE_QUICK_SLOT:
|
||||
# Search for the same item/skill/emotion in quickslots
|
||||
for slotIdx in range(constInfo.QUICKSLOT_MAX_NUM): # Use your actual max quickslot count
|
||||
(Type, Position) = player.GetLocalQuickSlot(slotIdx)
|
||||
if Type == AttachedSlotType and Position == AttachedSlotNumber:
|
||||
# Found, swap instead of replace
|
||||
player.RequestMoveGlobalQuickSlotToLocalQuickSlot(slotIdx, localSlotIndex)
|
||||
mouseModule.mouseController.DeattachObject()
|
||||
self.RefreshQuickSlot()
|
||||
return
|
||||
# MR-3: -- END OF -- Swap slots if dragging an item from another window already exists in quickslots and tries to replace another one
|
||||
|
||||
if player.SLOT_TYPE_QUICK_SLOT == AttachedSlotType:
|
||||
player.RequestMoveGlobalQuickSlotToLocalQuickSlot(AttachedSlotNumber, localSlotIndex)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user