MR-8: Nemere Dungeon
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@@ -543,8 +543,7 @@ bool CHARACTER_MANAGER::SpawnMoveGroup(DWORD dwVnum, long lMapIndex, int sx, int
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return true;
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}
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// MR-8: Snow dungeon - All-damage immunity with exceptions
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LPCHARACTER CHARACTER_MANAGER::SpawnGroupWithVIDs(DWORD dwVnum, long lMapIndex, int sx, int sy, int ex, int ey, LPREGEN pkRegen, bool bAggressive_, LPDUNGEON pDungeon, std::vector<DWORD>& rVids)
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bool CHARACTER_MANAGER::SpawnGroupGroup(DWORD dwVnum, long lMapIndex, int sx, int sy, int ex, int ey, LPREGEN pkRegen, bool bAggressive_, LPDUNGEON pDungeon)
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{
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const DWORD dwGroupID = CMobManager::Instance().GetGroupFromGroupGroup(dwVnum);
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@@ -559,7 +558,8 @@ LPCHARACTER CHARACTER_MANAGER::SpawnGroupWithVIDs(DWORD dwVnum, long lMapIndex,
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}
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}
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LPCHARACTER CHARACTER_MANAGER::SpawnGroup(DWORD dwVnum, long lMapIndex, int sx, int sy, int ex, int ey, LPREGEN pkRegen, bool bAggressive_, LPDUNGEON pDungeon)
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// MR-8: Snow dungeon - All-damage immunity with exceptions
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LPCHARACTER CHARACTER_MANAGER::SpawnGroupWithVIDs(DWORD dwVnum, long lMapIndex, int sx, int sy, int ex, int ey, LPREGEN pkRegen, bool bAggressive_, LPDUNGEON pDungeon, std::vector<DWORD>& rVids)
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{
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CMobGroup * pkGroup = CMobManager::Instance().GetGroup(dwVnum);
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