MR-2: Auto-revert POS_FIGHTING after inactivity + Realtime character level updates
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@@ -2499,15 +2499,6 @@ bool CHARACTER::UseSkill(DWORD dwVnum, LPCHARACTER pkVictim, bool bUseGrandMaste
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if (!pkSk)
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return false;
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#ifdef FIX_BATTLE_INACTIVITY_TIMEOUT
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// tw1x1: POS_FIGHTING timer fix
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if (IsPC() && IS_SET(pkSk->dwFlag, SKILL_FLAG_ATTACK))
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{
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EnterCombat();
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}
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// tw1x1: end
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#endif
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if (bCanUseHorseSkill && pkSk->dwType != SKILL_TYPE_HORSE)
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return BATTLE_NONE;
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