ML-Server: NPC Names client sided

This commit is contained in:
rtw1x1
2026-01-21 00:22:30 +00:00
parent 95b5998abb
commit be24b766f6
4 changed files with 9 additions and 5 deletions

View File

@@ -1954,6 +1954,7 @@ typedef struct SPacketGCRefineInformaion
struct TNPCPosition
{
uint8_t bType;
uint32_t dwVnum;
char name[CHARACTER_NAME_MAX_LEN+1];
int32_t x;
int32_t y;

View File

@@ -676,6 +676,7 @@ bool regen_load(const char* filename, long lMapIndex, int base_x, int base_y)
{
SECTREE_MANAGER::instance().InsertNPCPosition(lMapIndex,
p->m_table.bType,
p->m_table.dwVnum,
p->m_table.szLocaleName,
(regen->sx+regen->ex) / 2 - base_x,
(regen->sy+regen->ey) / 2 - base_y);

View File

@@ -1145,6 +1145,7 @@ void SECTREE_MANAGER::SendNPCPosition(LPCHARACTER ch)
for (auto it = m_mapNPCPosition[lMapIndex].begin(); it != m_mapNPCPosition[lMapIndex].end(); ++it)
{
np.bType = it->bType;
np.dwVnum = it->dwVnum;
strlcpy(np.name, it->name, sizeof(np.name));
np.x = it->x;
np.y = it->y;
@@ -1162,9 +1163,9 @@ void SECTREE_MANAGER::SendNPCPosition(LPCHARACTER ch)
d->Packet(&p, sizeof(TPacketGCNPCPosition));
}
void SECTREE_MANAGER::InsertNPCPosition(long lMapIndex, BYTE bType, const char* szName, long x, long y)
void SECTREE_MANAGER::InsertNPCPosition(long lMapIndex, BYTE bType, DWORD dwVnum, const char* szName, long x, long y)
{
m_mapNPCPosition[lMapIndex].push_back(npc_info(bType, szName, x, y));
m_mapNPCPosition[lMapIndex].push_back(npc_info(bType, dwVnum, szName, x, y));
}
BYTE SECTREE_MANAGER::GetEmpireFromMapIndex(long lMapIndex)

View File

@@ -27,10 +27,11 @@ struct TAreaInfo
struct npc_info
{
BYTE bType;
DWORD dwVnum;
const char* name;
long x, y;
npc_info(BYTE bType, const char* name, long x, long y)
: bType(bType), name(name), x(x), y(y)
npc_info(BYTE bType, DWORD dwVnum, const char* name, long x, long y)
: bType(bType), dwVnum(dwVnum), name(name), x(x), y(y)
{}
};
@@ -155,7 +156,7 @@ class SECTREE_MANAGER : public singleton<SECTREE_MANAGER>
TAreaMap& GetDungeonArea(long lMapIndex);
void SendNPCPosition(LPCHARACTER ch);
void InsertNPCPosition(long lMapIndex, BYTE bType, const char* szName, long x, long y);
void InsertNPCPosition(long lMapIndex, BYTE bType, DWORD dwVnum, const char* szName, long x, long y);
BYTE GetEmpireFromMapIndex(long lMapIndex);